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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace com.clusterrr.Famicom.NesTiler
{
class ColorsFinder
{
private readonly Dictionary<byte, Color> colors;
private readonly Dictionary<Color, byte> cache = new();
public ColorsFinder(Dictionary<byte, Color> colors)
{
this.colors = colors;
}
public byte FindSimilarColor(Color color)
{
if (cache.ContainsKey(color))
return cache[color];
byte result = byte.MaxValue;
double minDelta = double.MaxValue;
Color c = Color.Transparent;
foreach (var index in colors.Keys)
{
var delta = color.GetDelta(colors[index]);
if (delta < minDelta)
{
minDelta = delta;
result = index;
c = colors[index];
}
}
if (result == byte.MaxValue)
throw new KeyNotFoundException($"Invalid color: {color}.");
if (cache != null)
cache[color] = result;
return result;
}
public Color FindSimilarColor(IEnumerable<Color> colors, Color color)
{
Color result = Color.Black;
double minDelta = double.MaxValue;
foreach (var c in colors)
{
var delta = color.GetDelta(c);
if (delta < minDelta)
{
minDelta = delta;
result = c;
}
}
return result;
}
}
}
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