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NesTiler.csproj « NesTiler - github.com/ClusterM/NesTiler.git - Unnamed repository; edit this file 'description' to name the repository.
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<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>net6.0</TargetFramework>
    <RootNamespace>com.clusterrr.Famicom.NesTiler</RootNamespace>
    <AssemblyName>nestiler</AssemblyName>
    <PublishSingleFile>true</PublishSingleFile>
    <IncludeAllContentForSelfExtract>true</IncludeAllContentForSelfExtract>
    <PublishReadyToRun>true</PublishReadyToRun>
    <PackageLicenseFile>LICENSE</PackageLicenseFile>
    <PackageReadmeFile>README.md</PackageReadmeFile>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
    <DebugType>full</DebugType>
    <WarningLevel>7</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
    <DebugType>none</DebugType>
    <DebugSymbols>false</DebugSymbols>
    <WarningLevel>7</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <None Remove=".git" />
  </ItemGroup>
  <ItemGroup>
    <PackageReference Include="ColorMinePortable" Version="2.0.1" />
    <PackageReference Include="SkiaSharp" Version="2.88.3" />
    <PackageReference Include="SkiaSharp.NativeAssets.Linux.NoDependencies" Version="2.88.3" />
    <PackageReference Include="System.IO.Hashing" Version="6.0.2" />
  </ItemGroup>
  <ItemGroup>
    <Compile Update="Properties\Resources.Designer.cs">
      <DesignTime>True</DesignTime>
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Update="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
    </EmbeddedResource>
  </ItemGroup>
  <ItemGroup>
    <None Update="nestiler-colors.json">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <ExcludeFromSingleFile>true</ExcludeFromSingleFile>
    </None>
    <None Include="..\LICENSE">
      <Pack>True</Pack>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <ExcludeFromSingleFile>true</ExcludeFromSingleFile>
    </None>
    <None Include="..\README.md">
      <Pack>True</Pack>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <ExcludeFromSingleFile>true</ExcludeFromSingleFile>
    </None>
  </ItemGroup>
  <PropertyGroup>
    <DebugType>embedded</DebugType>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
    <FileVersion>1.0.0.0</FileVersion>
    <Version>1.0.0</Version>
    <RepositoryUrl>https://github.com/ClusterM/nestiler</RepositoryUrl>
    <Description>Tool for converting pictures into NES format: generating pattern tables, palettes, name tables</Description>
    <Company>Alexey "Cluster" Avdyukhin</Company>
    <Authors>Alexey "Cluster" Avdyukhin</Authors>
    <PackageLicenseFile>LICENSE</PackageLicenseFile>
    <Product>NesTiler</Product>
    <Nullable>enable</Nullable>
  </PropertyGroup>
  <Target Name="PreBuild" BeforeTargets="PreBuildEvent">
    <Exec Command="make commit buildtime&#xD;&#xA;" />
  </Target>
</Project>