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Diffstat (limited to 'Библиотеки/FastLED-master/colorpalettes.cpp')
-rw-r--r--Библиотеки/FastLED-master/colorpalettes.cpp174
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diff --git a/Библиотеки/FastLED-master/colorpalettes.cpp b/Библиотеки/FastLED-master/colorpalettes.cpp
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+#ifndef __INC_COLORPALETTES_H
+#define __INC_COLORPALETTES_H
+#define FASTLED_INTERNAL
+#include "FastLED.h"
+#include "colorutils.h"
+#include "colorpalettes.h"
+
+FASTLED_USING_NAMESPACE
+
+
+// Preset color schemes, such as they are.
+
+// These schemes are all declared as "PROGMEM", meaning
+// that they won't take up SRAM on AVR chips until used.
+// Furthermore, the compiler won't even include these
+// in your PROGMEM (flash) storage unless you specifically
+// use each one, so you only 'pay for' those you actually use.
+
+
+extern const TProgmemRGBPalette16 CloudColors_p FL_PROGMEM =
+{
+ CRGB::Blue,
+ CRGB::DarkBlue,
+ CRGB::DarkBlue,
+ CRGB::DarkBlue,
+
+ CRGB::DarkBlue,
+ CRGB::DarkBlue,
+ CRGB::DarkBlue,
+ CRGB::DarkBlue,
+
+ CRGB::Blue,
+ CRGB::DarkBlue,
+ CRGB::SkyBlue,
+ CRGB::SkyBlue,
+
+ CRGB::LightBlue,
+ CRGB::White,
+ CRGB::LightBlue,
+ CRGB::SkyBlue
+};
+
+extern const TProgmemRGBPalette16 LavaColors_p FL_PROGMEM =
+{
+ CRGB::Black,
+ CRGB::Maroon,
+ CRGB::Black,
+ CRGB::Maroon,
+
+ CRGB::DarkRed,
+ CRGB::Maroon,
+ CRGB::DarkRed,
+
+ CRGB::DarkRed,
+ CRGB::DarkRed,
+ CRGB::Red,
+ CRGB::Orange,
+
+ CRGB::White,
+ CRGB::Orange,
+ CRGB::Red,
+ CRGB::DarkRed
+};
+
+
+extern const TProgmemRGBPalette16 OceanColors_p FL_PROGMEM =
+{
+ CRGB::MidnightBlue,
+ CRGB::DarkBlue,
+ CRGB::MidnightBlue,
+ CRGB::Navy,
+
+ CRGB::DarkBlue,
+ CRGB::MediumBlue,
+ CRGB::SeaGreen,
+ CRGB::Teal,
+
+ CRGB::CadetBlue,
+ CRGB::Blue,
+ CRGB::DarkCyan,
+ CRGB::CornflowerBlue,
+
+ CRGB::Aquamarine,
+ CRGB::SeaGreen,
+ CRGB::Aqua,
+ CRGB::LightSkyBlue
+};
+
+extern const TProgmemRGBPalette16 ForestColors_p FL_PROGMEM =
+{
+ CRGB::DarkGreen,
+ CRGB::DarkGreen,
+ CRGB::DarkOliveGreen,
+ CRGB::DarkGreen,
+
+ CRGB::Green,
+ CRGB::ForestGreen,
+ CRGB::OliveDrab,
+ CRGB::Green,
+
+ CRGB::SeaGreen,
+ CRGB::MediumAquamarine,
+ CRGB::LimeGreen,
+ CRGB::YellowGreen,
+
+ CRGB::LightGreen,
+ CRGB::LawnGreen,
+ CRGB::MediumAquamarine,
+ CRGB::ForestGreen
+};
+
+/// HSV Rainbow
+extern const TProgmemRGBPalette16 RainbowColors_p FL_PROGMEM =
+{
+ 0xFF0000, 0xD52A00, 0xAB5500, 0xAB7F00,
+ 0xABAB00, 0x56D500, 0x00FF00, 0x00D52A,
+ 0x00AB55, 0x0056AA, 0x0000FF, 0x2A00D5,
+ 0x5500AB, 0x7F0081, 0xAB0055, 0xD5002B
+};
+
+/// HSV Rainbow colors with alternatating stripes of black
+#define RainbowStripesColors_p RainbowStripeColors_p
+extern const TProgmemRGBPalette16 RainbowStripeColors_p FL_PROGMEM =
+{
+ 0xFF0000, 0x000000, 0xAB5500, 0x000000,
+ 0xABAB00, 0x000000, 0x00FF00, 0x000000,
+ 0x00AB55, 0x000000, 0x0000FF, 0x000000,
+ 0x5500AB, 0x000000, 0xAB0055, 0x000000
+};
+
+/// HSV color ramp: blue purple ping red orange yellow (and back)
+/// Basically, everything but the greens, which tend to make
+/// people's skin look unhealthy. This palette is good for
+/// lighting at a club or party, where it'll be shining on people.
+extern const TProgmemRGBPalette16 PartyColors_p FL_PROGMEM =
+{
+ 0x5500AB, 0x84007C, 0xB5004B, 0xE5001B,
+ 0xE81700, 0xB84700, 0xAB7700, 0xABAB00,
+ 0xAB5500, 0xDD2200, 0xF2000E, 0xC2003E,
+ 0x8F0071, 0x5F00A1, 0x2F00D0, 0x0007F9
+};
+
+/// Approximate "black body radiation" palette, akin to
+/// the FastLED 'HeatColor' function.
+/// Recommend that you use values 0-240 rather than
+/// the usual 0-255, as the last 15 colors will be
+/// 'wrapping around' from the hot end to the cold end,
+/// which looks wrong.
+extern const TProgmemRGBPalette16 HeatColors_p FL_PROGMEM =
+{
+ 0x000000,
+ 0x330000, 0x660000, 0x990000, 0xCC0000, 0xFF0000,
+ 0xFF3300, 0xFF6600, 0xFF9900, 0xFFCC00, 0xFFFF00,
+ 0xFFFF33, 0xFFFF66, 0xFFFF99, 0xFFFFCC, 0xFFFFFF
+};
+
+
+// Gradient palette "Rainbow_gp",
+// provided for situations where you're going
+// to use a number of other gradient palettes, AND
+// you want a 'standard' FastLED rainbow as well.
+
+DEFINE_GRADIENT_PALETTE( Rainbow_gp ) {
+ 0, 255, 0, 0, // Red
+ 32, 171, 85, 0, // Orange
+ 64, 171,171, 0, // Yellow
+ 96, 0,255, 0, // Green
+ 128, 0,171, 85, // Aqua
+ 160, 0, 0,255, // Blue
+ 192, 85, 0,171, // Purple
+ 224, 171, 0, 85, // Pink
+ 255, 255, 0, 0};// and back to Red
+
+#endif