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PyTypeList.cpp « VideoTexture « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software  Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright (c) 2007 The Zdeno Ash Miklas
 *
 * This source file is part of blendTex library
 *
 * Contributor(s):
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file gameengine/VideoTexture/PyTypeList.cpp
 *  \ingroup bgevideotex
 */

#include "PyTypeList.h"

#include <memory>
#include <vector>

#include "EXP_PyObjectPlus.h"

/// destructor
PyTypeList::~PyTypeList()
{
	// if list exists
	if (m_list.get() != NULL)
		for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
			delete *it;
}

/// check, if type is in list
bool PyTypeList::in (PyTypeObject *type)
{
	// if list exists
	if (m_list.get() != NULL)
		// iterate items in list
		for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
			// if item is found, return with success
			if ((*it)->getType() == type) return true;
	// otherwise return not found
	return false;
}

/// add type to list
void PyTypeList::add (PyTypeObject *type, const char *name)
{
	// if list doesn't exist, create it
	if (m_list.get() == NULL) 
		m_list.reset(new PyTypeListType());
	if (!in(type))
		// add new item to list
		m_list->push_back(new PyTypeListItem(type, name));
}

/// prepare types
bool PyTypeList::ready (void)
{
	// if list exists
	if (m_list.get() != NULL)
		// iterate items in list
		for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
			// if preparation failed, report it
			if (PyType_Ready((*it)->getType()) < 0) return false;
	// success
	return true;
}

/// register types to module
void PyTypeList::reg(PyObject *module)
{
	// if list exists
	if (m_list.get() != NULL)
		// iterate items in list
		for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
		{
			// increase ref count
			Py_INCREF((*it)->getType());
			// add type to module
			PyModule_AddObject(module, (*it)->getName(), (PyObject *)(*it)->getType());
		}
}