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Diffstat (limited to 'Библиотеки/FastLED-master/controller.h')
-rw-r--r-- | Библиотеки/FastLED-master/controller.h | 406 |
1 files changed, 406 insertions, 0 deletions
diff --git a/Библиотеки/FastLED-master/controller.h b/Библиотеки/FastLED-master/controller.h new file mode 100644 index 0000000..cb312e9 --- /dev/null +++ b/Библиотеки/FastLED-master/controller.h @@ -0,0 +1,406 @@ +#ifndef __INC_CONTROLLER_H +#define __INC_CONTROLLER_H + +///@file controller.h +/// base definitions used by led controllers for writing out led data + +#include "FastLED.h" +#include "led_sysdefs.h" +#include "pixeltypes.h" +#include "color.h" + +FASTLED_NAMESPACE_BEGIN + +#define RO(X) RGB_BYTE(RGB_ORDER, X) +#define RGB_BYTE(RO,X) (((RO)>>(3*(2-(X)))) & 0x3) + +#define RGB_BYTE0(RO) ((RO>>6) & 0x3) +#define RGB_BYTE1(RO) ((RO>>3) & 0x3) +#define RGB_BYTE2(RO) ((RO) & 0x3) + +// operator byte *(struct CRGB[] arr) { return (byte*)arr; } + +#define DISABLE_DITHER 0x00 +#define BINARY_DITHER 0x01 +typedef uint8_t EDitherMode; + +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// LED Controller interface definition +// +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +/// Base definition for an LED controller. Pretty much the methods that every LED controller object will make available. +/// Note that the showARGB method is not impelemented for all controllers yet. Note also the methods for eventual checking +/// of background writing of data (I'm looking at you, teensy 3.0 DMA controller!). If you want to pass LED controllers around +/// to methods, make them references to this type, keeps your code saner. However, most people won't be seeing/using these objects +/// directly at all +class CLEDController { +protected: + friend class CFastLED; + CRGB *m_Data; + CLEDController *m_pNext; + CRGB m_ColorCorrection; + CRGB m_ColorTemperature; + EDitherMode m_DitherMode; + int m_nLeds; + static CLEDController *m_pHead; + static CLEDController *m_pTail; + + /// set all the leds on the controller to a given color + ///@param data the crgb color to set the leds to + ///@param nLeds the numner of leds to set to this color + ///@param scale the rgb scaling value for outputting color + virtual void showColor(const struct CRGB & data, int nLeds, CRGB scale) = 0; + + /// write the passed in rgb data out to the leds managed by this controller + ///@param data the rgb data to write out to the strip + ///@param nLeds the number of leds being written out + ///@param scale the rgb scaling to apply to each led before writing it out + virtual void show(const struct CRGB *data, int nLeds, CRGB scale) = 0; + +public: + /// create an led controller object, add it to the chain of controllers + CLEDController() : m_Data(NULL), m_ColorCorrection(UncorrectedColor), m_ColorTemperature(UncorrectedTemperature), m_DitherMode(BINARY_DITHER), m_nLeds(0) { + m_pNext = NULL; + if(m_pHead==NULL) { m_pHead = this; } + if(m_pTail != NULL) { m_pTail->m_pNext = this; } + m_pTail = this; + } + + ///initialize the LED controller + virtual void init() = 0; + + ///clear out/zero out the given number of leds. + virtual void clearLeds(int nLeds) { showColor(CRGB::Black, nLeds, CRGB::Black); } + + /// show function w/integer brightness, will scale for color correction and temperature + void show(const struct CRGB *data, int nLeds, uint8_t brightness) { + show(data, nLeds, getAdjustment(brightness)); + } + + /// show function w/integer brightness, will scale for color correction and temperature + void showColor(const struct CRGB &data, int nLeds, uint8_t brightness) { + showColor(data, nLeds, getAdjustment(brightness)); + } + + /// show function using the "attached to this controller" led data + void showLeds(uint8_t brightness=255) { + show(m_Data, m_nLeds, getAdjustment(brightness)); + } + + /// show the given color on the led strip + void showColor(const struct CRGB & data, uint8_t brightness=255) { + showColor(data, m_nLeds, getAdjustment(brightness)); + } + + /// get the first led controller in the chain of controllers + static CLEDController *head() { return m_pHead; } + /// get the next controller in the chain after this one. will return NULL at the end of the chain + CLEDController *next() { return m_pNext; } + + /// set the default array of leds to be used by this controller + CLEDController & setLeds(CRGB *data, int nLeds) { + m_Data = data; + m_nLeds = nLeds; + return *this; + } + + /// zero out the led data managed by this controller + void clearLedData() { + if(m_Data) { + memset8((void*)m_Data, 0, sizeof(struct CRGB) * m_nLeds); + } + } + + /// How many leds does this controller manage? + virtual int size() { return m_nLeds; } + + /// Pointer to the CRGB array for this controller + CRGB* leds() { return m_Data; } + + /// Reference to the n'th item in the controller + CRGB &operator[](int x) { return m_Data[x]; } + + /// set the dithering mode for this controller to use + inline CLEDController & setDither(uint8_t ditherMode = BINARY_DITHER) { m_DitherMode = ditherMode; return *this; } + /// get the dithering option currently set for this controller + inline uint8_t getDither() { return m_DitherMode; } + + /// the the color corrction to use for this controller, expressed as an rgb object + CLEDController & setCorrection(CRGB correction) { m_ColorCorrection = correction; return *this; } + /// set the color correction to use for this controller + CLEDController & setCorrection(LEDColorCorrection correction) { m_ColorCorrection = correction; return *this; } + /// get the correction value used by this controller + CRGB getCorrection() { return m_ColorCorrection; } + + /// set the color temperature, aka white point, for this controller + CLEDController & setTemperature(CRGB temperature) { m_ColorTemperature = temperature; return *this; } + /// set the color temperature, aka white point, for this controller + CLEDController & setTemperature(ColorTemperature temperature) { m_ColorTemperature = temperature; return *this; } + /// get the color temperature, aka whipe point, for this controller + CRGB getTemperature() { return m_ColorTemperature; } + + /// Get the combined brightness/color adjustment for this controller + CRGB getAdjustment(uint8_t scale) { + return computeAdjustment(scale, m_ColorCorrection, m_ColorTemperature); + } + + static CRGB computeAdjustment(uint8_t scale, const CRGB & colorCorrection, const CRGB & colorTemperature) { + #if defined(NO_CORRECTION) && (NO_CORRECTION==1) + return CRGB(scale,scale,scale); + #else + CRGB adj(0,0,0); + + if(scale > 0) { + for(uint8_t i = 0; i < 3; i++) { + uint8_t cc = colorCorrection.raw[i]; + uint8_t ct = colorTemperature.raw[i]; + if(cc > 0 && ct > 0) { + uint32_t work = (((uint32_t)cc)+1) * (((uint32_t)ct)+1) * scale; + work /= 0x10000L; + adj.raw[i] = work & 0xFF; + } + } + } + + return adj; + #endif + } + virtual uint16_t getMaxRefreshRate() const { return 0; } +}; + +// Pixel controller class. This is the class that we use to centralize pixel access in a block of data, including +// support for things like RGB reordering, scaling, dithering, skipping (for ARGB data), and eventually, we will +// centralize 8/12/16 conversions here as well. +template<EOrder RGB_ORDER, int LANES=1, uint32_t MASK=0xFFFFFFFF> +struct PixelController { + const uint8_t *mData; + int mLen,mLenRemaining; + uint8_t d[3]; + uint8_t e[3]; + CRGB mScale; + int8_t mAdvance; + int mOffsets[LANES]; + + PixelController(const PixelController & other) { + d[0] = other.d[0]; + d[1] = other.d[1]; + d[2] = other.d[2]; + e[0] = other.e[0]; + e[1] = other.e[1]; + e[2] = other.e[2]; + mData = other.mData; + mScale = other.mScale; + mAdvance = other.mAdvance; + mLenRemaining = mLen = other.mLen; + for(int i = 0; i < LANES; i++) { mOffsets[i] = other.mOffsets[i]; } + + } + + void initOffsets(int len) { + int nOffset = 0; + for(int i = 0; i < LANES; i++) { + mOffsets[i] = nOffset; + if((1<<i) & MASK) { nOffset += (len * mAdvance); } + } + } + + PixelController(const uint8_t *d, int len, CRGB & s, EDitherMode dither = BINARY_DITHER, bool advance=true, uint8_t skip=0) : mData(d), mLen(len), mLenRemaining(len), mScale(s) { + enable_dithering(dither); + mData += skip; + mAdvance = (advance) ? 3+skip : 0; + initOffsets(len); + } + + PixelController(const CRGB *d, int len, CRGB & s, EDitherMode dither = BINARY_DITHER) : mData((const uint8_t*)d), mLen(len), mLenRemaining(len), mScale(s) { + enable_dithering(dither); + mAdvance = 3; + initOffsets(len); + } + + PixelController(const CRGB &d, int len, CRGB & s, EDitherMode dither = BINARY_DITHER) : mData((const uint8_t*)&d), mLen(len), mLenRemaining(len), mScale(s) { + enable_dithering(dither); + mAdvance = 0; + initOffsets(len); + } + + void init_binary_dithering() { +#if !defined(NO_DITHERING) || (NO_DITHERING != 1) + + // Set 'virtual bits' of dithering to the highest level + // that is not likely to cause excessive flickering at + // low brightness levels + low update rates. + // These pre-set values are a little ambitious, since + // a 400Hz update rate for WS2811-family LEDs is only + // possible with 85 pixels or fewer. + // Once we have a 'number of milliseconds since last update' + // value available here, we can quickly calculate the correct + // number of 'virtual bits' on the fly with a couple of 'if' + // statements -- no division required. At this point, + // the division is done at compile time, so there's no runtime + // cost, but the values are still hard-coded. +#define MAX_LIKELY_UPDATE_RATE_HZ 400 +#define MIN_ACCEPTABLE_DITHER_RATE_HZ 50 +#define UPDATES_PER_FULL_DITHER_CYCLE (MAX_LIKELY_UPDATE_RATE_HZ / MIN_ACCEPTABLE_DITHER_RATE_HZ) +#define RECOMMENDED_VIRTUAL_BITS ((UPDATES_PER_FULL_DITHER_CYCLE>1) + \ + (UPDATES_PER_FULL_DITHER_CYCLE>2) + \ + (UPDATES_PER_FULL_DITHER_CYCLE>4) + \ + (UPDATES_PER_FULL_DITHER_CYCLE>8) + \ + (UPDATES_PER_FULL_DITHER_CYCLE>16) + \ + (UPDATES_PER_FULL_DITHER_CYCLE>32) + \ + (UPDATES_PER_FULL_DITHER_CYCLE>64) + \ + (UPDATES_PER_FULL_DITHER_CYCLE>128) ) +#define VIRTUAL_BITS RECOMMENDED_VIRTUAL_BITS + + // R is the digther signal 'counter'. + static byte R = 0; + R++; + + // R is wrapped around at 2^ditherBits, + // so if ditherBits is 2, R will cycle through (0,1,2,3) + byte ditherBits = VIRTUAL_BITS; + R &= (0x01 << ditherBits) - 1; + + // Q is the "unscaled dither signal" itself. + // It's initialized to the reversed bits of R. + // If 'ditherBits' is 2, Q here will cycle through (0,128,64,192) + byte Q = 0; + + // Reverse bits in a byte + { + if(R & 0x01) { Q |= 0x80; } + if(R & 0x02) { Q |= 0x40; } + if(R & 0x04) { Q |= 0x20; } + if(R & 0x08) { Q |= 0x10; } + if(R & 0x10) { Q |= 0x08; } + if(R & 0x20) { Q |= 0x04; } + if(R & 0x40) { Q |= 0x02; } + if(R & 0x80) { Q |= 0x01; } + } + + // Now we adjust Q to fall in the center of each range, + // instead of at the start of the range. + // If ditherBits is 2, Q will be (0, 128, 64, 192) at first, + // and this adjustment makes it (31, 159, 95, 223). + if( ditherBits < 8) { + Q += 0x01 << (7 - ditherBits); + } + + // D and E form the "scaled dither signal" + // which is added to pixel values to affect the + // actual dithering. + + // Setup the initial D and E values + for(int i = 0; i < 3; i++) { + byte s = mScale.raw[i]; + e[i] = s ? (256/s) + 1 : 0; + d[i] = scale8(Q, e[i]); +#if (FASTLED_SCALE8_FIXED == 1) + if(d[i]) (d[i]--); +#endif + if(e[i]) e[i]--; + } +#endif + } + + // Do we have n pixels left to process? + __attribute__((always_inline)) inline bool has(int n) { + return mLenRemaining >= n; + } + + // toggle dithering enable + void enable_dithering(EDitherMode dither) { + switch(dither) { + case BINARY_DITHER: init_binary_dithering(); break; + default: d[0]=d[1]=d[2]=e[0]=e[1]=e[2]=0; break; + } + } + + __attribute__((always_inline)) inline int size() { return mLen; } + + // get the amount to advance the pointer by + __attribute__((always_inline)) inline int advanceBy() { return mAdvance; } + + // advance the data pointer forward, adjust position counter + __attribute__((always_inline)) inline void advanceData() { mData += mAdvance; mLenRemaining--;} + + // step the dithering forward + __attribute__((always_inline)) inline void stepDithering() { + // IF UPDATING HERE, BE SURE TO UPDATE THE ASM VERSION IN + // clockless_trinket.h! + d[0] = e[0] - d[0]; + d[1] = e[1] - d[1]; + d[2] = e[2] - d[2]; + } + + // Some chipsets pre-cycle the first byte, which means we want to cycle byte 0's dithering separately + __attribute__((always_inline)) inline void preStepFirstByteDithering() { + d[RO(0)] = e[RO(0)] - d[RO(0)]; + } + + template<int SLOT> __attribute__((always_inline)) inline static uint8_t loadByte(PixelController & pc) { return pc.mData[RO(SLOT)]; } + template<int SLOT> __attribute__((always_inline)) inline static uint8_t loadByte(PixelController & pc, int lane) { return pc.mData[pc.mOffsets[lane] + RO(SLOT)]; } + + template<int SLOT> __attribute__((always_inline)) inline static uint8_t dither(PixelController & pc, uint8_t b) { return b ? qadd8(b, pc.d[RO(SLOT)]) : 0; } + template<int SLOT> __attribute__((always_inline)) inline static uint8_t dither(PixelController & , uint8_t b, uint8_t d) { return b ? qadd8(b,d) : 0; } + + template<int SLOT> __attribute__((always_inline)) inline static uint8_t scale(PixelController & pc, uint8_t b) { return scale8(b, pc.mScale.raw[RO(SLOT)]); } + template<int SLOT> __attribute__((always_inline)) inline static uint8_t scale(PixelController & , uint8_t b, uint8_t scale) { return scale8(b, scale); } + + // composite shortcut functions for loading, dithering, and scaling + template<int SLOT> __attribute__((always_inline)) inline static uint8_t loadAndScale(PixelController & pc) { return scale<SLOT>(pc, pc.dither<SLOT>(pc, pc.loadByte<SLOT>(pc))); } + template<int SLOT> __attribute__((always_inline)) inline static uint8_t loadAndScale(PixelController & pc, int lane) { return scale<SLOT>(pc, pc.dither<SLOT>(pc, pc.loadByte<SLOT>(pc, lane))); } + template<int SLOT> __attribute__((always_inline)) inline static uint8_t loadAndScale(PixelController & pc, int lane, uint8_t d, uint8_t scale) { return scale8(pc.dither<SLOT>(pc, pc.loadByte<SLOT>(pc, lane), d), scale); } + template<int SLOT> __attribute__((always_inline)) inline static uint8_t loadAndScale(PixelController & pc, int lane, uint8_t scale) { return scale8(pc.loadByte<SLOT>(pc, lane), scale); } + + template<int SLOT> __attribute__((always_inline)) inline static uint8_t advanceAndLoadAndScale(PixelController & pc) { pc.advanceData(); return pc.loadAndScale<SLOT>(pc); } + template<int SLOT> __attribute__((always_inline)) inline static uint8_t advanceAndLoadAndScale(PixelController & pc, int lane) { pc.advanceData(); return pc.loadAndScale<SLOT>(pc, lane); } + + template<int SLOT> __attribute__((always_inline)) inline static uint8_t getd(PixelController & pc) { return pc.d[RO(SLOT)]; } + template<int SLOT> __attribute__((always_inline)) inline static uint8_t getscale(PixelController & pc) { return pc.mScale.raw[RO(SLOT)]; } + + // Helper functions to get around gcc stupidities + __attribute__((always_inline)) inline uint8_t loadAndScale0(int lane) { return loadAndScale<0>(*this, lane); } + __attribute__((always_inline)) inline uint8_t loadAndScale1(int lane) { return loadAndScale<1>(*this, lane); } + __attribute__((always_inline)) inline uint8_t loadAndScale2(int lane) { return loadAndScale<2>(*this, lane); } + __attribute__((always_inline)) inline uint8_t advanceAndLoadAndScale0(int lane) { return advanceAndLoadAndScale<0>(*this, lane); } + __attribute__((always_inline)) inline uint8_t stepAdvanceAndLoadAndScale0(int lane) { stepDithering(); return advanceAndLoadAndScale<0>(*this, lane); } + + __attribute__((always_inline)) inline uint8_t loadAndScale0() { return loadAndScale<0>(*this); } + __attribute__((always_inline)) inline uint8_t loadAndScale1() { return loadAndScale<1>(*this); } + __attribute__((always_inline)) inline uint8_t loadAndScale2() { return loadAndScale<2>(*this); } + __attribute__((always_inline)) inline uint8_t advanceAndLoadAndScale0() { return advanceAndLoadAndScale<0>(*this); } + __attribute__((always_inline)) inline uint8_t stepAdvanceAndLoadAndScale0() { stepDithering(); return advanceAndLoadAndScale<0>(*this); } +}; + +template<EOrder RGB_ORDER, int LANES=1, uint32_t MASK=0xFFFFFFFF> class CPixelLEDController : public CLEDController { +protected: + virtual void showPixels(PixelController<RGB_ORDER,LANES,MASK> & pixels) = 0; + + /// set all the leds on the controller to a given color + ///@param data the crgb color to set the leds to + ///@param nLeds the numner of leds to set to this color + ///@param scale the rgb scaling value for outputting color + virtual void showColor(const struct CRGB & data, int nLeds, CRGB scale) { + PixelController<RGB_ORDER, LANES, MASK> pixels(data, nLeds, scale, getDither()); + showPixels(pixels); + } + +/// write the passed in rgb data out to the leds managed by this controller +///@param data the rgb data to write out to the strip +///@param nLeds the number of leds being written out +///@param scale the rgb scaling to apply to each led before writing it out + virtual void show(const struct CRGB *data, int nLeds, CRGB scale) { + PixelController<RGB_ORDER, LANES, MASK> pixels(data, nLeds, scale, getDither()); + showPixels(pixels); + } + +public: + CPixelLEDController() : CLEDController() {} +}; + + +FASTLED_NAMESPACE_END + +#endif |