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authorChristian Couder <christian.couder@gmail.com>2019-05-29 15:44:32 +0300
committerJunio C Hamano <gitster@pobox.com>2019-05-29 21:05:34 +0300
commite693237e2ba27b6129e8af7f6a794f5c2fbd26f3 (patch)
tree2317223e6228a03a1b0b9fd4ecf5dc51a5eb5fbb /list-objects-filter-options.h
parentaa25c82427ae70aebf3b8f970f2afd54e9a2a8c6 (diff)
list-objects-filter: disable 'sparse:path' filters
If someone wants to use as a filter a sparse file that is in the repository, something like "--filter=sparse:oid=<ref>:<path>" already works. So 'sparse:path' is only interesting if the sparse file is not in the repository. In this case though the current implementation has a big security issue, as it makes it possible to ask the server to read any file, like for example /etc/password, and to explore the filesystem, as well as individual lines of files. If someone is interested in using a sparse file that is not in the repository as a filter, then at the minimum a config option, such as "uploadpack.sparsePathFilter", should be implemented first to restrict the directory from which the files specified by 'sparse:path' can be read. For now though, let's just disable 'sparse:path' filters. Helped-by: Matthew DeVore <matvore@google.com> Helped-by: Jeff Hostetler <git@jeffhostetler.com> Signed-off-by: Christian Couder <chriscool@tuxfamily.org> Signed-off-by: Junio C Hamano <gitster@pobox.com>
Diffstat (limited to 'list-objects-filter-options.h')
-rw-r--r--list-objects-filter-options.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/list-objects-filter-options.h b/list-objects-filter-options.h
index e3adc78ebf..c54f0000fb 100644
--- a/list-objects-filter-options.h
+++ b/list-objects-filter-options.h
@@ -13,7 +13,6 @@ enum list_objects_filter_choice {
LOFC_BLOB_LIMIT,
LOFC_TREE_DEPTH,
LOFC_SPARSE_OID,
- LOFC_SPARSE_PATH,
LOFC__COUNT /* must be last */
};
@@ -44,7 +43,6 @@ struct list_objects_filter_options {
* choice.
*/
struct object_id *sparse_oid_value;
- char *sparse_path_value;
unsigned long blob_limit_value;
unsigned long tree_exclude_depth;
};