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PyTypeList.h « VideoTexture « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software  Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright (c) 2007 The Zdeno Ash Miklas
 *
 * This source file is part of blendTex library
 *
 * Contributor(s):
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file PyTypeList.h
 *  \ingroup bgevideotex
 */

#ifndef __PYTYPELIST_H__
#define __PYTYPELIST_H__

#include "Common.h"

#include <memory>
#include <vector>

#include "EXP_PyObjectPlus.h"

// forward declaration
class PyTypeListItem;

// type for list of types
typedef std::vector<PyTypeListItem*> PyTypeListType;


/// class to store list of python types
class PyTypeList
{
public:
	/// destructor
	~PyTypeList();

	/// check, if type is in list
	bool in (PyTypeObject *type);

	/// add type to list
	void add (PyTypeObject *type, const char * name);

	/// prepare types
	bool ready (void);

	/// register types to module
	void reg(PyObject *module);

protected:
	/// pointer to list of types
#if (__cplusplus > 199711L) /* || (defined(_MSC_VER) && _MSC_VER >= 1800) */
	std::unique_ptr<PyTypeListType> m_list;
#else
	std::auto_ptr<PyTypeListType> m_list;
#endif
};


/// class for item of python type list
class PyTypeListItem
{
public:
	/// constructor adds type into list
	PyTypeListItem (PyTypeObject *type, const char * name)
		: m_type(type), m_name(name)
	{ }

	/// does type match
	PyTypeObject *getType (void) { return m_type; }

	/// get name of type
	const char * getName (void) { return m_name; }

protected:
	/// pointer to type object
	PyTypeObject *m_type;
	/// name of type
	const char *m_name;
};


#endif