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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright (c) 2007 The Zdeno Ash Miklas
*
* This source file is part of blendTex library
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/VideoTexture/PyTypeList.cpp
* \ingroup bgevideotex
*/
#include "PyTypeList.h"
#include <memory>
#include <vector>
#include "EXP_PyObjectPlus.h"
/// destructor
PyTypeList::~PyTypeList()
{
// if list exists
if (m_list.get() != NULL)
for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
delete *it;
}
/// check, if type is in list
bool PyTypeList::in (PyTypeObject *type)
{
// if list exists
if (m_list.get() != NULL)
// iterate items in list
for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
// if item is found, return with success
if ((*it)->getType() == type) return true;
// otherwise return not found
return false;
}
/// add type to list
void PyTypeList::add (PyTypeObject *type, const char *name)
{
// if list doesn't exist, create it
if (m_list.get() == NULL)
m_list.reset(new PyTypeListType());
if (!in(type))
// add new item to list
m_list->push_back(new PyTypeListItem(type, name));
}
/// prepare types
bool PyTypeList::ready (void)
{
// if list exists
if (m_list.get() != NULL)
// iterate items in list
for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
// if preparation failed, report it
if (PyType_Ready((*it)->getType()) < 0) return false;
// success
return true;
}
/// register types to module
void PyTypeList::reg(PyObject *module)
{
// if list exists
if (m_list.get() != NULL)
// iterate items in list
for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
{
// increase ref count
Py_INCREF((*it)->getType());
// add type to module
PyModule_AddObject(module, (*it)->getName(), (PyObject *)(*it)->getType());
}
}
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