Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/AlexGyver/Arduino_Ambilight.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'Библиотеки/FastLED-master/colorutils.cpp')
-rw-r--r--Библиотеки/FastLED-master/colorutils.cpp1197
1 files changed, 1197 insertions, 0 deletions
diff --git a/Библиотеки/FastLED-master/colorutils.cpp b/Библиотеки/FastLED-master/colorutils.cpp
new file mode 100644
index 0000000..8df7557
--- /dev/null
+++ b/Библиотеки/FastLED-master/colorutils.cpp
@@ -0,0 +1,1197 @@
+#define FASTLED_INTERNAL
+#define __PROG_TYPES_COMPAT__
+
+#include <stdint.h>
+
+#include "FastLED.h"
+
+FASTLED_NAMESPACE_BEGIN
+
+
+
+void fill_solid( struct CRGB * leds, int numToFill,
+ const struct CRGB& color)
+{
+ for( int i = 0; i < numToFill; i++) {
+ leds[i] = color;
+ }
+}
+
+void fill_solid( struct CHSV * targetArray, int numToFill,
+ const struct CHSV& hsvColor)
+{
+ for( int i = 0; i < numToFill; i++) {
+ targetArray[i] = hsvColor;
+ }
+}
+
+
+// void fill_solid( struct CRGB* targetArray, int numToFill,
+// const struct CHSV& hsvColor)
+// {
+// fill_solid<CRGB>( targetArray, numToFill, (CRGB) hsvColor);
+// }
+
+void fill_rainbow( struct CRGB * pFirstLED, int numToFill,
+ uint8_t initialhue,
+ uint8_t deltahue )
+{
+ CHSV hsv;
+ hsv.hue = initialhue;
+ hsv.val = 255;
+ hsv.sat = 240;
+ for( int i = 0; i < numToFill; i++) {
+ pFirstLED[i] = hsv;
+ hsv.hue += deltahue;
+ }
+}
+
+void fill_rainbow( struct CHSV * targetArray, int numToFill,
+ uint8_t initialhue,
+ uint8_t deltahue )
+{
+ CHSV hsv;
+ hsv.hue = initialhue;
+ hsv.val = 255;
+ hsv.sat = 240;
+ for( int i = 0; i < numToFill; i++) {
+ targetArray[i] = hsv;
+ hsv.hue += deltahue;
+ }
+}
+
+
+void fill_gradient_RGB( CRGB* leds,
+ uint16_t startpos, CRGB startcolor,
+ uint16_t endpos, CRGB endcolor )
+{
+ // if the points are in the wrong order, straighten them
+ if( endpos < startpos ) {
+ uint16_t t = endpos;
+ CRGB tc = endcolor;
+ endcolor = startcolor;
+ endpos = startpos;
+ startpos = t;
+ startcolor = tc;
+ }
+
+ saccum87 rdistance87;
+ saccum87 gdistance87;
+ saccum87 bdistance87;
+
+ rdistance87 = (endcolor.r - startcolor.r) << 7;
+ gdistance87 = (endcolor.g - startcolor.g) << 7;
+ bdistance87 = (endcolor.b - startcolor.b) << 7;
+
+ uint16_t pixeldistance = endpos - startpos;
+ int16_t divisor = pixeldistance ? pixeldistance : 1;
+
+ saccum87 rdelta87 = rdistance87 / divisor;
+ saccum87 gdelta87 = gdistance87 / divisor;
+ saccum87 bdelta87 = bdistance87 / divisor;
+
+ rdelta87 *= 2;
+ gdelta87 *= 2;
+ bdelta87 *= 2;
+
+ accum88 r88 = startcolor.r << 8;
+ accum88 g88 = startcolor.g << 8;
+ accum88 b88 = startcolor.b << 8;
+ for( uint16_t i = startpos; i <= endpos; i++) {
+ leds[i] = CRGB( r88 >> 8, g88 >> 8, b88 >> 8);
+ r88 += rdelta87;
+ g88 += gdelta87;
+ b88 += bdelta87;
+ }
+}
+
+#if 0
+void fill_gradient( const CHSV& c1, const CHSV& c2)
+{
+ fill_gradient( FastLED[0].leds(), FastLED[0].size(), c1, c2);
+}
+
+void fill_gradient( const CHSV& c1, const CHSV& c2, const CHSV& c3)
+{
+ fill_gradient( FastLED[0].leds(), FastLED[0].size(), c1, c2, c3);
+}
+
+void fill_gradient( const CHSV& c1, const CHSV& c2, const CHSV& c3, const CHSV& c4)
+{
+ fill_gradient( FastLED[0].leds(), FastLED[0].size(), c1, c2, c3, c4);
+}
+
+void fill_gradient_RGB( const CRGB& c1, const CRGB& c2)
+{
+ fill_gradient_RGB( FastLED[0].leds(), FastLED[0].size(), c1, c2);
+}
+
+void fill_gradient_RGB( const CRGB& c1, const CRGB& c2, const CRGB& c3)
+{
+ fill_gradient_RGB( FastLED[0].leds(), FastLED[0].size(), c1, c2, c3);
+}
+
+void fill_gradient_RGB( const CRGB& c1, const CRGB& c2, const CRGB& c3, const CRGB& c4)
+{
+ fill_gradient_RGB( FastLED[0].leds(), FastLED[0].size(), c1, c2, c3, c4);
+}
+#endif
+
+
+
+
+void fill_gradient_RGB( CRGB* leds, uint16_t numLeds, const CRGB& c1, const CRGB& c2)
+{
+ uint16_t last = numLeds - 1;
+ fill_gradient_RGB( leds, 0, c1, last, c2);
+}
+
+
+void fill_gradient_RGB( CRGB* leds, uint16_t numLeds, const CRGB& c1, const CRGB& c2, const CRGB& c3)
+{
+ uint16_t half = (numLeds / 2);
+ uint16_t last = numLeds - 1;
+ fill_gradient_RGB( leds, 0, c1, half, c2);
+ fill_gradient_RGB( leds, half, c2, last, c3);
+}
+
+void fill_gradient_RGB( CRGB* leds, uint16_t numLeds, const CRGB& c1, const CRGB& c2, const CRGB& c3, const CRGB& c4)
+{
+ uint16_t onethird = (numLeds / 3);
+ uint16_t twothirds = ((numLeds * 2) / 3);
+ uint16_t last = numLeds - 1;
+ fill_gradient_RGB( leds, 0, c1, onethird, c2);
+ fill_gradient_RGB( leds, onethird, c2, twothirds, c3);
+ fill_gradient_RGB( leds, twothirds, c3, last, c4);
+}
+
+
+
+
+void nscale8_video( CRGB* leds, uint16_t num_leds, uint8_t scale)
+{
+ for( uint16_t i = 0; i < num_leds; i++) {
+ leds[i].nscale8_video( scale);
+ }
+}
+
+void fade_video(CRGB* leds, uint16_t num_leds, uint8_t fadeBy)
+{
+ nscale8_video( leds, num_leds, 255 - fadeBy);
+}
+
+void fadeLightBy(CRGB* leds, uint16_t num_leds, uint8_t fadeBy)
+{
+ nscale8_video( leds, num_leds, 255 - fadeBy);
+}
+
+
+void fadeToBlackBy( CRGB* leds, uint16_t num_leds, uint8_t fadeBy)
+{
+ nscale8( leds, num_leds, 255 - fadeBy);
+}
+
+void fade_raw( CRGB* leds, uint16_t num_leds, uint8_t fadeBy)
+{
+ nscale8( leds, num_leds, 255 - fadeBy);
+}
+
+void nscale8_raw( CRGB* leds, uint16_t num_leds, uint8_t scale)
+{
+ nscale8( leds, num_leds, scale);
+}
+
+void nscale8( CRGB* leds, uint16_t num_leds, uint8_t scale)
+{
+ for( uint16_t i = 0; i < num_leds; i++) {
+ leds[i].nscale8( scale);
+ }
+}
+
+void fadeUsingColor( CRGB* leds, uint16_t numLeds, const CRGB& colormask)
+{
+ uint8_t fr, fg, fb;
+ fr = colormask.r;
+ fg = colormask.g;
+ fb = colormask.b;
+
+ for( uint16_t i = 0; i < numLeds; i++) {
+ leds[i].r = scale8_LEAVING_R1_DIRTY( leds[i].r, fr);
+ leds[i].g = scale8_LEAVING_R1_DIRTY( leds[i].g, fg);
+ leds[i].b = scale8 ( leds[i].b, fb);
+ }
+}
+
+
+CRGB& nblend( CRGB& existing, const CRGB& overlay, fract8 amountOfOverlay )
+{
+ if( amountOfOverlay == 0) {
+ return existing;
+ }
+
+ if( amountOfOverlay == 255) {
+ existing = overlay;
+ return existing;
+ }
+
+#if 0
+ // Old blend method which unfortunately had some rounding errors
+ fract8 amountOfKeep = 255 - amountOfOverlay;
+
+ existing.red = scale8_LEAVING_R1_DIRTY( existing.red, amountOfKeep)
+ + scale8_LEAVING_R1_DIRTY( overlay.red, amountOfOverlay);
+ existing.green = scale8_LEAVING_R1_DIRTY( existing.green, amountOfKeep)
+ + scale8_LEAVING_R1_DIRTY( overlay.green, amountOfOverlay);
+ existing.blue = scale8_LEAVING_R1_DIRTY( existing.blue, amountOfKeep)
+ + scale8_LEAVING_R1_DIRTY( overlay.blue, amountOfOverlay);
+
+ cleanup_R1();
+#else
+ // Corrected blend method, with no loss-of-precision rounding errors
+ existing.red = blend8( existing.red, overlay.red, amountOfOverlay);
+ existing.green = blend8( existing.green, overlay.green, amountOfOverlay);
+ existing.blue = blend8( existing.blue, overlay.blue, amountOfOverlay);
+#endif
+
+ return existing;
+}
+
+
+
+void nblend( CRGB* existing, CRGB* overlay, uint16_t count, fract8 amountOfOverlay)
+{
+ for( uint16_t i = count; i; i--) {
+ nblend( *existing, *overlay, amountOfOverlay);
+ existing++;
+ overlay++;
+ }
+}
+
+CRGB blend( const CRGB& p1, const CRGB& p2, fract8 amountOfP2 )
+{
+ CRGB nu(p1);
+ nblend( nu, p2, amountOfP2);
+ return nu;
+}
+
+CRGB* blend( const CRGB* src1, const CRGB* src2, CRGB* dest, uint16_t count, fract8 amountOfsrc2 )
+{
+ for( uint16_t i = 0; i < count; i++) {
+ dest[i] = blend(src1[i], src2[i], amountOfsrc2);
+ }
+ return dest;
+}
+
+
+
+CHSV& nblend( CHSV& existing, const CHSV& overlay, fract8 amountOfOverlay, TGradientDirectionCode directionCode)
+{
+ if( amountOfOverlay == 0) {
+ return existing;
+ }
+
+ if( amountOfOverlay == 255) {
+ existing = overlay;
+ return existing;
+ }
+
+ fract8 amountOfKeep = 255 - amountOfOverlay;
+
+ uint8_t huedelta8 = overlay.hue - existing.hue;
+
+ if( directionCode == SHORTEST_HUES ) {
+ directionCode = FORWARD_HUES;
+ if( huedelta8 > 127) {
+ directionCode = BACKWARD_HUES;
+ }
+ }
+
+ if( directionCode == LONGEST_HUES ) {
+ directionCode = FORWARD_HUES;
+ if( huedelta8 < 128) {
+ directionCode = BACKWARD_HUES;
+ }
+ }
+
+ if( directionCode == FORWARD_HUES) {
+ existing.hue = existing.hue + scale8( huedelta8, amountOfOverlay);
+ }
+ else /* directionCode == BACKWARD_HUES */
+ {
+ huedelta8 = -huedelta8;
+ existing.hue = existing.hue - scale8( huedelta8, amountOfOverlay);
+ }
+
+ existing.sat = scale8_LEAVING_R1_DIRTY( existing.sat, amountOfKeep)
+ + scale8_LEAVING_R1_DIRTY( overlay.sat, amountOfOverlay);
+ existing.val = scale8_LEAVING_R1_DIRTY( existing.val, amountOfKeep)
+ + scale8_LEAVING_R1_DIRTY( overlay.val, amountOfOverlay);
+
+ cleanup_R1();
+
+ return existing;
+}
+
+
+
+void nblend( CHSV* existing, CHSV* overlay, uint16_t count, fract8 amountOfOverlay, TGradientDirectionCode directionCode )
+{
+ if(existing == overlay) return;
+ for( uint16_t i = count; i; i--) {
+ nblend( *existing, *overlay, amountOfOverlay, directionCode);
+ existing++;
+ overlay++;
+ }
+}
+
+CHSV blend( const CHSV& p1, const CHSV& p2, fract8 amountOfP2, TGradientDirectionCode directionCode )
+{
+ CHSV nu(p1);
+ nblend( nu, p2, amountOfP2, directionCode);
+ return nu;
+}
+
+CHSV* blend( const CHSV* src1, const CHSV* src2, CHSV* dest, uint16_t count, fract8 amountOfsrc2, TGradientDirectionCode directionCode )
+{
+ for( uint16_t i = 0; i < count; i++) {
+ dest[i] = blend(src1[i], src2[i], amountOfsrc2, directionCode);
+ }
+ return dest;
+}
+
+
+
+// Forward declaration of the function "XY" which must be provided by
+// the application for use in two-dimensional filter functions.
+uint16_t XY( uint8_t, uint8_t);// __attribute__ ((weak));
+
+
+// blur1d: one-dimensional blur filter. Spreads light to 2 line neighbors.
+// blur2d: two-dimensional blur filter. Spreads light to 8 XY neighbors.
+//
+// 0 = no spread at all
+// 64 = moderate spreading
+// 172 = maximum smooth, even spreading
+//
+// 173..255 = wider spreading, but increasing flicker
+//
+// Total light is NOT entirely conserved, so many repeated
+// calls to 'blur' will also result in the light fading,
+// eventually all the way to black; this is by design so that
+// it can be used to (slowly) clear the LEDs to black.
+void blur1d( CRGB* leds, uint16_t numLeds, fract8 blur_amount)
+{
+ uint8_t keep = 255 - blur_amount;
+ uint8_t seep = blur_amount >> 1;
+ CRGB carryover = CRGB::Black;
+ for( uint16_t i = 0; i < numLeds; i++) {
+ CRGB cur = leds[i];
+ CRGB part = cur;
+ part.nscale8( seep);
+ cur.nscale8( keep);
+ cur += carryover;
+ if( i) leds[i-1] += part;
+ leds[i] = cur;
+ carryover = part;
+ }
+}
+
+void blur2d( CRGB* leds, uint8_t width, uint8_t height, fract8 blur_amount)
+{
+ blurRows(leds, width, height, blur_amount);
+ blurColumns(leds, width, height, blur_amount);
+}
+
+// blurRows: perform a blur1d on every row of a rectangular matrix
+void blurRows( CRGB* leds, uint8_t width, uint8_t height, fract8 blur_amount)
+{
+ for( uint8_t row = 0; row < height; row++) {
+ CRGB* rowbase = leds + (row * width);
+ blur1d( rowbase, width, blur_amount);
+ }
+}
+
+// blurColumns: perform a blur1d on each column of a rectangular matrix
+void blurColumns(CRGB* leds, uint8_t width, uint8_t height, fract8 blur_amount)
+{
+ // blur columns
+ uint8_t keep = 255 - blur_amount;
+ uint8_t seep = blur_amount >> 1;
+ for( uint8_t col = 0; col < width; col++) {
+ CRGB carryover = CRGB::Black;
+ for( uint8_t i = 0; i < height; i++) {
+ CRGB cur = leds[XY(col,i)];
+ CRGB part = cur;
+ part.nscale8( seep);
+ cur.nscale8( keep);
+ cur += carryover;
+ if( i) leds[XY(col,i-1)] += part;
+ leds[XY(col,i)] = cur;
+ carryover = part;
+ }
+ }
+}
+
+
+
+// CRGB HeatColor( uint8_t temperature)
+//
+// Approximates a 'black body radiation' spectrum for
+// a given 'heat' level. This is useful for animations of 'fire'.
+// Heat is specified as an arbitrary scale from 0 (cool) to 255 (hot).
+// This is NOT a chromatically correct 'black body radiation'
+// spectrum, but it's surprisingly close, and it's fast and small.
+//
+// On AVR/Arduino, this typically takes around 70 bytes of program memory,
+// versus 768 bytes for a full 256-entry RGB lookup table.
+
+CRGB HeatColor( uint8_t temperature)
+{
+ CRGB heatcolor;
+
+ // Scale 'heat' down from 0-255 to 0-191,
+ // which can then be easily divided into three
+ // equal 'thirds' of 64 units each.
+ uint8_t t192 = scale8_video( temperature, 191);
+
+ // calculate a value that ramps up from
+ // zero to 255 in each 'third' of the scale.
+ uint8_t heatramp = t192 & 0x3F; // 0..63
+ heatramp <<= 2; // scale up to 0..252
+
+ // now figure out which third of the spectrum we're in:
+ if( t192 & 0x80) {
+ // we're in the hottest third
+ heatcolor.r = 255; // full red
+ heatcolor.g = 255; // full green
+ heatcolor.b = heatramp; // ramp up blue
+
+ } else if( t192 & 0x40 ) {
+ // we're in the middle third
+ heatcolor.r = 255; // full red
+ heatcolor.g = heatramp; // ramp up green
+ heatcolor.b = 0; // no blue
+
+ } else {
+ // we're in the coolest third
+ heatcolor.r = heatramp; // ramp up red
+ heatcolor.g = 0; // no green
+ heatcolor.b = 0; // no blue
+ }
+
+ return heatcolor;
+}
+
+
+// lsrX4: helper function to divide a number by 16, aka four LSR's.
+// On avr-gcc, "u8 >> 4" generates a loop, which is big, and slow.
+// merely forcing it to be four /=2's causes avr-gcc to emit
+// a SWAP instruction followed by an AND 0x0F, which is faster, and smaller.
+inline uint8_t lsrX4( uint8_t dividend) __attribute__((always_inline));
+inline uint8_t lsrX4( uint8_t dividend)
+{
+#if defined(__AVR__)
+ dividend /= 2;
+ dividend /= 2;
+ dividend /= 2;
+ dividend /= 2;
+#else
+ dividend >>= 4;
+#endif
+ return dividend;
+}
+
+
+CRGB ColorFromPalette( const CRGBPalette16& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
+{
+ // hi4 = index >> 4;
+ uint8_t hi4 = lsrX4(index);
+ uint8_t lo4 = index & 0x0F;
+
+ // const CRGB* entry = &(pal[0]) + hi4;
+ // since hi4 is always 0..15, hi4 * sizeof(CRGB) can be a single-byte value,
+ // instead of the two byte 'int' that avr-gcc defaults to.
+ // So, we multiply hi4 X sizeof(CRGB), giving hi4XsizeofCRGB;
+ uint8_t hi4XsizeofCRGB = hi4 * sizeof(CRGB);
+ // We then add that to a base array pointer.
+ const CRGB* entry = (CRGB*)( (uint8_t*)(&(pal[0])) + hi4XsizeofCRGB);
+
+ uint8_t blend = lo4 && (blendType != NOBLEND);
+
+ uint8_t red1 = entry->red;
+ uint8_t green1 = entry->green;
+ uint8_t blue1 = entry->blue;
+
+
+ if( blend ) {
+
+ if( hi4 == 15 ) {
+ entry = &(pal[0]);
+ } else {
+ entry++;
+ }
+
+ uint8_t f2 = lo4 << 4;
+ uint8_t f1 = 255 - f2;
+
+ // rgb1.nscale8(f1);
+ uint8_t red2 = entry->red;
+ red1 = scale8_LEAVING_R1_DIRTY( red1, f1);
+ red2 = scale8_LEAVING_R1_DIRTY( red2, f2);
+ red1 += red2;
+
+ uint8_t green2 = entry->green;
+ green1 = scale8_LEAVING_R1_DIRTY( green1, f1);
+ green2 = scale8_LEAVING_R1_DIRTY( green2, f2);
+ green1 += green2;
+
+ uint8_t blue2 = entry->blue;
+ blue1 = scale8_LEAVING_R1_DIRTY( blue1, f1);
+ blue2 = scale8_LEAVING_R1_DIRTY( blue2, f2);
+ blue1 += blue2;
+
+ cleanup_R1();
+ }
+
+ if( brightness != 255) {
+ if( brightness ) {
+ brightness++; // adjust for rounding
+ // Now, since brightness is nonzero, we don't need the full scale8_video logic;
+ // we can just to scale8 and then add one (unless scale8 fixed) to all nonzero inputs.
+ if( red1 ) {
+ red1 = scale8_LEAVING_R1_DIRTY( red1, brightness);
+#if !(FASTLED_SCALE8_FIXED==1)
+ red1++;
+#endif
+ }
+ if( green1 ) {
+ green1 = scale8_LEAVING_R1_DIRTY( green1, brightness);
+#if !(FASTLED_SCALE8_FIXED==1)
+ green1++;
+#endif
+ }
+ if( blue1 ) {
+ blue1 = scale8_LEAVING_R1_DIRTY( blue1, brightness);
+#if !(FASTLED_SCALE8_FIXED==1)
+ blue1++;
+#endif
+ }
+ cleanup_R1();
+ } else {
+ red1 = 0;
+ green1 = 0;
+ blue1 = 0;
+ }
+ }
+
+ return CRGB( red1, green1, blue1);
+}
+
+CRGB ColorFromPalette( const TProgmemRGBPalette16& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
+{
+ // hi4 = index >> 4;
+ uint8_t hi4 = lsrX4(index);
+ uint8_t lo4 = index & 0x0F;
+
+ CRGB entry = FL_PGM_READ_DWORD_NEAR( &(pal[0]) + hi4 );
+
+
+ uint8_t red1 = entry.red;
+ uint8_t green1 = entry.green;
+ uint8_t blue1 = entry.blue;
+
+ uint8_t blend = lo4 && (blendType != NOBLEND);
+
+ if( blend ) {
+
+ if( hi4 == 15 ) {
+ entry = FL_PGM_READ_DWORD_NEAR( &(pal[0]) );
+ } else {
+ entry = FL_PGM_READ_DWORD_NEAR( &(pal[1]) + hi4 );
+ }
+
+ uint8_t f2 = lo4 << 4;
+ uint8_t f1 = 255 - f2;
+
+ uint8_t red2 = entry.red;
+ red1 = scale8_LEAVING_R1_DIRTY( red1, f1);
+ red2 = scale8_LEAVING_R1_DIRTY( red2, f2);
+ red1 += red2;
+
+ uint8_t green2 = entry.green;
+ green1 = scale8_LEAVING_R1_DIRTY( green1, f1);
+ green2 = scale8_LEAVING_R1_DIRTY( green2, f2);
+ green1 += green2;
+
+ uint8_t blue2 = entry.blue;
+ blue1 = scale8_LEAVING_R1_DIRTY( blue1, f1);
+ blue2 = scale8_LEAVING_R1_DIRTY( blue2, f2);
+ blue1 += blue2;
+
+ cleanup_R1();
+ }
+
+ if( brightness != 255) {
+ if( brightness ) {
+ brightness++; // adjust for rounding
+ // Now, since brightness is nonzero, we don't need the full scale8_video logic;
+ // we can just to scale8 and then add one (unless scale8 fixed) to all nonzero inputs.
+ if( red1 ) {
+ red1 = scale8_LEAVING_R1_DIRTY( red1, brightness);
+#if !(FASTLED_SCALE8_FIXED==1)
+ red1++;
+#endif
+ }
+ if( green1 ) {
+ green1 = scale8_LEAVING_R1_DIRTY( green1, brightness);
+#if !(FASTLED_SCALE8_FIXED==1)
+ green1++;
+#endif
+ }
+ if( blue1 ) {
+ blue1 = scale8_LEAVING_R1_DIRTY( blue1, brightness);
+#if !(FASTLED_SCALE8_FIXED==1)
+ blue1++;
+#endif
+ }
+ cleanup_R1();
+ } else {
+ red1 = 0;
+ green1 = 0;
+ blue1 = 0;
+ }
+ }
+
+ return CRGB( red1, green1, blue1);
+}
+
+
+CRGB ColorFromPalette( const CRGBPalette32& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
+{
+ uint8_t hi5 = index;
+#if defined(__AVR__)
+ hi5 /= 2;
+ hi5 /= 2;
+ hi5 /= 2;
+#else
+ hi5 >>= 3;
+#endif
+ uint8_t lo3 = index & 0x07;
+
+ // const CRGB* entry = &(pal[0]) + hi5;
+ // since hi5 is always 0..31, hi4 * sizeof(CRGB) can be a single-byte value,
+ // instead of the two byte 'int' that avr-gcc defaults to.
+ // So, we multiply hi5 X sizeof(CRGB), giving hi5XsizeofCRGB;
+ uint8_t hi5XsizeofCRGB = hi5 * sizeof(CRGB);
+ // We then add that to a base array pointer.
+ const CRGB* entry = (CRGB*)( (uint8_t*)(&(pal[0])) + hi5XsizeofCRGB);
+
+ uint8_t red1 = entry->red;
+ uint8_t green1 = entry->green;
+ uint8_t blue1 = entry->blue;
+
+ uint8_t blend = lo3 && (blendType != NOBLEND);
+
+ if( blend ) {
+
+ if( hi5 == 31 ) {
+ entry = &(pal[0]);
+ } else {
+ entry++;
+ }
+
+ uint8_t f2 = lo3 << 5;
+ uint8_t f1 = 255 - f2;
+
+ uint8_t red2 = entry->red;
+ red1 = scale8_LEAVING_R1_DIRTY( red1, f1);
+ red2 = scale8_LEAVING_R1_DIRTY( red2, f2);
+ red1 += red2;
+
+ uint8_t green2 = entry->green;
+ green1 = scale8_LEAVING_R1_DIRTY( green1, f1);
+ green2 = scale8_LEAVING_R1_DIRTY( green2, f2);
+ green1 += green2;
+
+ uint8_t blue2 = entry->blue;
+ blue1 = scale8_LEAVING_R1_DIRTY( blue1, f1);
+ blue2 = scale8_LEAVING_R1_DIRTY( blue2, f2);
+ blue1 += blue2;
+
+ cleanup_R1();
+
+ }
+
+ if( brightness != 255) {
+ if( brightness ) {
+ brightness++; // adjust for rounding
+ // Now, since brightness is nonzero, we don't need the full scale8_video logic;
+ // we can just to scale8 and then add one (unless scale8 fixed) to all nonzero inputs.
+ if( red1 ) {
+ red1 = scale8_LEAVING_R1_DIRTY( red1, brightness);
+#if !(FASTLED_SCALE8_FIXED==1)
+ red1++;
+#endif
+ }
+ if( green1 ) {
+ green1 = scale8_LEAVING_R1_DIRTY( green1, brightness);
+#if !(FASTLED_SCALE8_FIXED==1)
+ green1++;
+#endif
+ }
+ if( blue1 ) {
+ blue1 = scale8_LEAVING_R1_DIRTY( blue1, brightness);
+#if !(FASTLED_SCALE8_FIXED==1)
+ blue1++;
+#endif
+ }
+ cleanup_R1();
+ } else {
+ red1 = 0;
+ green1 = 0;
+ blue1 = 0;
+ }
+ }
+
+ return CRGB( red1, green1, blue1);
+}
+
+
+CRGB ColorFromPalette( const TProgmemRGBPalette32& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
+{
+ uint8_t hi5 = index;
+#if defined(__AVR__)
+ hi5 /= 2;
+ hi5 /= 2;
+ hi5 /= 2;
+#else
+ hi5 >>= 3;
+#endif
+ uint8_t lo3 = index & 0x07;
+
+ CRGB entry = FL_PGM_READ_DWORD_NEAR( &(pal[0]) + hi5);
+
+ uint8_t red1 = entry.red;
+ uint8_t green1 = entry.green;
+ uint8_t blue1 = entry.blue;
+
+ uint8_t blend = lo3 && (blendType != NOBLEND);
+
+ if( blend ) {
+
+ if( hi5 == 31 ) {
+ entry = FL_PGM_READ_DWORD_NEAR( &(pal[0]) );
+ } else {
+ entry = FL_PGM_READ_DWORD_NEAR( &(pal[1]) + hi5 );
+ }
+
+ uint8_t f2 = lo3 << 5;
+ uint8_t f1 = 255 - f2;
+
+ uint8_t red2 = entry.red;
+ red1 = scale8_LEAVING_R1_DIRTY( red1, f1);
+ red2 = scale8_LEAVING_R1_DIRTY( red2, f2);
+ red1 += red2;
+
+ uint8_t green2 = entry.green;
+ green1 = scale8_LEAVING_R1_DIRTY( green1, f1);
+ green2 = scale8_LEAVING_R1_DIRTY( green2, f2);
+ green1 += green2;
+
+ uint8_t blue2 = entry.blue;
+ blue1 = scale8_LEAVING_R1_DIRTY( blue1, f1);
+ blue2 = scale8_LEAVING_R1_DIRTY( blue2, f2);
+ blue1 += blue2;
+
+ cleanup_R1();
+ }
+
+ if( brightness != 255) {
+ if( brightness ) {
+ brightness++; // adjust for rounding
+ // Now, since brightness is nonzero, we don't need the full scale8_video logic;
+ // we can just to scale8 and then add one (unless scale8 fixed) to all nonzero inputs.
+ if( red1 ) {
+ red1 = scale8_LEAVING_R1_DIRTY( red1, brightness);
+#if !(FASTLED_SCALE8_FIXED==1)
+ red1++;
+#endif
+ }
+ if( green1 ) {
+ green1 = scale8_LEAVING_R1_DIRTY( green1, brightness);
+#if !(FASTLED_SCALE8_FIXED==1)
+ green1++;
+#endif
+ }
+ if( blue1 ) {
+ blue1 = scale8_LEAVING_R1_DIRTY( blue1, brightness);
+#if !(FASTLED_SCALE8_FIXED==1)
+ blue1++;
+#endif
+ }
+ cleanup_R1();
+ } else {
+ red1 = 0;
+ green1 = 0;
+ blue1 = 0;
+ }
+ }
+
+ return CRGB( red1, green1, blue1);
+}
+
+
+
+CRGB ColorFromPalette( const CRGBPalette256& pal, uint8_t index, uint8_t brightness, TBlendType)
+{
+ const CRGB* entry = &(pal[0]) + index;
+
+ uint8_t red = entry->red;
+ uint8_t green = entry->green;
+ uint8_t blue = entry->blue;
+
+ if( brightness != 255) {
+ brightness++; // adjust for rounding
+ red = scale8_video_LEAVING_R1_DIRTY( red, brightness);
+ green = scale8_video_LEAVING_R1_DIRTY( green, brightness);
+ blue = scale8_video_LEAVING_R1_DIRTY( blue, brightness);
+ cleanup_R1();
+ }
+
+ return CRGB( red, green, blue);
+}
+
+
+CHSV ColorFromPalette( const struct CHSVPalette16& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
+{
+ // hi4 = index >> 4;
+ uint8_t hi4 = lsrX4(index);
+ uint8_t lo4 = index & 0x0F;
+
+ // CRGB rgb1 = pal[ hi4];
+ const CHSV* entry = &(pal[0]) + hi4;
+
+ uint8_t hue1 = entry->hue;
+ uint8_t sat1 = entry->sat;
+ uint8_t val1 = entry->val;
+
+ uint8_t blend = lo4 && (blendType != NOBLEND);
+
+ if( blend ) {
+
+ if( hi4 == 15 ) {
+ entry = &(pal[0]);
+ } else {
+ entry++;
+ }
+
+ uint8_t f2 = lo4 << 4;
+ uint8_t f1 = 255 - f2;
+
+ uint8_t hue2 = entry->hue;
+ uint8_t sat2 = entry->sat;
+ uint8_t val2 = entry->val;
+
+ // Now some special casing for blending to or from
+ // either black or white. Black and white don't have
+ // proper 'hue' of their own, so when ramping from
+ // something else to/from black/white, we set the 'hue'
+ // of the black/white color to be the same as the hue
+ // of the other color, so that you get the expected
+ // brightness or saturation ramp, with hue staying
+ // constant:
+
+ // If we are starting from white (sat=0)
+ // or black (val=0), adopt the target hue.
+ if( sat1 == 0 || val1 == 0) {
+ hue1 = hue2;
+ }
+
+ // If we are ending at white (sat=0)
+ // or black (val=0), adopt the starting hue.
+ if( sat2 == 0 || val2 == 0) {
+ hue2 = hue1;
+ }
+
+
+ sat1 = scale8_LEAVING_R1_DIRTY( sat1, f1);
+ val1 = scale8_LEAVING_R1_DIRTY( val1, f1);
+
+ sat2 = scale8_LEAVING_R1_DIRTY( sat2, f2);
+ val2 = scale8_LEAVING_R1_DIRTY( val2, f2);
+
+ // cleanup_R1();
+
+ // These sums can't overflow, so no qadd8 needed.
+ sat1 += sat2;
+ val1 += val2;
+
+ uint8_t deltaHue = (uint8_t)(hue2 - hue1);
+ if( deltaHue & 0x80 ) {
+ // go backwards
+ hue1 -= scale8( 255 - deltaHue, f2);
+ } else {
+ // go forwards
+ hue1 += scale8( deltaHue, f2);
+ }
+
+ cleanup_R1();
+ }
+
+ if( brightness != 255) {
+ val1 = scale8_video( val1, brightness);
+ }
+
+ return CHSV( hue1, sat1, val1);
+}
+
+
+CHSV ColorFromPalette( const struct CHSVPalette32& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
+{
+ uint8_t hi5 = index;
+#if defined(__AVR__)
+ hi5 /= 2;
+ hi5 /= 2;
+ hi5 /= 2;
+#else
+ hi5 >>= 3;
+#endif
+ uint8_t lo3 = index & 0x07;
+
+ uint8_t hi5XsizeofCHSV = hi5 * sizeof(CHSV);
+ const CHSV* entry = (CHSV*)( (uint8_t*)(&(pal[0])) + hi5XsizeofCHSV);
+
+ uint8_t hue1 = entry->hue;
+ uint8_t sat1 = entry->sat;
+ uint8_t val1 = entry->val;
+
+ uint8_t blend = lo3 && (blendType != NOBLEND);
+
+ if( blend ) {
+
+ if( hi5 == 31 ) {
+ entry = &(pal[0]);
+ } else {
+ entry++;
+ }
+
+ uint8_t f2 = lo3 << 5;
+ uint8_t f1 = 255 - f2;
+
+ uint8_t hue2 = entry->hue;
+ uint8_t sat2 = entry->sat;
+ uint8_t val2 = entry->val;
+
+ // Now some special casing for blending to or from
+ // either black or white. Black and white don't have
+ // proper 'hue' of their own, so when ramping from
+ // something else to/from black/white, we set the 'hue'
+ // of the black/white color to be the same as the hue
+ // of the other color, so that you get the expected
+ // brightness or saturation ramp, with hue staying
+ // constant:
+
+ // If we are starting from white (sat=0)
+ // or black (val=0), adopt the target hue.
+ if( sat1 == 0 || val1 == 0) {
+ hue1 = hue2;
+ }
+
+ // If we are ending at white (sat=0)
+ // or black (val=0), adopt the starting hue.
+ if( sat2 == 0 || val2 == 0) {
+ hue2 = hue1;
+ }
+
+
+ sat1 = scale8_LEAVING_R1_DIRTY( sat1, f1);
+ val1 = scale8_LEAVING_R1_DIRTY( val1, f1);
+
+ sat2 = scale8_LEAVING_R1_DIRTY( sat2, f2);
+ val2 = scale8_LEAVING_R1_DIRTY( val2, f2);
+
+ // cleanup_R1();
+
+ // These sums can't overflow, so no qadd8 needed.
+ sat1 += sat2;
+ val1 += val2;
+
+ uint8_t deltaHue = (uint8_t)(hue2 - hue1);
+ if( deltaHue & 0x80 ) {
+ // go backwards
+ hue1 -= scale8( 255 - deltaHue, f2);
+ } else {
+ // go forwards
+ hue1 += scale8( deltaHue, f2);
+ }
+
+ cleanup_R1();
+ }
+
+ if( brightness != 255) {
+ val1 = scale8_video( val1, brightness);
+ }
+
+ return CHSV( hue1, sat1, val1);
+}
+
+CHSV ColorFromPalette( const struct CHSVPalette256& pal, uint8_t index, uint8_t brightness, TBlendType)
+{
+ CHSV hsv = *( &(pal[0]) + index );
+
+ if( brightness != 255) {
+ hsv.value = scale8_video( hsv.value, brightness);
+ }
+
+ return hsv;
+}
+
+
+void UpscalePalette(const struct CRGBPalette16& srcpal16, struct CRGBPalette256& destpal256)
+{
+ for( int i = 0; i < 256; i++) {
+ destpal256[(uint8_t)(i)] = ColorFromPalette( srcpal16, i);
+ }
+}
+
+void UpscalePalette(const struct CHSVPalette16& srcpal16, struct CHSVPalette256& destpal256)
+{
+ for( int i = 0; i < 256; i++) {
+ destpal256[(uint8_t)(i)] = ColorFromPalette( srcpal16, i);
+ }
+}
+
+
+void UpscalePalette(const struct CRGBPalette16& srcpal16, struct CRGBPalette32& destpal32)
+{
+ for( uint8_t i = 0; i < 16; i++) {
+ uint8_t j = i * 2;
+ destpal32[j+0] = srcpal16[i];
+ destpal32[j+1] = srcpal16[i];
+ }
+}
+
+void UpscalePalette(const struct CHSVPalette16& srcpal16, struct CHSVPalette32& destpal32)
+{
+ for( uint8_t i = 0; i < 16; i++) {
+ uint8_t j = i * 2;
+ destpal32[j+0] = srcpal16[i];
+ destpal32[j+1] = srcpal16[i];
+ }
+}
+
+void UpscalePalette(const struct CRGBPalette32& srcpal32, struct CRGBPalette256& destpal256)
+{
+ for( int i = 0; i < 256; i++) {
+ destpal256[(uint8_t)(i)] = ColorFromPalette( srcpal32, i);
+ }
+}
+
+void UpscalePalette(const struct CHSVPalette32& srcpal32, struct CHSVPalette256& destpal256)
+{
+ for( int i = 0; i < 256; i++) {
+ destpal256[(uint8_t)(i)] = ColorFromPalette( srcpal32, i);
+ }
+}
+
+
+
+#if 0
+// replaced by PartyColors_p
+void SetupPartyColors(CRGBPalette16& pal)
+{
+ fill_gradient( pal, 0, CHSV( HUE_PURPLE,255,255), 7, CHSV(HUE_YELLOW - 18,255,255), FORWARD_HUES);
+ fill_gradient( pal, 8, CHSV( HUE_ORANGE,255,255), 15, CHSV(HUE_BLUE + 18,255,255), BACKWARD_HUES);
+}
+#endif
+
+
+void nblendPaletteTowardPalette( CRGBPalette16& current, CRGBPalette16& target, uint8_t maxChanges)
+{
+ uint8_t* p1;
+ uint8_t* p2;
+ uint8_t changes = 0;
+
+ p1 = (uint8_t*)current.entries;
+ p2 = (uint8_t*)target.entries;
+
+ const uint8_t totalChannels = sizeof(CRGBPalette16);
+ for( uint8_t i = 0; i < totalChannels; i++) {
+ // if the values are equal, no changes are needed
+ if( p1[i] == p2[i] ) { continue; }
+
+ // if the current value is less than the target, increase it by one
+ if( p1[i] < p2[i] ) { p1[i]++; changes++; }
+
+ // if the current value is greater than the target,
+ // increase it by one (or two if it's still greater).
+ if( p1[i] > p2[i] ) {
+ p1[i]--; changes++;
+ if( p1[i] > p2[i] ) { p1[i]--; }
+ }
+
+ // if we've hit the maximum number of changes, exit
+ if( changes >= maxChanges) { break; }
+ }
+}
+
+
+uint8_t applyGamma_video( uint8_t brightness, float gamma)
+{
+ float orig;
+ float adj;
+ orig = (float)(brightness) / (255.0);
+ adj = pow( orig, gamma) * (255.0);
+ uint8_t result = (uint8_t)(adj);
+ if( (brightness > 0) && (result == 0)) {
+ result = 1; // never gamma-adjust a positive number down to zero
+ }
+ return result;
+}
+
+CRGB applyGamma_video( const CRGB& orig, float gamma)
+{
+ CRGB adj;
+ adj.r = applyGamma_video( orig.r, gamma);
+ adj.g = applyGamma_video( orig.g, gamma);
+ adj.b = applyGamma_video( orig.b, gamma);
+ return adj;
+}
+
+CRGB applyGamma_video( const CRGB& orig, float gammaR, float gammaG, float gammaB)
+{
+ CRGB adj;
+ adj.r = applyGamma_video( orig.r, gammaR);
+ adj.g = applyGamma_video( orig.g, gammaG);
+ adj.b = applyGamma_video( orig.b, gammaB);
+ return adj;
+}
+
+CRGB& napplyGamma_video( CRGB& rgb, float gamma)
+{
+ rgb = applyGamma_video( rgb, gamma);
+ return rgb;
+}
+
+CRGB& napplyGamma_video( CRGB& rgb, float gammaR, float gammaG, float gammaB)
+{
+ rgb = applyGamma_video( rgb, gammaR, gammaG, gammaB);
+ return rgb;
+}
+
+void napplyGamma_video( CRGB* rgbarray, uint16_t count, float gamma)
+{
+ for( uint16_t i = 0; i < count; i++) {
+ rgbarray[i] = applyGamma_video( rgbarray[i], gamma);
+ }
+}
+
+void napplyGamma_video( CRGB* rgbarray, uint16_t count, float gammaR, float gammaG, float gammaB)
+{
+ for( uint16_t i = 0; i < count; i++) {
+ rgbarray[i] = applyGamma_video( rgbarray[i], gammaR, gammaG, gammaB);
+ }
+}
+
+
+FASTLED_NAMESPACE_END