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Diffstat (limited to 'Библиотеки/FastLED-master/noise.cpp')
-rw-r--r-- | Библиотеки/FastLED-master/noise.cpp | 787 |
1 files changed, 787 insertions, 0 deletions
diff --git a/Библиотеки/FastLED-master/noise.cpp b/Библиотеки/FastLED-master/noise.cpp new file mode 100644 index 0000000..8b1f6a4 --- /dev/null +++ b/Библиотеки/FastLED-master/noise.cpp @@ -0,0 +1,787 @@ +#define FASTLED_INTERNAL +#include "FastLED.h" + +FASTLED_NAMESPACE_BEGIN + +#define P(x) FL_PGM_READ_BYTE_NEAR(p + x) + +FL_PROGMEM static uint8_t const p[] = { 151,160,137,91,90,15, + 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, + 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, + 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, + 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, + 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, + 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, + 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, + 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, + 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, + 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, + 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, + 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,151 + }; + + +#if FASTLED_NOISE_ALLOW_AVERAGE_TO_OVERFLOW == 1 +#define AVG15(U,V) (((U)+(V)) >> 1) +#else +// See if we should use the inlined avg15 for AVR with MUL instruction +#if defined(__AVR__) && (LIB8_ATTINY == 0) +#define AVG15(U,V) (avg15_inline_avr_mul((U),(V))) +// inlined copy of avg15 for AVR with MUL instruction; cloned from math8.h +// Forcing this inline in the 3-D 16bit noise produces a 12% speedup overall, +// at a cost of just +8 bytes of net code size. +static int16_t inline __attribute__((always_inline)) avg15_inline_avr_mul( int16_t i, int16_t j) +{ + asm volatile( + /* first divide j by 2, throwing away lowest bit */ + "asr %B[j] \n\t" + "ror %A[j] \n\t" + /* now divide i by 2, with lowest bit going into C */ + "asr %B[i] \n\t" + "ror %A[i] \n\t" + /* add j + C to i */ + "adc %A[i], %A[j] \n\t" + "adc %B[i], %B[j] \n\t" + : [i] "+a" (i) + : [j] "a" (j) ); + return i; +} +#else +#define AVG15(U,V) (avg15((U),(V))) +#endif +#endif + +// +// #define FADE_12 +#define FADE_16 + +#ifdef FADE_12 +#define FADE logfade12 +#define LERP(a,b,u) lerp15by12(a,b,u) +#else +#define FADE(x) scale16(x,x) +#define LERP(a,b,u) lerp15by16(a,b,u) +#endif +static int16_t inline __attribute__((always_inline)) grad16(uint8_t hash, int16_t x, int16_t y, int16_t z) { +#if 0 + switch(hash & 0xF) { + case 0: return (( x) + ( y))>>1; + case 1: return ((-x) + ( y))>>1; + case 2: return (( x) + (-y))>>1; + case 3: return ((-x) + (-y))>>1; + case 4: return (( x) + ( z))>>1; + case 5: return ((-x) + ( z))>>1; + case 6: return (( x) + (-z))>>1; + case 7: return ((-x) + (-z))>>1; + case 8: return (( y) + ( z))>>1; + case 9: return ((-y) + ( z))>>1; + case 10: return (( y) + (-z))>>1; + case 11: return ((-y) + (-z))>>1; + case 12: return (( y) + ( x))>>1; + case 13: return ((-y) + ( z))>>1; + case 14: return (( y) + (-x))>>1; + case 15: return ((-y) + (-z))>>1; + } +#else + hash = hash&15; + int16_t u = hash<8?x:y; + int16_t v = hash<4?y:hash==12||hash==14?x:z; + if(hash&1) { u = -u; } + if(hash&2) { v = -v; } + + return AVG15(u,v); +#endif +} + +static int16_t inline __attribute__((always_inline)) grad16(uint8_t hash, int16_t x, int16_t y) { + hash = hash & 7; + int16_t u,v; + if(hash < 4) { u = x; v = y; } else { u = y; v = x; } + if(hash&1) { u = -u; } + if(hash&2) { v = -v; } + + return AVG15(u,v); +} + +static int16_t inline __attribute__((always_inline)) grad16(uint8_t hash, int16_t x) { + hash = hash & 15; + int16_t u,v; + if(hash > 8) { u=x;v=x; } + else if(hash < 4) { u=x;v=1; } + else { u=1;v=x; } + if(hash&1) { u = -u; } + if(hash&2) { v = -v; } + + return AVG15(u,v); +} + +// selectBasedOnHashBit performs this: +// result = (hash & (1<<bitnumber)) ? a : b +// but with an AVR asm version that's smaller and quicker than C +// (and probably not worth including in lib8tion) +static int8_t inline __attribute__((always_inline)) selectBasedOnHashBit(uint8_t hash, uint8_t bitnumber, int8_t a, int8_t b) { + int8_t result; +#if !defined(__AVR__) + result = (hash & (1<<bitnumber)) ? a : b; +#else + asm volatile( + "mov %[result],%[a] \n\t" + "sbrs %[hash],%[bitnumber] \n\t" + "mov %[result],%[b] \n\t" + : [result] "=r" (result) + : [hash] "r" (hash), + [bitnumber] "M" (bitnumber), + [a] "r" (a), + [b] "r" (b) + ); +#endif + return result; +} + +static int8_t inline __attribute__((always_inline)) grad8(uint8_t hash, int8_t x, int8_t y, int8_t z) { +#if 0 + switch(hash & 0xF) { + case 0: return (( x) + ( y))>>1; + case 1: return ((-x) + ( y))>>1; + case 2: return (( x) + (-y))>>1; + case 3: return ((-x) + (-y))>>1; + case 4: return (( x) + ( z))>>1; + case 5: return ((-x) + ( z))>>1; + case 6: return (( x) + (-z))>>1; + case 7: return ((-x) + (-z))>>1; + case 8: return (( y) + ( z))>>1; + case 9: return ((-y) + ( z))>>1; + case 10: return (( y) + (-z))>>1; + case 11: return ((-y) + (-z))>>1; + case 12: return (( y) + ( x))>>1; + case 13: return ((-y) + ( z))>>1; + case 14: return (( y) + (-x))>>1; + case 15: return ((-y) + (-z))>>1; + } +#else + + hash &= 0xF; + + int8_t u, v; + //u = (hash&8)?y:x; + u = selectBasedOnHashBit( hash, 3, y, x); + +#if 1 + v = hash<4?y:hash==12||hash==14?x:z; +#else + // Verbose version for analysis; generates idenitical code. + if( hash < 4) { // 00 01 02 03 + v = y; + } else { + if( hash==12 || hash==14) { // 0C 0E + v = x; + } else { + v = z; // 04 05 06 07 08 09 0A 0B 0D 0F + } + } +#endif + + if(hash&1) { u = -u; } + if(hash&2) { v = -v; } + + return avg7(u,v); +#endif +} + +static int8_t inline __attribute__((always_inline)) grad8(uint8_t hash, int8_t x, int8_t y) +{ + // since the tests below can be done bit-wise on the bottom + // three bits, there's no need to mask off the higher bits + // hash = hash & 7; + + int8_t u,v; + if( hash & 4) { + u = y; v = x; + } else { + u = x; v = y; + } + + if(hash&1) { u = -u; } + if(hash&2) { v = -v; } + + return avg7(u,v); +} + +static int8_t inline __attribute__((always_inline)) grad8(uint8_t hash, int8_t x) +{ + // since the tests below can be done bit-wise on the bottom + // four bits, there's no need to mask off the higher bits + // hash = hash & 15; + + int8_t u,v; + if(hash & 8) { + u=x; v=x; + } else { + if(hash & 4) { + u=1; v=x; + } else { + u=x; v=1; + } + } + + if(hash&1) { u = -u; } + if(hash&2) { v = -v; } + + return avg7(u,v); +} + + +#ifdef FADE_12 +uint16_t logfade12(uint16_t val) { + return scale16(val,val)>>4; +} + +static int16_t inline __attribute__((always_inline)) lerp15by12( int16_t a, int16_t b, fract16 frac) +{ + //if(1) return (lerp(frac,a,b)); + int16_t result; + if( b > a) { + uint16_t delta = b - a; + uint16_t scaled = scale16(delta,frac<<4); + result = a + scaled; + } else { + uint16_t delta = a - b; + uint16_t scaled = scale16(delta,frac<<4); + result = a - scaled; + } + return result; +} +#endif + +static int8_t inline __attribute__((always_inline)) lerp7by8( int8_t a, int8_t b, fract8 frac) +{ + // int8_t delta = b - a; + // int16_t prod = (uint16_t)delta * (uint16_t)frac; + // int8_t scaled = prod >> 8; + // int8_t result = a + scaled; + // return result; + int8_t result; + if( b > a) { + uint8_t delta = b - a; + uint8_t scaled = scale8( delta, frac); + result = a + scaled; + } else { + uint8_t delta = a - b; + uint8_t scaled = scale8( delta, frac); + result = a - scaled; + } + return result; +} + +int16_t inoise16_raw(uint32_t x, uint32_t y, uint32_t z) +{ + // Find the unit cube containing the point + uint8_t X = (x>>16)&0xFF; + uint8_t Y = (y>>16)&0xFF; + uint8_t Z = (z>>16)&0xFF; + + // Hash cube corner coordinates + uint8_t A = P(X)+Y; + uint8_t AA = P(A)+Z; + uint8_t AB = P(A+1)+Z; + uint8_t B = P(X+1)+Y; + uint8_t BA = P(B) + Z; + uint8_t BB = P(B+1)+Z; + + // Get the relative position of the point in the cube + uint16_t u = x & 0xFFFF; + uint16_t v = y & 0xFFFF; + uint16_t w = z & 0xFFFF; + + // Get a signed version of the above for the grad function + int16_t xx = (u >> 1) & 0x7FFF; + int16_t yy = (v >> 1) & 0x7FFF; + int16_t zz = (w >> 1) & 0x7FFF; + uint16_t N = 0x8000L; + + u = FADE(u); v = FADE(v); w = FADE(w); + + + // skip the log fade adjustment for the moment, otherwise here we would + // adjust fade values for u,v,w + int16_t X1 = LERP(grad16(P(AA), xx, yy, zz), grad16(P(BA), xx - N, yy, zz), u); + int16_t X2 = LERP(grad16(P(AB), xx, yy-N, zz), grad16(P(BB), xx - N, yy - N, zz), u); + int16_t X3 = LERP(grad16(P(AA+1), xx, yy, zz-N), grad16(P(BA+1), xx - N, yy, zz-N), u); + int16_t X4 = LERP(grad16(P(AB+1), xx, yy-N, zz-N), grad16(P(BB+1), xx - N, yy - N, zz - N), u); + + int16_t Y1 = LERP(X1,X2,v); + int16_t Y2 = LERP(X3,X4,v); + + int16_t ans = LERP(Y1,Y2,w); + + return ans; +} + +uint16_t inoise16(uint32_t x, uint32_t y, uint32_t z) { + int32_t ans = inoise16_raw(x,y,z); + ans = ans + 19052L; + uint32_t pan = ans; + // pan = (ans * 220L) >> 7. That's the same as: + // pan = (ans * 440L) >> 8. And this way avoids a 7X four-byte shift-loop on AVR. + // Identical math, except for the highest bit, which we don't care about anyway, + // since we're returning the 'middle' 16 out of a 32-bit value anyway. + pan *= 440L; + return (pan>>8); + + // // return scale16by8(pan,220)<<1; + // return ((inoise16_raw(x,y,z)+19052)*220)>>7; + // return scale16by8(inoise16_raw(x,y,z)+19052,220)<<1; +} + +int16_t inoise16_raw(uint32_t x, uint32_t y) +{ + // Find the unit cube containing the point + uint8_t X = x>>16; + uint8_t Y = y>>16; + + // Hash cube corner coordinates + uint8_t A = P(X)+Y; + uint8_t AA = P(A); + uint8_t AB = P(A+1); + uint8_t B = P(X+1)+Y; + uint8_t BA = P(B); + uint8_t BB = P(B+1); + + // Get the relative position of the point in the cube + uint16_t u = x & 0xFFFF; + uint16_t v = y & 0xFFFF; + + // Get a signed version of the above for the grad function + int16_t xx = (u >> 1) & 0x7FFF; + int16_t yy = (v >> 1) & 0x7FFF; + uint16_t N = 0x8000L; + + u = FADE(u); v = FADE(v); + + int16_t X1 = LERP(grad16(P(AA), xx, yy), grad16(P(BA), xx - N, yy), u); + int16_t X2 = LERP(grad16(P(AB), xx, yy-N), grad16(P(BB), xx - N, yy - N), u); + + int16_t ans = LERP(X1,X2,v); + + return ans; +} + +uint16_t inoise16(uint32_t x, uint32_t y) { + int32_t ans = inoise16_raw(x,y); + ans = ans + 17308L; + uint32_t pan = ans; + // pan = (ans * 242L) >> 7. That's the same as: + // pan = (ans * 484L) >> 8. And this way avoids a 7X four-byte shift-loop on AVR. + // Identical math, except for the highest bit, which we don't care about anyway, + // since we're returning the 'middle' 16 out of a 32-bit value anyway. + pan *= 484L; + return (pan>>8); + + // return (uint32_t)(((int32_t)inoise16_raw(x,y)+(uint32_t)17308)*242)>>7; + // return scale16by8(inoise16_raw(x,y)+17308,242)<<1; +} + +int16_t inoise16_raw(uint32_t x) +{ + // Find the unit cube containing the point + uint8_t X = x>>16; + + // Hash cube corner coordinates + uint8_t A = P(X); + uint8_t AA = P(A); + uint8_t B = P(X+1); + uint8_t BA = P(B); + + // Get the relative position of the point in the cube + uint16_t u = x & 0xFFFF; + + // Get a signed version of the above for the grad function + int16_t xx = (u >> 1) & 0x7FFF; + uint16_t N = 0x8000L; + + u = FADE(u); + + int16_t ans = LERP(grad16(P(AA), xx), grad16(P(BA), xx - N), u); + + return ans; +} + +uint16_t inoise16(uint32_t x) { + return ((uint32_t)((int32_t)inoise16_raw(x) + 17308L)) << 1; +} + +int8_t inoise8_raw(uint16_t x, uint16_t y, uint16_t z) +{ + // Find the unit cube containing the point + uint8_t X = x>>8; + uint8_t Y = y>>8; + uint8_t Z = z>>8; + + // Hash cube corner coordinates + uint8_t A = P(X)+Y; + uint8_t AA = P(A)+Z; + uint8_t AB = P(A+1)+Z; + uint8_t B = P(X+1)+Y; + uint8_t BA = P(B) + Z; + uint8_t BB = P(B+1)+Z; + + // Get the relative position of the point in the cube + uint8_t u = x; + uint8_t v = y; + uint8_t w = z; + + // Get a signed version of the above for the grad function + int8_t xx = ((uint8_t)(x)>>1) & 0x7F; + int8_t yy = ((uint8_t)(y)>>1) & 0x7F; + int8_t zz = ((uint8_t)(z)>>1) & 0x7F; + uint8_t N = 0x80; + + // u = FADE(u); v = FADE(v); w = FADE(w); + u = scale8_LEAVING_R1_DIRTY(u,u); v = scale8_LEAVING_R1_DIRTY(v,v); w = scale8(w,w); + + int8_t X1 = lerp7by8(grad8(P(AA), xx, yy, zz), grad8(P(BA), xx - N, yy, zz), u); + int8_t X2 = lerp7by8(grad8(P(AB), xx, yy-N, zz), grad8(P(BB), xx - N, yy - N, zz), u); + int8_t X3 = lerp7by8(grad8(P(AA+1), xx, yy, zz-N), grad8(P(BA+1), xx - N, yy, zz-N), u); + int8_t X4 = lerp7by8(grad8(P(AB+1), xx, yy-N, zz-N), grad8(P(BB+1), xx - N, yy - N, zz - N), u); + + int8_t Y1 = lerp7by8(X1,X2,v); + int8_t Y2 = lerp7by8(X3,X4,v); + + int8_t ans = lerp7by8(Y1,Y2,w); + + return ans; +} + +uint8_t inoise8(uint16_t x, uint16_t y, uint16_t z) { + return scale8(76+(inoise8_raw(x,y,z)),215)<<1; +} + +int8_t inoise8_raw(uint16_t x, uint16_t y) +{ + // Find the unit cube containing the point + uint8_t X = x>>8; + uint8_t Y = y>>8; + + // Hash cube corner coordinates + uint8_t A = P(X)+Y; + uint8_t AA = P(A); + uint8_t AB = P(A+1); + uint8_t B = P(X+1)+Y; + uint8_t BA = P(B); + uint8_t BB = P(B+1); + + // Get the relative position of the point in the cube + uint8_t u = x; + uint8_t v = y; + + // Get a signed version of the above for the grad function + int8_t xx = ((uint8_t)(x)>>1) & 0x7F; + int8_t yy = ((uint8_t)(y)>>1) & 0x7F; + uint8_t N = 0x80; + + // u = FADE(u); v = FADE(v); w = FADE(w); + u = scale8_LEAVING_R1_DIRTY(u,u); v = scale8(v,v); + + int8_t X1 = lerp7by8(grad8(P(AA), xx, yy), grad8(P(BA), xx - N, yy), u); + int8_t X2 = lerp7by8(grad8(P(AB), xx, yy-N), grad8(P(BB), xx - N, yy - N), u); + + int8_t ans = lerp7by8(X1,X2,v); + + return ans; + // return scale8((70+(ans)),234)<<1; +} + +uint8_t inoise8(uint16_t x, uint16_t y) { + return scale8(69+inoise8_raw(x,y),237)<<1; +} + +int8_t inoise8_raw(uint16_t x) +{ + // Find the unit cube containing the point + uint8_t X = x>>8; + + // Hash cube corner coordinates + uint8_t A = P(X); + uint8_t AA = P(A); + uint8_t B = P(X+1); + uint8_t BA = P(B); + + // Get the relative position of the point in the cube + uint8_t u = x; + + // Get a signed version of the above for the grad function + int8_t xx = ((uint8_t)(x)>>1) & 0x7F; + uint8_t N = 0x80; + + u = scale8(u,u); + + int8_t ans = lerp7by8(grad8(P(AA), xx), grad8(P(BA), xx - N), u); + + return ans; + // return scale8((70+(ans)),234)<<1; +} + +uint8_t inoise8(uint16_t x) { + return scale8(69+inoise8_raw(x), 255)<<1; +} + +// struct q44 { +// uint8_t i:4; +// uint8_t f:4; +// q44(uint8_t _i, uint8_t _f) {i=_i; f=_f; } +// }; + +// uint32_t mul44(uint32_t v, q44 mulby44) { +// return (v *mulby44.i) + ((v * mulby44.f) >> 4); +// } +// +// uint16_t mul44_16(uint16_t v, q44 mulby44) { +// return (v *mulby44.i) + ((v * mulby44.f) >> 4); +// } + +void fill_raw_noise8(uint8_t *pData, uint8_t num_points, uint8_t octaves, uint16_t x, int scale, uint16_t time) { + uint32_t _xx = x; + uint32_t scx = scale; + for(int o = 0; o < octaves; o++) { + for(int i = 0,xx=_xx; i < num_points; i++, xx+=scx) { + pData[i] = qadd8(pData[i],inoise8(xx,time)>>o); + } + + _xx <<= 1; + scx <<= 1; + } +} + +void fill_raw_noise16into8(uint8_t *pData, uint8_t num_points, uint8_t octaves, uint32_t x, int scale, uint32_t time) { + uint32_t _xx = x; + uint32_t scx = scale; + for(int o = 0; o < octaves; o++) { + for(int i = 0,xx=_xx; i < num_points; i++, xx+=scx) { + uint32_t accum = (inoise16(xx,time))>>o; + accum += (pData[i]<<8); + if(accum > 65535) { accum = 65535; } + pData[i] = accum>>8; + } + + _xx <<= 1; + scx <<= 1; + } +} + +void fill_raw_2dnoise8(uint8_t *pData, int width, int height, uint8_t octaves, q44 freq44, fract8 amplitude, int skip, uint16_t x, int scalex, uint16_t y, int scaley, uint16_t time) { + if(octaves > 1) { + fill_raw_2dnoise8(pData, width, height, octaves-1, freq44, amplitude, skip+1, x*freq44, freq44 * scalex, y*freq44, freq44 * scaley, time); + } else { + // amplitude is always 255 on the lowest level + amplitude=255; + } + + scalex *= skip; + scaley *= skip; + + fract8 invamp = 255-amplitude; + uint16_t xx = x; + for(int i = 0; i < height; i++, y+=scaley) { + uint8_t *pRow = pData + (i*width); + xx = x; + for(int j = 0; j < width; j++, xx+=scalex) { + uint8_t noise_base = inoise8(xx,y,time); + noise_base = (0x80 & noise_base) ? (noise_base - 127) : (127 - noise_base); + noise_base = scale8(noise_base<<1,amplitude); + if(skip == 1) { + pRow[j] = scale8(pRow[j],invamp) + noise_base; + } else { + for(int ii = i; ii<(i+skip) && ii<height; ii++) { + uint8_t *pRow = pData + (ii*width); + for(int jj=j; jj<(j+skip) && jj<width; jj++) { + pRow[jj] = scale8(pRow[jj],invamp) + noise_base; + } + } + } + } + } +} + +void fill_raw_2dnoise8(uint8_t *pData, int width, int height, uint8_t octaves, uint16_t x, int scalex, uint16_t y, int scaley, uint16_t time) { + fill_raw_2dnoise8(pData, width, height, octaves, q44(2,0), 128, 1, x, scalex, y, scaley, time); +} + +void fill_raw_2dnoise16(uint16_t *pData, int width, int height, uint8_t octaves, q88 freq88, fract16 amplitude, int skip, uint32_t x, int scalex, uint32_t y, int scaley, uint32_t time) { + if(octaves > 1) { + fill_raw_2dnoise16(pData, width, height, octaves-1, freq88, amplitude, skip, x *freq88 , scalex *freq88, y * freq88, scaley * freq88, time); + } else { + // amplitude is always 255 on the lowest level + amplitude=65535; + } + + scalex *= skip; + scaley *= skip; + fract16 invamp = 65535-amplitude; + for(int i = 0; i < height; i+=skip, y+=scaley) { + uint16_t *pRow = pData + (i*width); + for(int j = 0,xx=x; j < width; j+=skip, xx+=scalex) { + uint16_t noise_base = inoise16(xx,y,time); + noise_base = (0x8000 & noise_base) ? noise_base - (32767) : 32767 - noise_base; + noise_base = scale16(noise_base<<1, amplitude); + if(skip==1) { + pRow[j] = scale16(pRow[j],invamp) + noise_base; + } else { + for(int ii = i; ii<(i+skip) && ii<height; ii++) { + uint16_t *pRow = pData + (ii*width); + for(int jj=j; jj<(j+skip) && jj<width; jj++) { + pRow[jj] = scale16(pRow[jj],invamp) + noise_base; + } + } + } + } + } +} + +int32_t nmin=11111110; +int32_t nmax=0; + +void fill_raw_2dnoise16into8(uint8_t *pData, int width, int height, uint8_t octaves, q44 freq44, fract8 amplitude, int skip, uint32_t x, int scalex, uint32_t y, int scaley, uint32_t time) { + if(octaves > 1) { + fill_raw_2dnoise16into8(pData, width, height, octaves-1, freq44, amplitude, skip+1, x*freq44, scalex *freq44, y*freq44, scaley * freq44, time); + } else { + // amplitude is always 255 on the lowest level + amplitude=255; + } + + scalex *= skip; + scaley *= skip; + uint32_t xx; + fract8 invamp = 255-amplitude; + for(int i = 0; i < height; i+=skip, y+=scaley) { + uint8_t *pRow = pData + (i*width); + xx = x; + for(int j = 0; j < width; j+=skip, xx+=scalex) { + uint16_t noise_base = inoise16(xx,y,time); + noise_base = (0x8000 & noise_base) ? noise_base - (32767) : 32767 - noise_base; + noise_base = scale8(noise_base>>7,amplitude); + if(skip==1) { + pRow[j] = qadd8(scale8(pRow[j],invamp),noise_base); + } else { + for(int ii = i; ii<(i+skip) && ii<height; ii++) { + uint8_t *pRow = pData + (ii*width); + for(int jj=j; jj<(j+skip) && jj<width; jj++) { + pRow[jj] = scale8(pRow[jj],invamp) + noise_base; + } + } + } + } + } +} + +void fill_raw_2dnoise16into8(uint8_t *pData, int width, int height, uint8_t octaves, uint32_t x, int scalex, uint32_t y, int scaley, uint32_t time) { + fill_raw_2dnoise16into8(pData, width, height, octaves, q44(2,0), 171, 1, x, scalex, y, scaley, time); +} + +void fill_noise8(CRGB *leds, int num_leds, + uint8_t octaves, uint16_t x, int scale, + uint8_t hue_octaves, uint16_t hue_x, int hue_scale, + uint16_t time) { + uint8_t V[num_leds]; + uint8_t H[num_leds]; + + memset(V,0,num_leds); + memset(H,0,num_leds); + + fill_raw_noise8(V,num_leds,octaves,x,scale,time); + fill_raw_noise8(H,num_leds,hue_octaves,hue_x,hue_scale,time); + + for(int i = 0; i < num_leds; i++) { + leds[i] = CHSV(H[i],255,V[i]); + } +} + +void fill_noise16(CRGB *leds, int num_leds, + uint8_t octaves, uint16_t x, int scale, + uint8_t hue_octaves, uint16_t hue_x, int hue_scale, + uint16_t time, uint8_t hue_shift) { + uint8_t V[num_leds]; + uint8_t H[num_leds]; + + memset(V,0,num_leds); + memset(H,0,num_leds); + + fill_raw_noise16into8(V,num_leds,octaves,x,scale,time); + fill_raw_noise8(H,num_leds,hue_octaves,hue_x,hue_scale,time); + + for(int i = 0; i < num_leds; i++) { + leds[i] = CHSV(H[i] + hue_shift,255,V[i]); + } +} + +void fill_2dnoise8(CRGB *leds, int width, int height, bool serpentine, + uint8_t octaves, uint16_t x, int xscale, uint16_t y, int yscale, uint16_t time, + uint8_t hue_octaves, uint16_t hue_x, int hue_xscale, uint16_t hue_y, uint16_t hue_yscale,uint16_t hue_time,bool blend) { + uint8_t V[height][width]; + uint8_t H[height][width]; + + memset(V,0,height*width); + memset(H,0,height*width); + + fill_raw_2dnoise8((uint8_t*)V,width,height,octaves,x,xscale,y,yscale,time); + fill_raw_2dnoise8((uint8_t*)H,width,height,hue_octaves,hue_x,hue_xscale,hue_y,hue_yscale,hue_time); + + int w1 = width-1; + int h1 = height-1; + for(int i = 0; i < height; i++) { + int wb = i*width; + for(int j = 0; j < width; j++) { + CRGB led(CHSV(H[h1-i][w1-j],255,V[i][j])); + + int pos = j; + if(serpentine && (i & 0x1)) { + pos = w1-j; + } + + if(blend) { + leds[wb+pos] >>= 1; leds[wb+pos] += (led>>=1); + } else { + leds[wb+pos] = led; + } + } + } +} + +void fill_2dnoise16(CRGB *leds, int width, int height, bool serpentine, + uint8_t octaves, uint32_t x, int xscale, uint32_t y, int yscale, uint32_t time, + uint8_t hue_octaves, uint16_t hue_x, int hue_xscale, uint16_t hue_y, uint16_t hue_yscale,uint16_t hue_time, bool blend, uint16_t hue_shift) { + uint8_t V[height][width]; + uint8_t H[height][width]; + + memset(V,0,height*width); + memset(H,0,height*width); + + fill_raw_2dnoise16into8((uint8_t*)V,width,height,octaves,q44(2,0),171,1,x,xscale,y,yscale,time); + // fill_raw_2dnoise16into8((uint8_t*)V,width,height,octaves,x,xscale,y,yscale,time); + // fill_raw_2dnoise8((uint8_t*)V,width,height,hue_octaves,x,xscale,y,yscale,time); + fill_raw_2dnoise8((uint8_t*)H,width,height,hue_octaves,hue_x,hue_xscale,hue_y,hue_yscale,hue_time); + + + int w1 = width-1; + int h1 = height-1; + hue_shift >>= 8; + + for(int i = 0; i < height; i++) { + int wb = i*width; + for(int j = 0; j < width; j++) { + CRGB led(CHSV(hue_shift + (H[h1-i][w1-j]),196,V[i][j])); + + int pos = j; + if(serpentine && (i & 0x1)) { + pos = w1-j; + } + + if(blend) { + leds[wb+pos] >>= 1; leds[wb+pos] += (led>>=1); + } else { + leds[wb+pos] = led; + } + } + } +} + +FASTLED_NAMESPACE_END |