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/* $Id$
-----------------------------------------------------------------------------
This source file is part of VideoTexture library
Copyright (c) 2006 The Zdeno Ash Miklas
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/
#include <PyObjectPlus.h>
#include <RAS_GLExtensionManager.h>
#include <RAS_IPolygonMaterial.h>
//Old API
//#include "TexPlayer.h"
//#include "TexImage.h"
//#include "TexFrameBuff.h"
//#include "TexPlayerGL.h"
#include "ImageBase.h"
#include "FilterBase.h"
#include "Texture.h"
#include "Exception.h"
// get material id
static PyObject * getMaterialID (PyObject *self, PyObject *args)
{
// parameters - game object with video texture
PyObject * obj = NULL;
// material name
char * matName;
// get parameters
if (!PyArg_ParseTuple(args, "Os:materialID", &obj, &matName))
return NULL;
// get material id
short matID = getMaterialID(obj, matName);
// if material was not found, report errot
if (matID < 0)
{
PyErr_SetString(PyExc_RuntimeError, "VideoTexture.materialID(ob, string): Object doesn't have material with given name");
return NULL;
}
// return material ID
return Py_BuildValue("h", matID);
}
// get last error description
static PyObject * getLastError (PyObject *self, PyObject *args)
{
return PyString_FromString(Exception::m_lastError.c_str());
}
// set log file
static PyObject * setLogFile (PyObject *self, PyObject *args)
{
// get parameters
if (!PyArg_ParseTuple(args, "s:setLogFile", &Exception::m_logFile))
return Py_BuildValue("i", -1);
// log file was loaded
return Py_BuildValue("i", 0);
}
// image to numpy array
static PyObject * imageToArray (PyObject * self, PyObject *args)
{
// parameter is Image object
PyObject * pyImg;
if (!PyArg_ParseTuple(args, "O:imageToArray", &pyImg) || !pyImageTypes.in(pyImg->ob_type))
{
// if object is incorect, report error
PyErr_SetString(PyExc_TypeError, "VideoTexture.imageToArray(image): The value must be a image source object");
return NULL;
}
// get image structure
PyImage * img = reinterpret_cast<PyImage*>(pyImg);
// create array object
unsigned int * imgBuff = img->m_image->getImage();
// if image is available, convert it to array
if (imgBuff != NULL)
// Nasty problem here: the image buffer is an array of integers
// in the processor endian format. The user must take care of that in the script.
// Need to find an elegant solution to this problem
return Py_BuildValue("s#", imgBuff, img->m_image->getBuffSize());
// otherwise return None
Py_RETURN_NONE;
}
// metody modulu
static PyMethodDef moduleMethods[] =
{
{"materialID", getMaterialID, METH_VARARGS, "Gets object's Blender Material ID"},
{"getLastError", getLastError, METH_NOARGS, "Gets last error description"},
{"setLogFile", setLogFile, METH_VARARGS, "Sets log file name"},
{"imageToArray", imageToArray, METH_VARARGS, "get array from image source"},
{NULL} /* Sentinel */
};
#if WITH_FFMPEG
extern PyTypeObject VideoFFmpegType;
extern PyTypeObject ImageFFmpegType;
#endif
extern PyTypeObject FilterBlueScreenType;
extern PyTypeObject FilterGrayType;
extern PyTypeObject FilterColorType;
extern PyTypeObject FilterLevelType;
extern PyTypeObject FilterNormalType;
extern PyTypeObject FilterRGB24Type;
extern PyTypeObject FilterRGBA32Type;
extern PyTypeObject FilterBGR24Type;
extern PyTypeObject ImageBuffType;
extern PyTypeObject ImageMixType;
extern PyTypeObject ImageRenderType;
extern PyTypeObject ImageMirrorType;
extern PyTypeObject ImageViewportType;
extern PyTypeObject ImageViewportType;
static void registerAllTypes(void)
{
#if WITH_FFMPEG
pyImageTypes.add(&VideoFFmpegType, "VideoFFmpeg");
pyImageTypes.add(&ImageFFmpegType, "ImageFFmpeg");
#endif
pyImageTypes.add(&ImageBuffType, "ImageBuff");
pyImageTypes.add(&ImageMixType, "ImageMix");
pyImageTypes.add(&ImageRenderType, "ImageRender");
pyImageTypes.add(&ImageMirrorType, "ImageMirror");
pyImageTypes.add(&ImageViewportType, "ImageViewport");
pyFilterTypes.add(&FilterBlueScreenType, "FilterBlueScreen");
pyFilterTypes.add(&FilterGrayType, "FilterGray");
pyFilterTypes.add(&FilterColorType, "FilterColor");
pyFilterTypes.add(&FilterLevelType, "FilterLevel");
pyFilterTypes.add(&FilterNormalType, "FilterNormal");
pyFilterTypes.add(&FilterRGB24Type, "FilterRGB24");
pyFilterTypes.add(&FilterRGBA32Type, "FilterRGBA32");
pyFilterTypes.add(&FilterBGR24Type, "FilterBGR24");
}
#if (PY_VERSION_HEX >= 0x03000000)
static struct PyModuleDef VideoTexture_module_def = {
{}, /* m_base */
"VideoTexture", /* m_name */
"Module that allows to play video files on textures in GameBlender.", /* m_doc */
0, /* m_size */
moduleMethods, /* m_methods */
0, /* m_reload */
0, /* m_traverse */
0, /* m_clear */
0, /* m_free */
};
#endif
PyObject* initVideoTexture(void)
{
PyObject * m;
// initialize GL extensions
//bgl::InitExtensions(0);
// prepare classes
registerAllTypes();
registerAllExceptions();
if (!pyImageTypes.ready())
return NULL;
if (!pyFilterTypes.ready())
return NULL;
if (PyType_Ready(&TextureType) < 0)
return NULL;
/* Use existing module where possible
* be careful not to init any runtime vars after this */
m = PyImport_ImportModule( "VideoTexture" );
if(m) {
Py_DECREF(m);
return m;
}
else {
PyErr_Clear();
#if (PY_VERSION_HEX >= 0x03000000)
m = PyModule_Create(&VideoTexture_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), VideoTexture_module_def.m_name, m);
#else
m = Py_InitModule4("VideoTexture", moduleMethods,
"Module that allows to play video files on textures in GameBlender.",
(PyObject*)NULL,PYTHON_API_VERSION);
#endif
}
if (m == NULL)
return NULL;
// initialize classes
pyImageTypes.reg(m);
pyFilterTypes.reg(m);
Py_INCREF(&TextureType);
PyModule_AddObject(m, (char*)"Texture", (PyObject*)&TextureType);
// init last error description
Exception::m_lastError[0] = '\0';
return m;
}
// registration to Image types, put here because of silly linker bug
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