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SConscript « VideoTexture « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#!/usr/bin/python
import sys

Import ('env')

sources = env.Glob('*.cpp')

incs = '. #source/gameengine/Ketsji #source/gameengine/Expressions'
incs += ' #source/gameengine/GameLogic #source/gameengine/SceneGraph #source/gameengine/Rasterizer'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
incs += ' #source/gameengine/BlenderRoutines'
incs += ' #source/blender/editors/include #source/blender/blenlib #source/blender/blenkernel'
incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python'
incs += ' #source/blender/gpu #source/kernel/gen_system #intern/string #intern/moto/include'
incs += ' #intern/guardedalloc #extern/glew/include'

defs = [] 
cxxflags = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
	cxxflags.append ('/GR')
	cxxflags.append ('/O2')
	cxxflags.append ('/EHsc')
	if env['BF_DEBUG']:
		defs.append('_DEBUG')


incs += ' ' + env['BF_PYTHON_INC']
#incs += ' ' + env['BF_OPENGL_INC']

if env['WITH_BF_FFMPEG']:
    defs.append('WITH_FFMPEG')
    incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC']
    defs.append('__STDC_CONSTANT_MACROS')

env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[300, 72], cxx_compileflags = cxxflags )