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/* Apache License, Version 2.0 */
#include "FN_cpp_types.hh"
#include "FN_generic_vector_array.hh"
#include "testing/testing.h"
namespace blender::fn {
TEST(generic_vector_array, Constructor)
{
GVectorArray vectors{CPPType_int32, 3};
EXPECT_EQ(vectors.size(), 3);
EXPECT_EQ(vectors.lengths().size(), 3);
EXPECT_EQ(vectors.starts().size(), 3);
EXPECT_EQ(vectors.lengths()[0], 0);
EXPECT_EQ(vectors.lengths()[1], 0);
EXPECT_EQ(vectors.lengths()[2], 0);
EXPECT_EQ(vectors.type(), CPPType_int32);
}
TEST(generic_vector_array, Append)
{
GVectorArray vectors{CPPType_string, 3};
std::string value = "hello";
vectors.append(0, &value);
value = "world";
vectors.append(0, &value);
vectors.append(2, &value);
EXPECT_EQ(vectors.lengths()[0], 2);
EXPECT_EQ(vectors.lengths()[1], 0);
EXPECT_EQ(vectors.lengths()[2], 1);
EXPECT_EQ(vectors[0].size(), 2);
EXPECT_EQ(vectors[0].typed<std::string>()[0], "hello");
EXPECT_EQ(vectors[0].typed<std::string>()[1], "world");
EXPECT_EQ(vectors[2].typed<std::string>()[0], "world");
}
TEST(generic_vector_array, AsArraySpan)
{
GVectorArray vectors{CPPType_int32, 3};
int value = 3;
vectors.append(0, &value);
vectors.append(0, &value);
value = 5;
vectors.append(2, &value);
vectors.append(2, &value);
vectors.append(2, &value);
GVArraySpan span = vectors;
EXPECT_EQ(span.type(), CPPType_int32);
EXPECT_EQ(span.size(), 3);
EXPECT_EQ(span[0].size(), 2);
EXPECT_EQ(span[1].size(), 0);
EXPECT_EQ(span[2].size(), 3);
EXPECT_EQ(span[0].typed<int>()[1], 3);
EXPECT_EQ(span[2].typed<int>()[0], 5);
}
TEST(generic_vector_array, TypedRef)
{
GVectorArray vectors{CPPType_int32, 4};
GVectorArrayRef<int> ref = vectors.typed<int>();
ref.append(0, 2);
ref.append(0, 6);
ref.append(0, 7);
ref.append(2, 1);
ref.append(2, 1);
ref.append(3, 5);
ref.append(3, 6);
EXPECT_EQ(ref[0].size(), 3);
EXPECT_EQ(vectors[0].size(), 3);
EXPECT_EQ(ref[0][0], 2);
EXPECT_EQ(ref[0][1], 6);
EXPECT_EQ(ref[0][2], 7);
EXPECT_EQ(ref[1].size(), 0);
EXPECT_EQ(ref[2][0], 1);
EXPECT_EQ(ref[2][1], 1);
EXPECT_EQ(ref[3][0], 5);
EXPECT_EQ(ref[3][1], 6);
}
TEST(generic_vector_array, Extend)
{
GVectorArray vectors{CPPType_int32, 3};
GVectorArrayRef<int> ref = vectors;
ref.extend(1, {5, 6, 7});
ref.extend(0, {3});
EXPECT_EQ(vectors[0].size(), 1);
EXPECT_EQ(vectors[1].size(), 3);
EXPECT_EQ(vectors[2].size(), 0);
EXPECT_EQ(ref[1][0], 5);
EXPECT_EQ(ref[1][1], 6);
EXPECT_EQ(ref[1][2], 7);
EXPECT_EQ(ref[0][0], 3);
}
} // namespace blender::fn
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