1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
|
/* $Id$
-----------------------------------------------------------------------------
This source file is part of VideoTexture library
Copyright (c) 2007 The Zdeno Ash Miklas
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/
#if !defined IMAGERENDER_H
#define IMAGERENDER_H
#include "Common.h"
#include <KX_Scene.h>
#include <KX_Camera.h>
#include <DNA_screen_types.h>
#include <RAS_ICanvas.h>
#include <RAS_IRasterizer.h>
#include <RAS_IRenderTools.h>
#include "ImageViewport.h"
/// class for render 3d scene
class ImageRender : public ImageViewport
{
public:
/// constructor
ImageRender (KX_Scene * scene, KX_Camera * camera);
/// destructor
virtual ~ImageRender (void);
/// get background color
unsigned char * getBackground (void) { return m_background; }
/// set background color
void setBackground (unsigned char red, unsigned char green, unsigned char blue);
protected:
/// rendered scene
KX_Scene * m_scene;
/// camera for render
KX_Camera * m_camera;
/// screen area for rendering
ScrArea m_area;
/// rendering device
RAS_ICanvas * m_canvas;
/// rasterizer
RAS_IRasterizer * m_rasterizer;
/// render tools
RAS_IRenderTools * m_rendertools;
/// background colour
unsigned char m_background[3];
/// render 3d scene to image
virtual void calcImage (unsigned int texId);
/// refresh lights
void refreshLights (void);
/// methods from KX_KetsjiEngine
bool BeginFrame();
void EndFrame();
void Render();
void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam);
void RenderFrame(KX_Scene* scene, KX_Camera* cam);
void SetBackGround(KX_WorldInfo* wi);
void SetWorldSettings(KX_WorldInfo* wi);
};
#endif
|