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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_background_set(self):
"""
See if background sets are properly added and removed
"""
import bpy
background_scene = bpy.data.scenes[0]
main_scene = bpy.data.scenes.new('main')
bpy.context.window.scene = main_scene
# Update depsgraph.
main_scene.update()
# Safety check, there should be no objects in thew newly created scene.
self.assertEqual(0, len(bpy.context.depsgraph.objects))
# Now set the background set, and objects relationship.
main_scene.background_set = background_scene
background_scene.objects[0].parent = background_scene.objects[1]
# Update depsgraph.
main_scene.update()
# Test if objects were properly added to depsgraph.
self.assertEqual(3, len(bpy.context.depsgraph.objects))
# We now check if the objects are properly flagged as from set
# These objects can't be possible nor show their origins or
# relationship lines
for ob in bpy.context.depsgraph.objects:
self.assertTrue(ob.is_from_set)
# Test if removing is working fine.
main_scene.background_set = None
# Update depsgraph.
main_scene.update()
self.assertEqual(0, len(bpy.context.depsgraph.objects))
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()
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