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authorAlexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com>2022-10-27 10:09:40 +0300
committerGitHub <noreply@github.com>2022-10-27 10:09:40 +0300
commitf81d16bc4476587a9c33df7ad65c812c46a70d51 (patch)
tree839ab27281cb94e964cbf0f8915211280bdf15d8
parent08747248b0fdaa13fbb9ffbc07d9eaa61f7928f0 (diff)
Update README.md
-rw-r--r--Examples/README.md2
1 files changed, 1 insertions, 1 deletions
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@@ -27,7 +27,7 @@ Same as **nrom_split** but with сomplicated image that doesn't fit NES colors l
## mmc3_split4
-This example uses single image splitted into four horizontally. Each part uses it's own pattern table, <256 tiles each. MMC3 IRQs and bankswitching used to switch pattern tables on the respective lines, so it's possible to remove 256 tiles limitation at all.
+This example uses single image splitted into four horizontally. Each part uses it's own pattern table, <256 tiles each. MMC3 IRQs and bankswitching used to switch pattern tables on the respective lines, so it's possible to remove 256 tiles limitation at all. This example contains tricky code to avoid visual artefacts.
![Image](../TestImages/Images/myatej.gif)