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Diffstat (limited to 'Библиотеки/FastLED-master/examples/ColorPalette/ColorPalette.ino')
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+#include <FastLED.h>
+
+#define LED_PIN 5
+#define NUM_LEDS 50
+#define BRIGHTNESS 64
+#define LED_TYPE WS2811
+#define COLOR_ORDER GRB
+CRGB leds[NUM_LEDS];
+
+#define UPDATES_PER_SECOND 100
+
+// This example shows several ways to set up and use 'palettes' of colors
+// with FastLED.
+//
+// These compact palettes provide an easy way to re-colorize your
+// animation on the fly, quickly, easily, and with low overhead.
+//
+// USING palettes is MUCH simpler in practice than in theory, so first just
+// run this sketch, and watch the pretty lights as you then read through
+// the code. Although this sketch has eight (or more) different color schemes,
+// the entire sketch compiles down to about 6.5K on AVR.
+//
+// FastLED provides a few pre-configured color palettes, and makes it
+// extremely easy to make up your own color schemes with palettes.
+//
+// Some notes on the more abstract 'theory and practice' of
+// FastLED compact palettes are at the bottom of this file.
+
+
+
+CRGBPalette16 currentPalette;
+TBlendType currentBlending;
+
+extern CRGBPalette16 myRedWhiteBluePalette;
+extern const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM;
+
+
+void setup() {
+ delay( 3000 ); // power-up safety delay
+ FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip );
+ FastLED.setBrightness( BRIGHTNESS );
+
+ currentPalette = RainbowColors_p;
+ currentBlending = LINEARBLEND;
+}
+
+
+void loop()
+{
+ ChangePalettePeriodically();
+
+ static uint8_t startIndex = 0;
+ startIndex = startIndex + 1; /* motion speed */
+
+ FillLEDsFromPaletteColors( startIndex);
+
+ FastLED.show();
+ FastLED.delay(1000 / UPDATES_PER_SECOND);
+}
+
+void FillLEDsFromPaletteColors( uint8_t colorIndex)
+{
+ uint8_t brightness = 255;
+
+ for( int i = 0; i < NUM_LEDS; i++) {
+ leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending);
+ colorIndex += 3;
+ }
+}
+
+
+// There are several different palettes of colors demonstrated here.
+//
+// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
+// OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p.
+//
+// Additionally, you can manually define your own color palettes, or you can write
+// code that creates color palettes on the fly. All are shown here.
+
+void ChangePalettePeriodically()
+{
+ uint8_t secondHand = (millis() / 1000) % 60;
+ static uint8_t lastSecond = 99;
+
+ if( lastSecond != secondHand) {
+ lastSecond = secondHand;
+ if( secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; }
+ if( secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; }
+ if( secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; }
+ if( secondHand == 20) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; }
+ if( secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; }
+ if( secondHand == 30) { SetupBlackAndWhiteStripedPalette(); currentBlending = NOBLEND; }
+ if( secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; }
+ if( secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; }
+ if( secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; }
+ if( secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; }
+ if( secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; }
+ }
+}
+
+// This function fills the palette with totally random colors.
+void SetupTotallyRandomPalette()
+{
+ for( int i = 0; i < 16; i++) {
+ currentPalette[i] = CHSV( random8(), 255, random8());
+ }
+}
+
+// This function sets up a palette of black and white stripes,
+// using code. Since the palette is effectively an array of
+// sixteen CRGB colors, the various fill_* functions can be used
+// to set them up.
+void SetupBlackAndWhiteStripedPalette()
+{
+ // 'black out' all 16 palette entries...
+ fill_solid( currentPalette, 16, CRGB::Black);
+ // and set every fourth one to white.
+ currentPalette[0] = CRGB::White;
+ currentPalette[4] = CRGB::White;
+ currentPalette[8] = CRGB::White;
+ currentPalette[12] = CRGB::White;
+
+}
+
+// This function sets up a palette of purple and green stripes.
+void SetupPurpleAndGreenPalette()
+{
+ CRGB purple = CHSV( HUE_PURPLE, 255, 255);
+ CRGB green = CHSV( HUE_GREEN, 255, 255);
+ CRGB black = CRGB::Black;
+
+ currentPalette = CRGBPalette16(
+ green, green, black, black,
+ purple, purple, black, black,
+ green, green, black, black,
+ purple, purple, black, black );
+}
+
+
+// This example shows how to set up a static color palette
+// which is stored in PROGMEM (flash), which is almost always more
+// plentiful than RAM. A static PROGMEM palette like this
+// takes up 64 bytes of flash.
+const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM =
+{
+ CRGB::Red,
+ CRGB::Gray, // 'white' is too bright compared to red and blue
+ CRGB::Blue,
+ CRGB::Black,
+
+ CRGB::Red,
+ CRGB::Gray,
+ CRGB::Blue,
+ CRGB::Black,
+
+ CRGB::Red,
+ CRGB::Red,
+ CRGB::Gray,
+ CRGB::Gray,
+ CRGB::Blue,
+ CRGB::Blue,
+ CRGB::Black,
+ CRGB::Black
+};
+
+
+
+// Additionl notes on FastLED compact palettes:
+//
+// Normally, in computer graphics, the palette (or "color lookup table")
+// has 256 entries, each containing a specific 24-bit RGB color. You can then
+// index into the color palette using a simple 8-bit (one byte) value.
+// A 256-entry color palette takes up 768 bytes of RAM, which on Arduino
+// is quite possibly "too many" bytes.
+//
+// FastLED does offer traditional 256-element palettes, for setups that
+// can afford the 768-byte cost in RAM.
+//
+// However, FastLED also offers a compact alternative. FastLED offers
+// palettes that store 16 distinct entries, but can be accessed AS IF
+// they actually have 256 entries; this is accomplished by interpolating
+// between the 16 explicit entries to create fifteen intermediate palette
+// entries between each pair.
+//
+// So for example, if you set the first two explicit entries of a compact
+// palette to Green (0,255,0) and Blue (0,0,255), and then retrieved
+// the first sixteen entries from the virtual palette (of 256), you'd get
+// Green, followed by a smooth gradient from green-to-blue, and then Blue.