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Diffstat (limited to 'Библиотеки/FastLED-master/controller.h')
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+#ifndef __INC_CONTROLLER_H
+#define __INC_CONTROLLER_H
+
+///@file controller.h
+/// base definitions used by led controllers for writing out led data
+
+#include "FastLED.h"
+#include "led_sysdefs.h"
+#include "pixeltypes.h"
+#include "color.h"
+
+FASTLED_NAMESPACE_BEGIN
+
+#define RO(X) RGB_BYTE(RGB_ORDER, X)
+#define RGB_BYTE(RO,X) (((RO)>>(3*(2-(X)))) & 0x3)
+
+#define RGB_BYTE0(RO) ((RO>>6) & 0x3)
+#define RGB_BYTE1(RO) ((RO>>3) & 0x3)
+#define RGB_BYTE2(RO) ((RO) & 0x3)
+
+// operator byte *(struct CRGB[] arr) { return (byte*)arr; }
+
+#define DISABLE_DITHER 0x00
+#define BINARY_DITHER 0x01
+typedef uint8_t EDitherMode;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//
+// LED Controller interface definition
+//
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+/// Base definition for an LED controller. Pretty much the methods that every LED controller object will make available.
+/// Note that the showARGB method is not impelemented for all controllers yet. Note also the methods for eventual checking
+/// of background writing of data (I'm looking at you, teensy 3.0 DMA controller!). If you want to pass LED controllers around
+/// to methods, make them references to this type, keeps your code saner. However, most people won't be seeing/using these objects
+/// directly at all
+class CLEDController {
+protected:
+ friend class CFastLED;
+ CRGB *m_Data;
+ CLEDController *m_pNext;
+ CRGB m_ColorCorrection;
+ CRGB m_ColorTemperature;
+ EDitherMode m_DitherMode;
+ int m_nLeds;
+ static CLEDController *m_pHead;
+ static CLEDController *m_pTail;
+
+ /// set all the leds on the controller to a given color
+ ///@param data the crgb color to set the leds to
+ ///@param nLeds the numner of leds to set to this color
+ ///@param scale the rgb scaling value for outputting color
+ virtual void showColor(const struct CRGB & data, int nLeds, CRGB scale) = 0;
+
+ /// write the passed in rgb data out to the leds managed by this controller
+ ///@param data the rgb data to write out to the strip
+ ///@param nLeds the number of leds being written out
+ ///@param scale the rgb scaling to apply to each led before writing it out
+ virtual void show(const struct CRGB *data, int nLeds, CRGB scale) = 0;
+
+public:
+ /// create an led controller object, add it to the chain of controllers
+ CLEDController() : m_Data(NULL), m_ColorCorrection(UncorrectedColor), m_ColorTemperature(UncorrectedTemperature), m_DitherMode(BINARY_DITHER), m_nLeds(0) {
+ m_pNext = NULL;
+ if(m_pHead==NULL) { m_pHead = this; }
+ if(m_pTail != NULL) { m_pTail->m_pNext = this; }
+ m_pTail = this;
+ }
+
+ ///initialize the LED controller
+ virtual void init() = 0;
+
+ ///clear out/zero out the given number of leds.
+ virtual void clearLeds(int nLeds) { showColor(CRGB::Black, nLeds, CRGB::Black); }
+
+ /// show function w/integer brightness, will scale for color correction and temperature
+ void show(const struct CRGB *data, int nLeds, uint8_t brightness) {
+ show(data, nLeds, getAdjustment(brightness));
+ }
+
+ /// show function w/integer brightness, will scale for color correction and temperature
+ void showColor(const struct CRGB &data, int nLeds, uint8_t brightness) {
+ showColor(data, nLeds, getAdjustment(brightness));
+ }
+
+ /// show function using the "attached to this controller" led data
+ void showLeds(uint8_t brightness=255) {
+ show(m_Data, m_nLeds, getAdjustment(brightness));
+ }
+
+ /// show the given color on the led strip
+ void showColor(const struct CRGB & data, uint8_t brightness=255) {
+ showColor(data, m_nLeds, getAdjustment(brightness));
+ }
+
+ /// get the first led controller in the chain of controllers
+ static CLEDController *head() { return m_pHead; }
+ /// get the next controller in the chain after this one. will return NULL at the end of the chain
+ CLEDController *next() { return m_pNext; }
+
+ /// set the default array of leds to be used by this controller
+ CLEDController & setLeds(CRGB *data, int nLeds) {
+ m_Data = data;
+ m_nLeds = nLeds;
+ return *this;
+ }
+
+ /// zero out the led data managed by this controller
+ void clearLedData() {
+ if(m_Data) {
+ memset8((void*)m_Data, 0, sizeof(struct CRGB) * m_nLeds);
+ }
+ }
+
+ /// How many leds does this controller manage?
+ virtual int size() { return m_nLeds; }
+
+ /// Pointer to the CRGB array for this controller
+ CRGB* leds() { return m_Data; }
+
+ /// Reference to the n'th item in the controller
+ CRGB &operator[](int x) { return m_Data[x]; }
+
+ /// set the dithering mode for this controller to use
+ inline CLEDController & setDither(uint8_t ditherMode = BINARY_DITHER) { m_DitherMode = ditherMode; return *this; }
+ /// get the dithering option currently set for this controller
+ inline uint8_t getDither() { return m_DitherMode; }
+
+ /// the the color corrction to use for this controller, expressed as an rgb object
+ CLEDController & setCorrection(CRGB correction) { m_ColorCorrection = correction; return *this; }
+ /// set the color correction to use for this controller
+ CLEDController & setCorrection(LEDColorCorrection correction) { m_ColorCorrection = correction; return *this; }
+ /// get the correction value used by this controller
+ CRGB getCorrection() { return m_ColorCorrection; }
+
+ /// set the color temperature, aka white point, for this controller
+ CLEDController & setTemperature(CRGB temperature) { m_ColorTemperature = temperature; return *this; }
+ /// set the color temperature, aka white point, for this controller
+ CLEDController & setTemperature(ColorTemperature temperature) { m_ColorTemperature = temperature; return *this; }
+ /// get the color temperature, aka whipe point, for this controller
+ CRGB getTemperature() { return m_ColorTemperature; }
+
+ /// Get the combined brightness/color adjustment for this controller
+ CRGB getAdjustment(uint8_t scale) {
+ return computeAdjustment(scale, m_ColorCorrection, m_ColorTemperature);
+ }
+
+ static CRGB computeAdjustment(uint8_t scale, const CRGB & colorCorrection, const CRGB & colorTemperature) {
+ #if defined(NO_CORRECTION) && (NO_CORRECTION==1)
+ return CRGB(scale,scale,scale);
+ #else
+ CRGB adj(0,0,0);
+
+ if(scale > 0) {
+ for(uint8_t i = 0; i < 3; i++) {
+ uint8_t cc = colorCorrection.raw[i];
+ uint8_t ct = colorTemperature.raw[i];
+ if(cc > 0 && ct > 0) {
+ uint32_t work = (((uint32_t)cc)+1) * (((uint32_t)ct)+1) * scale;
+ work /= 0x10000L;
+ adj.raw[i] = work & 0xFF;
+ }
+ }
+ }
+
+ return adj;
+ #endif
+ }
+ virtual uint16_t getMaxRefreshRate() const { return 0; }
+};
+
+// Pixel controller class. This is the class that we use to centralize pixel access in a block of data, including
+// support for things like RGB reordering, scaling, dithering, skipping (for ARGB data), and eventually, we will
+// centralize 8/12/16 conversions here as well.
+template<EOrder RGB_ORDER, int LANES=1, uint32_t MASK=0xFFFFFFFF>
+struct PixelController {
+ const uint8_t *mData;
+ int mLen,mLenRemaining;
+ uint8_t d[3];
+ uint8_t e[3];
+ CRGB mScale;
+ int8_t mAdvance;
+ int mOffsets[LANES];
+
+ PixelController(const PixelController & other) {
+ d[0] = other.d[0];
+ d[1] = other.d[1];
+ d[2] = other.d[2];
+ e[0] = other.e[0];
+ e[1] = other.e[1];
+ e[2] = other.e[2];
+ mData = other.mData;
+ mScale = other.mScale;
+ mAdvance = other.mAdvance;
+ mLenRemaining = mLen = other.mLen;
+ for(int i = 0; i < LANES; i++) { mOffsets[i] = other.mOffsets[i]; }
+
+ }
+
+ void initOffsets(int len) {
+ int nOffset = 0;
+ for(int i = 0; i < LANES; i++) {
+ mOffsets[i] = nOffset;
+ if((1<<i) & MASK) { nOffset += (len * mAdvance); }
+ }
+ }
+
+ PixelController(const uint8_t *d, int len, CRGB & s, EDitherMode dither = BINARY_DITHER, bool advance=true, uint8_t skip=0) : mData(d), mLen(len), mLenRemaining(len), mScale(s) {
+ enable_dithering(dither);
+ mData += skip;
+ mAdvance = (advance) ? 3+skip : 0;
+ initOffsets(len);
+ }
+
+ PixelController(const CRGB *d, int len, CRGB & s, EDitherMode dither = BINARY_DITHER) : mData((const uint8_t*)d), mLen(len), mLenRemaining(len), mScale(s) {
+ enable_dithering(dither);
+ mAdvance = 3;
+ initOffsets(len);
+ }
+
+ PixelController(const CRGB &d, int len, CRGB & s, EDitherMode dither = BINARY_DITHER) : mData((const uint8_t*)&d), mLen(len), mLenRemaining(len), mScale(s) {
+ enable_dithering(dither);
+ mAdvance = 0;
+ initOffsets(len);
+ }
+
+ void init_binary_dithering() {
+#if !defined(NO_DITHERING) || (NO_DITHERING != 1)
+
+ // Set 'virtual bits' of dithering to the highest level
+ // that is not likely to cause excessive flickering at
+ // low brightness levels + low update rates.
+ // These pre-set values are a little ambitious, since
+ // a 400Hz update rate for WS2811-family LEDs is only
+ // possible with 85 pixels or fewer.
+ // Once we have a 'number of milliseconds since last update'
+ // value available here, we can quickly calculate the correct
+ // number of 'virtual bits' on the fly with a couple of 'if'
+ // statements -- no division required. At this point,
+ // the division is done at compile time, so there's no runtime
+ // cost, but the values are still hard-coded.
+#define MAX_LIKELY_UPDATE_RATE_HZ 400
+#define MIN_ACCEPTABLE_DITHER_RATE_HZ 50
+#define UPDATES_PER_FULL_DITHER_CYCLE (MAX_LIKELY_UPDATE_RATE_HZ / MIN_ACCEPTABLE_DITHER_RATE_HZ)
+#define RECOMMENDED_VIRTUAL_BITS ((UPDATES_PER_FULL_DITHER_CYCLE>1) + \
+ (UPDATES_PER_FULL_DITHER_CYCLE>2) + \
+ (UPDATES_PER_FULL_DITHER_CYCLE>4) + \
+ (UPDATES_PER_FULL_DITHER_CYCLE>8) + \
+ (UPDATES_PER_FULL_DITHER_CYCLE>16) + \
+ (UPDATES_PER_FULL_DITHER_CYCLE>32) + \
+ (UPDATES_PER_FULL_DITHER_CYCLE>64) + \
+ (UPDATES_PER_FULL_DITHER_CYCLE>128) )
+#define VIRTUAL_BITS RECOMMENDED_VIRTUAL_BITS
+
+ // R is the digther signal 'counter'.
+ static byte R = 0;
+ R++;
+
+ // R is wrapped around at 2^ditherBits,
+ // so if ditherBits is 2, R will cycle through (0,1,2,3)
+ byte ditherBits = VIRTUAL_BITS;
+ R &= (0x01 << ditherBits) - 1;
+
+ // Q is the "unscaled dither signal" itself.
+ // It's initialized to the reversed bits of R.
+ // If 'ditherBits' is 2, Q here will cycle through (0,128,64,192)
+ byte Q = 0;
+
+ // Reverse bits in a byte
+ {
+ if(R & 0x01) { Q |= 0x80; }
+ if(R & 0x02) { Q |= 0x40; }
+ if(R & 0x04) { Q |= 0x20; }
+ if(R & 0x08) { Q |= 0x10; }
+ if(R & 0x10) { Q |= 0x08; }
+ if(R & 0x20) { Q |= 0x04; }
+ if(R & 0x40) { Q |= 0x02; }
+ if(R & 0x80) { Q |= 0x01; }
+ }
+
+ // Now we adjust Q to fall in the center of each range,
+ // instead of at the start of the range.
+ // If ditherBits is 2, Q will be (0, 128, 64, 192) at first,
+ // and this adjustment makes it (31, 159, 95, 223).
+ if( ditherBits < 8) {
+ Q += 0x01 << (7 - ditherBits);
+ }
+
+ // D and E form the "scaled dither signal"
+ // which is added to pixel values to affect the
+ // actual dithering.
+
+ // Setup the initial D and E values
+ for(int i = 0; i < 3; i++) {
+ byte s = mScale.raw[i];
+ e[i] = s ? (256/s) + 1 : 0;
+ d[i] = scale8(Q, e[i]);
+#if (FASTLED_SCALE8_FIXED == 1)
+ if(d[i]) (d[i]--);
+#endif
+ if(e[i]) e[i]--;
+ }
+#endif
+ }
+
+ // Do we have n pixels left to process?
+ __attribute__((always_inline)) inline bool has(int n) {
+ return mLenRemaining >= n;
+ }
+
+ // toggle dithering enable
+ void enable_dithering(EDitherMode dither) {
+ switch(dither) {
+ case BINARY_DITHER: init_binary_dithering(); break;
+ default: d[0]=d[1]=d[2]=e[0]=e[1]=e[2]=0; break;
+ }
+ }
+
+ __attribute__((always_inline)) inline int size() { return mLen; }
+
+ // get the amount to advance the pointer by
+ __attribute__((always_inline)) inline int advanceBy() { return mAdvance; }
+
+ // advance the data pointer forward, adjust position counter
+ __attribute__((always_inline)) inline void advanceData() { mData += mAdvance; mLenRemaining--;}
+
+ // step the dithering forward
+ __attribute__((always_inline)) inline void stepDithering() {
+ // IF UPDATING HERE, BE SURE TO UPDATE THE ASM VERSION IN
+ // clockless_trinket.h!
+ d[0] = e[0] - d[0];
+ d[1] = e[1] - d[1];
+ d[2] = e[2] - d[2];
+ }
+
+ // Some chipsets pre-cycle the first byte, which means we want to cycle byte 0's dithering separately
+ __attribute__((always_inline)) inline void preStepFirstByteDithering() {
+ d[RO(0)] = e[RO(0)] - d[RO(0)];
+ }
+
+ template<int SLOT> __attribute__((always_inline)) inline static uint8_t loadByte(PixelController & pc) { return pc.mData[RO(SLOT)]; }
+ template<int SLOT> __attribute__((always_inline)) inline static uint8_t loadByte(PixelController & pc, int lane) { return pc.mData[pc.mOffsets[lane] + RO(SLOT)]; }
+
+ template<int SLOT> __attribute__((always_inline)) inline static uint8_t dither(PixelController & pc, uint8_t b) { return b ? qadd8(b, pc.d[RO(SLOT)]) : 0; }
+ template<int SLOT> __attribute__((always_inline)) inline static uint8_t dither(PixelController & , uint8_t b, uint8_t d) { return b ? qadd8(b,d) : 0; }
+
+ template<int SLOT> __attribute__((always_inline)) inline static uint8_t scale(PixelController & pc, uint8_t b) { return scale8(b, pc.mScale.raw[RO(SLOT)]); }
+ template<int SLOT> __attribute__((always_inline)) inline static uint8_t scale(PixelController & , uint8_t b, uint8_t scale) { return scale8(b, scale); }
+
+ // composite shortcut functions for loading, dithering, and scaling
+ template<int SLOT> __attribute__((always_inline)) inline static uint8_t loadAndScale(PixelController & pc) { return scale<SLOT>(pc, pc.dither<SLOT>(pc, pc.loadByte<SLOT>(pc))); }
+ template<int SLOT> __attribute__((always_inline)) inline static uint8_t loadAndScale(PixelController & pc, int lane) { return scale<SLOT>(pc, pc.dither<SLOT>(pc, pc.loadByte<SLOT>(pc, lane))); }
+ template<int SLOT> __attribute__((always_inline)) inline static uint8_t loadAndScale(PixelController & pc, int lane, uint8_t d, uint8_t scale) { return scale8(pc.dither<SLOT>(pc, pc.loadByte<SLOT>(pc, lane), d), scale); }
+ template<int SLOT> __attribute__((always_inline)) inline static uint8_t loadAndScale(PixelController & pc, int lane, uint8_t scale) { return scale8(pc.loadByte<SLOT>(pc, lane), scale); }
+
+ template<int SLOT> __attribute__((always_inline)) inline static uint8_t advanceAndLoadAndScale(PixelController & pc) { pc.advanceData(); return pc.loadAndScale<SLOT>(pc); }
+ template<int SLOT> __attribute__((always_inline)) inline static uint8_t advanceAndLoadAndScale(PixelController & pc, int lane) { pc.advanceData(); return pc.loadAndScale<SLOT>(pc, lane); }
+
+ template<int SLOT> __attribute__((always_inline)) inline static uint8_t getd(PixelController & pc) { return pc.d[RO(SLOT)]; }
+ template<int SLOT> __attribute__((always_inline)) inline static uint8_t getscale(PixelController & pc) { return pc.mScale.raw[RO(SLOT)]; }
+
+ // Helper functions to get around gcc stupidities
+ __attribute__((always_inline)) inline uint8_t loadAndScale0(int lane) { return loadAndScale<0>(*this, lane); }
+ __attribute__((always_inline)) inline uint8_t loadAndScale1(int lane) { return loadAndScale<1>(*this, lane); }
+ __attribute__((always_inline)) inline uint8_t loadAndScale2(int lane) { return loadAndScale<2>(*this, lane); }
+ __attribute__((always_inline)) inline uint8_t advanceAndLoadAndScale0(int lane) { return advanceAndLoadAndScale<0>(*this, lane); }
+ __attribute__((always_inline)) inline uint8_t stepAdvanceAndLoadAndScale0(int lane) { stepDithering(); return advanceAndLoadAndScale<0>(*this, lane); }
+
+ __attribute__((always_inline)) inline uint8_t loadAndScale0() { return loadAndScale<0>(*this); }
+ __attribute__((always_inline)) inline uint8_t loadAndScale1() { return loadAndScale<1>(*this); }
+ __attribute__((always_inline)) inline uint8_t loadAndScale2() { return loadAndScale<2>(*this); }
+ __attribute__((always_inline)) inline uint8_t advanceAndLoadAndScale0() { return advanceAndLoadAndScale<0>(*this); }
+ __attribute__((always_inline)) inline uint8_t stepAdvanceAndLoadAndScale0() { stepDithering(); return advanceAndLoadAndScale<0>(*this); }
+};
+
+template<EOrder RGB_ORDER, int LANES=1, uint32_t MASK=0xFFFFFFFF> class CPixelLEDController : public CLEDController {
+protected:
+ virtual void showPixels(PixelController<RGB_ORDER,LANES,MASK> & pixels) = 0;
+
+ /// set all the leds on the controller to a given color
+ ///@param data the crgb color to set the leds to
+ ///@param nLeds the numner of leds to set to this color
+ ///@param scale the rgb scaling value for outputting color
+ virtual void showColor(const struct CRGB & data, int nLeds, CRGB scale) {
+ PixelController<RGB_ORDER, LANES, MASK> pixels(data, nLeds, scale, getDither());
+ showPixels(pixels);
+ }
+
+/// write the passed in rgb data out to the leds managed by this controller
+///@param data the rgb data to write out to the strip
+///@param nLeds the number of leds being written out
+///@param scale the rgb scaling to apply to each led before writing it out
+ virtual void show(const struct CRGB *data, int nLeds, CRGB scale) {
+ PixelController<RGB_ORDER, LANES, MASK> pixels(data, nLeds, scale, getDither());
+ showPixels(pixels);
+ }
+
+public:
+ CPixelLEDController() : CLEDController() {}
+};
+
+
+FASTLED_NAMESPACE_END
+
+#endif