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authorAlexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com>2022-10-26 19:29:34 +0300
committerAlexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com>2022-10-26 19:29:34 +0300
commite7385cb8654f8a5f267f3ade8d068beaff95199f (patch)
treefdff2fdeab1859e0e8748e335b5e288679e63fa0
parent746598c4162f8824ce0614abf99a25ef3b9ece78 (diff)
parent3f731d2e95598d4cb9dcf079e35ed76938f8e3f1 (diff)
Merge branch 'master' of github.com:ClusterM/NesTiler
-rw-r--r--Examples/README.md2
-rw-r--r--README.md5
2 files changed, 5 insertions, 2 deletions
diff --git a/Examples/README.md b/Examples/README.md
index 83f8770..4c02cbd 100644
--- a/Examples/README.md
+++ b/Examples/README.md
@@ -35,7 +35,7 @@ This example uses single image splitted into four horizontally. Each part uses i
Full screen animation. Two images splitted into two parts horizontally. MMC3 IRQs and bankswitching used to switch pattern tables on the respective lines.
## sprites8x8
-Simple 8x8 sprites example.
+Simple 8x8 sprites example. Also, this example shows how sprites with different colors combined into single palette.
## sprites8x16
Simple 8x16 sprites example.
diff --git a/README.md b/README.md
index 79d9368..572a113 100644
--- a/README.md
+++ b/README.md
@@ -1,2 +1,5 @@
# NesTiler
-Tool for converting pictures into NES format: generating pattern tables, palettes, name tables
+Tool for converting pictures into NES format: pattern tables, nametables, attribute tables and palettes.
+
+# What does it do
+When developing applications and games for NES, to display images, you need to split each image into tiles, combine tiles into nametables, select colors so that they do not go beyond the limits of the NES, and then convert all this into a format understandable for the NES. This tool at least partly helps to automate this process.