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/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* System specific information / access.
* Interface to the commandline arguments
*/
#include "SYS_System.h"
#include "SYS_SingletonSystem.h"
SYS_SystemHandle SYS_GetSystem()
{
return (SYS_SystemHandle) SYS_SingletonSystem::Instance();
}
void SYS_DeleteSystem(SYS_SystemHandle sys)
{
if (sys) {
((SYS_SingletonSystem *) sys)->Destruct();
}
}
int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue)
{
return ((SYS_SingletonSystem *) sys)->SYS_GetCommandLineInt(paramname, defaultvalue);
}
float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue)
{
return ((SYS_SingletonSystem *) sys)->SYS_GetCommandLineFloat(paramname, defaultvalue);
}
const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue)
{
return ((SYS_SingletonSystem *) sys)->SYS_GetCommandLineString(paramname, defaultvalue);
}
void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value)
{
((SYS_SingletonSystem *) sys)->SYS_WriteCommandLineInt(paramname, value);
}
void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value)
{
((SYS_SingletonSystem *) sys)->SYS_WriteCommandLineFloat(paramname, value);
}
void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value)
{
((SYS_SingletonSystem *) sys)->SYS_WriteCommandLineString(paramname, value);
}
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