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#!/usr/bin/env python3
# Apache License, Version 2.0
import argparse
import os
import shlex
import shutil
import subprocess
import sys
def setup():
import bpy
for scene in bpy.data.scenes:
scene.render.engine = 'BLENDER_EEVEE'
# Enable Eevee features
scene = bpy.context.scene
eevee = scene.eevee
eevee.use_soft_shadows = True
eevee.use_ssr = True
eevee.use_ssr_refraction = True
eevee.use_gtao = True
eevee.gtao_distance = 1
eevee.use_volumetric_shadows = True
eevee.volumetric_tile_size = '2'
for mat in bpy.data.materials:
# This needs to be enabled case by case,
# otherwise we loose SSR and GTAO everywhere.
# mat.use_screen_refraction = True
mat.use_sss_translucency = True
cubemap = None
grid = None
# Does not work in edit mode
try:
# Simple probe setup
bpy.ops.object.lightprobe_add(type='CUBEMAP', location=(0.5, 0, 1.5))
cubemap = bpy.context.selected_objects[0]
cubemap.scale = (2.5, 2.5, 1.0)
cubemap.data.falloff = 0
cubemap.data.clip_start = 2.4
bpy.ops.object.lightprobe_add(type='GRID', location=(0, 0, 0.25))
grid = bpy.context.selected_objects[0]
grid.scale = (1.735, 1.735, 1.735)
grid.data.grid_resolution_x = 3
grid.data.grid_resolution_y = 3
grid.data.grid_resolution_z = 2
except:
pass
try:
# Try to only include the plane in reflections
plane = bpy.data.objects['Plane']
collection = bpy.data.collections.new("Reflection")
collection.objects.link(plane)
# Add all lights to light the plane
if invert == False:
for light in bpy.data.objects:
if light.type == 'LIGHT':
collection.objects.link(light)
# Add collection to the scene
scene.collection.children.link(collection)
cubemap.data.visibility_collection = collection
except:
pass
eevee.gi_diffuse_bounces = 1
eevee.gi_cubemap_resolution = '128'
eevee.gi_visibility_resolution = '16'
eevee.gi_irradiance_smoothing = 0
bpy.ops.scene.light_cache_bake()
# When run from inside Blender, render and exit.
try:
import bpy
inside_blender = True
except ImportError:
inside_blender = False
if inside_blender:
try:
setup()
except Exception as e:
print(e)
sys.exit(1)
def get_arguments(filepath, output_filepath):
return [
"--background",
"-noaudio",
"--factory-startup",
"--enable-autoexec",
"--debug-memory",
"--debug-exit-on-error",
filepath,
"-E", "BLENDER_EEVEE",
"-P",
os.path.realpath(__file__),
"-o", output_filepath,
"-F", "PNG",
"-f", "1"]
def create_argparse():
parser = argparse.ArgumentParser()
parser.add_argument("-blender", nargs="+")
parser.add_argument("-testdir", nargs=1)
parser.add_argument("-outdir", nargs=1)
parser.add_argument("-idiff", nargs=1)
return parser
def main():
parser = create_argparse()
args = parser.parse_args()
blender = args.blender[0]
test_dir = args.testdir[0]
idiff = args.idiff[0]
output_dir = args.outdir[0]
from modules import render_report
report = render_report.Report("Eevee", output_dir, idiff)
report.set_pixelated(True)
report.set_reference_dir("eevee_renders")
report.set_compare_engine('cycles', 'CPU')
ok = report.run(test_dir, blender, get_arguments, batch=True)
sys.exit(not ok)
if not inside_blender and __name__ == "__main__":
main()
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