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SConscript « VideoTexture « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#!/usr/bin/python
import sys

Import ('env')

sources = env.Glob('*.cpp')

incs = '. #source/gameengine/Ketsji #source/gameengine/Expressions'
incs += ' #source/gameengine/GameLogic #source/gameengine/SceneGraph #source/gameengine/Rasterizer'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
incs += ' #source/gameengine/BlenderRoutines'
incs += ' #source/blender/editors/include #source/blender/blenlib #source/blender/blenkernel'
incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python #source/blender/python/generic'
incs += ' #source/blender/gpu #intern/string #intern/moto/include'
incs += ' #intern/guardedalloc #intern/container #extern/glew/include'
incs += ' #intern/ffmpeg'

defs = [] 
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc','win32-mingw'):
    if env['BF_DEBUG']:
        defs.append('_DEBUG')

if env['WITH_BF_PYTHON']:
    incs += ' ' + env['BF_PYTHON_INC']
    defs.append('WITH_PYTHON')

if env['WITH_BF_FFMPEG']:
    defs.append('WITH_FFMPEG')
    incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC']

env.BlenderLib ( 'ge_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[340,205], cxx_compileflags=env['BGE_CXXFLAGS'])