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Diffstat (limited to 'Библиотеки/FastLED-master/examples/FirstLight/FirstLight.ino')
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diff --git a/Библиотеки/FastLED-master/examples/FirstLight/FirstLight.ino b/Библиотеки/FastLED-master/examples/FirstLight/FirstLight.ino
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+// Use if you want to force the software SPI subsystem to be used for some reason (generally, you don't)
+// #define FASTLED_FORCE_SOFTWARE_SPI
+// Use if you want to force non-accelerated pin access (hint: you really don't, it breaks lots of things)
+// #define FASTLED_FORCE_SOFTWARE_SPI
+// #define FASTLED_FORCE_SOFTWARE_PINS
+#include "FastLED.h"
+
+///////////////////////////////////////////////////////////////////////////////////////////
+//
+// Move a white dot along the strip of leds. This program simply shows how to configure the leds,
+// and then how to turn a single pixel white and then off, moving down the line of pixels.
+//
+
+// How many leds are in the strip?
+#define NUM_LEDS 60
+
+// Data pin that led data will be written out over
+#define DATA_PIN 3
+
+// Clock pin only needed for SPI based chipsets when not using hardware SPI
+//#define CLOCK_PIN 8
+
+// This is an array of leds. One item for each led in your strip.
+CRGB leds[NUM_LEDS];
+
+// This function sets up the ledsand tells the controller about them
+void setup() {
+ // sanity check delay - allows reprogramming if accidently blowing power w/leds
+ delay(2000);
+
+ // Uncomment one of the following lines for your leds arrangement.
+ // FastLED.addLeds<TM1803, DATA_PIN, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<TM1804, DATA_PIN, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<TM1809, DATA_PIN, RGB>(leds, NUM_LEDS);
+ FastLED.addLeds<WS2811, DATA_PIN, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<WS2812, DATA_PIN, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<WS2812B, DATA_PIN, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<NEOPIXEL, DATA_PIN>(leds, NUM_LEDS);
+ // FastLED.addLeds<APA104, DATA_PIN>(leds, NUM_LEDS);
+ // FastLED.addLeds<WS2811_400, DATA_PIN, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<GW6205, DATA_PIN, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<GW6205_400, DATA_PIN, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<UCS1903, DATA_PIN, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<UCS1903B, DATA_PIN, RGB>(leds, NUM_LEDS);
+
+ // FastLED.addLeds<WS2801, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<SM16716, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<LPD8806, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<P9813, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<APA102, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<DOTSTAR, RGB>(leds, NUM_LEDS);
+
+ // FastLED.addLeds<WS2801, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<SM16716, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<LPD8806, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<P9813, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<APA102, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
+ // FastLED.addLeds<DOTSTAR, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
+}
+
+// This function runs over and over, and is where you do the magic to light
+// your leds.
+void loop() {
+ // Move a single white led
+ for(int whiteLed = 0; whiteLed < NUM_LEDS; whiteLed = whiteLed + 1) {
+ // Turn our current led on to white, then show the leds
+ leds[whiteLed] = CRGB::White;
+
+ // Show the leds (only one of which is set to white, from above)
+ FastLED.show();
+
+ // Wait a little bit
+ delay(100);
+
+ // Turn our current led back to black for the next loop around
+ leds[whiteLed] = CRGB::Black;
+ }
+}