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Texture.h « VideoTexture « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software  Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright (c) 2006 The Zdeno Ash Miklas
 *
 * This source file is part of VideoTexture library
 *
 * Contributor(s):
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file VideoTexture/Texture.h
 *  \ingroup bgevideotex
 */

#ifndef __TEXTURE_H__
#define __TEXTURE_H__

#include "PyObjectPlus.h"
#include <structmember.h>

#include "DNA_image_types.h"
#include "BL_Texture.h"
#include "KX_BlenderMaterial.h"

#include "ImageBase.h"
#include "BlendType.h"
#include "Exception.h"


// type Texture declaration
struct Texture
{
	PyObject_HEAD

	// texture is using blender material
	bool m_useMatTexture;

	// video texture bind code
	unsigned int m_actTex;
	// original texture bind code
	unsigned int m_orgTex;
	// original texture saved
	bool m_orgSaved;

	// texture image for game materials
	Image * m_imgTexture;
	// texture for blender materials
	BL_Texture * m_matTexture;

	// use mipmapping
	bool m_mipmap;

	// scaled image buffer
	unsigned int * m_scaledImg;
	// scaled image buffer size
	unsigned int m_scaledImgSize;
	// last refresh
	double m_lastClock;

	// image source
	PyImage * m_source;
};


// Texture type description
extern PyTypeObject TextureType;

// load texture
void loadTexture(unsigned int texId, unsigned int *texture, short *size,
                 bool mipmap = false);

// get material
RAS_IPolyMaterial *getMaterial(PyObject *obj, short matID);

// get material ID
short getMaterialID(PyObject *obj, const char *name);

// Exceptions
extern ExceptionID MaterialNotAvail;

#endif