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#ifndef __FASTPIN_ARM_STM32_H
#define __FASTPIN_ARM_STM32_H
FASTLED_NAMESPACE_BEGIN
#if defined(FASTLED_FORCE_SOFTWARE_PINS)
#warning "Software pin support forced, pin access will be sloightly slower."
#define NO_HARDWARE_PIN_SUPPORT
#undef HAS_HARDWARE_PIN_SUPPORT
#else
/// Template definition for STM32 style ARM pins, providing direct access to the various GPIO registers. Note that this
/// uses the full port GPIO registers. In theory, in some way, bit-band register access -should- be faster, however I have found
/// that something about the way gcc does register allocation results in the bit-band code being slower. It will need more fine tuning.
/// The registers are data output, set output, clear output, toggle output, input, and direction
template<uint8_t PIN, uint8_t _BIT, uint32_t _MASK, typename _GPIO> class _ARMPIN {
public:
typedef volatile uint32_t * port_ptr_t;
typedef uint32_t port_t;
#if 0
inline static void setOutput() {
if(_BIT<8) {
_CRL::r() = (_CRL::r() & (0xF << (_BIT*4)) | (0x1 << (_BIT*4));
} else {
_CRH::r() = (_CRH::r() & (0xF << ((_BIT-8)*4))) | (0x1 << ((_BIT-8)*4));
}
}
inline static void setInput() { /* TODO */ } // TODO: preform MUX config { _PDDR::r() &= ~_MASK; }
#endif
inline static void setOutput() { pinMode(PIN, OUTPUT); } // TODO: perform MUX config { _PDDR::r() |= _MASK; }
inline static void setInput() { pinMode(PIN, INPUT); } // TODO: preform MUX config { _PDDR::r() &= ~_MASK; }
inline static void hi() __attribute__ ((always_inline)) { _GPIO::r()->BSRR = _MASK; }
inline static void lo() __attribute__ ((always_inline)) { _GPIO::r()->BRR = _MASK; }
// inline static void lo() __attribute__ ((always_inline)) { _GPIO::r()->BSRR = (_MASK<<16); }
inline static void set(register port_t val) __attribute__ ((always_inline)) { _GPIO::r()->ODR = val; }
inline static void strobe() __attribute__ ((always_inline)) { toggle(); toggle(); }
inline static void toggle() __attribute__ ((always_inline)) { if(_GPIO::r()->ODR & _MASK) { lo(); } else { hi(); } }
inline static void hi(register port_ptr_t port) __attribute__ ((always_inline)) { hi(); }
inline static void lo(register port_ptr_t port) __attribute__ ((always_inline)) { lo(); }
inline static void fastset(register port_ptr_t port, register port_t val) __attribute__ ((always_inline)) { *port = val; }
inline static port_t hival() __attribute__ ((always_inline)) { return _GPIO::r()->ODR | _MASK; }
inline static port_t loval() __attribute__ ((always_inline)) { return _GPIO::r()->ODR & ~_MASK; }
inline static port_ptr_t port() __attribute__ ((always_inline)) { return &_GPIO::r()->ODR; }
inline static port_ptr_t sport() __attribute__ ((always_inline)) { return &_GPIO::r()->BSRR; }
inline static port_ptr_t cport() __attribute__ ((always_inline)) { return &_GPIO::r()->BRR; }
inline static port_t mask() __attribute__ ((always_inline)) { return _MASK; }
};
#define _R(T) struct __gen_struct_ ## T
#define _RD32(T) struct __gen_struct_ ## T { static __attribute__((always_inline)) inline volatile GPIO_TypeDef * r() { return T; } };
#define _IO32(L) _RD32(GPIO ## L)
#define _DEFPIN_ARM(PIN, BIT, L) template<> class FastPin<PIN> : public _ARMPIN<PIN, BIT, 1 << BIT, _R(GPIO ## L)> {};
// Actual pin definitions
#if defined(SPARK)
_IO32(A); _IO32(B); _IO32(C); _IO32(D); _IO32(E); _IO32(F); _IO32(G);
#define MAX_PIN 19
_DEFPIN_ARM(0, 7, B);
_DEFPIN_ARM(1, 6, B);
_DEFPIN_ARM(2, 5, B);
_DEFPIN_ARM(3, 4, B);
_DEFPIN_ARM(4, 3, B);
_DEFPIN_ARM(5, 15, A);
_DEFPIN_ARM(6, 14, A);
_DEFPIN_ARM(7, 13, A);
_DEFPIN_ARM(8, 8, A);
_DEFPIN_ARM(9, 9, A);
_DEFPIN_ARM(10, 0, A);
_DEFPIN_ARM(11, 1, A);
_DEFPIN_ARM(12, 4, A);
_DEFPIN_ARM(13, 5, A);
_DEFPIN_ARM(14, 6, A);
_DEFPIN_ARM(15, 7, A);
_DEFPIN_ARM(16, 0, B);
_DEFPIN_ARM(17, 1, B);
_DEFPIN_ARM(18, 3, A);
_DEFPIN_ARM(19, 2, A);
#define SPI_DATA 15
#define SPI_CLOCK 13
#define HAS_HARDWARE_PIN_SUPPORT
#endif
#endif // FASTLED_FORCE_SOFTWARE_PINS
FASTLED_NAMESPACE_END
#endif // __INC_FASTPIN_ARM_STM32
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