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2023-02-24treewide: ensure one of the appropriate headers is sourced firstElijah Newren
We had several C files ignoring the rule to include one of the appropriate headers first; fix that. While at it, the rule in Documentation/CodingGuidelines about which header to include has also fallen out of sync, so update the wording to mention other allowed headers. Unfortunately, C files in reftable/ don't actually follow the previous or updated rule. If you follow the #include chain in its C files, reftable/system.h _tends_ to be first (i.e. record.c first includes record.h, which first includes basics.h, which first includees system.h), but not always (e.g. publicbasics.c includes another header first that does not include system.h). However, I'm going to punt on making actual changes to the C files in reftable/ since I do not want to risk bringing it out-of-sync with any version being used externally. Signed-off-by: Elijah Newren <newren@gmail.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2021-12-08cbtree: remove broken and unused cb_unlinkEric Wong
cb_unlink is broken once a node is no longer self-referential due to subsequent insertions. This is a consequence of an intrusive implementation and I'm not sure if it's easily fixable while retaining our cache-friendly intrusive property (I've tried for several hours in another project). In any case, we're not using cb_unlink anywhere in our codebase, just get rid of it to avoid misleading future readers. Signed-off-by: Eric Wong <e@80x24.org> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2021-07-08oidtree: a crit-bit tree for odb_loose_cacheEric Wong
This saves 8K per `struct object_directory', meaning it saves around 800MB in my case involving 100K alternates (half or more of those alternates are unlikely to hold loose objects). This is implemented in two parts: a generic, allocation-free `cbtree' and the `oidtree' wrapper on top of it. The latter provides allocation using alloc_state as a memory pool to improve locality and reduce free(3) overhead. Unlike oid-array, the crit-bit tree does not require sorting. Performance is bound by the key length, for oidtree that is fixed at sizeof(struct object_id). There's no need to have 256 oidtrees to mitigate the O(n log n) overhead like we did with oid-array. Being a prefix trie, it is natively suited for expanding short object IDs via prefix-limited iteration in `find_short_object_filename'. On my busy workstation, p4205 performance seems to be roughly unchanged (+/-8%). Startup with 100K total alternates with no loose objects seems around 10-20% faster on a hot cache. (800MB in memory savings means more memory for the kernel FS cache). The generic cbtree implementation does impose some extra overhead for oidtree in that it uses memcmp(3) on "struct object_id" so it wastes cycles comparing 12 extra bytes on SHA-1 repositories. I've not yet explored reducing this overhead, but I expect there are many places in our code base where we'd want to investigate this. More information on crit-bit trees: https://cr.yp.to/critbit.html Signed-off-by: Eric Wong <e@80x24.org> Signed-off-by: Junio C Hamano <gitster@pobox.com>