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NESASM=nesasm
EMU=fceux64
TILER=nestiler
SOURCE=main.asm
EXECUTABLE=sprites8x16.nes
IMAGE?=../../TestImages/Images/sprites2.png
PATTERN_0_BIN=pattern_0.bin
PALETTE_0_BIN=palette_0.bin
build: $(EXECUTABLE)
all: $(EXECUTABLE)
clean:
rm -f *.nes *.lst *.nl *.bin *.csv
run: $(EXECUTABLE)
$(EMU) $(EXECUTABLE)
$(EXECUTABLE): $(SOURCE) \
$(PATTERN_0_BIN) $(PATTERN_1_BIN) \
$(NAME_TABLE_0_BIN) $(NAME_TABLE_1_BIN) \
$(ATTR_TABLE_0_BIN) $(ATTR_TABLE_1_BIN) \
$(PALETTE_0_BIN) $(PALETTE_1_BIN)
rm -f $(EXECUTABLE)
$(NESASM) $(SOURCE) -o $(EXECUTABLE) --symbols=$(notdir $(EXECUTABLE)) -iWss
$(PATTERN_0_BIN) \
$(NAME_TABLE_0_BIN) \
$(ATTR_TABLE_0_BIN) \
$(PALETTE_0_BIN) $(PALETTE_1_BIN) \
$(PALETTE_2_BIN) $(PALETTE_3_BIN): $(IMAGE)
$(TILER) --mode sprites8x16 --enable-palettes 0 \
--in-0 $(IMAGE) \
--out-pattern-table-0 $(PATTERN_0_BIN) \
--out-palette-0 $(PALETTE_0_BIN) \
--out-tiles-csv sprites.csv --bg-color \#000000
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