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author | Alexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com> | 2022-12-13 23:41:35 +0300 |
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committer | GitHub <noreply@github.com> | 2022-12-13 23:41:35 +0300 |
commit | 89d93dd786a26145d0bd35a3286e7832cc2a0b66 (patch) | |
tree | f3afb304ef8395e027f19b51c1e237b0ff62be7a | |
parent | 16bc9800e3650de4aa9a6c74d9c322a6c83db867 (diff) |
Update README.md
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -81,7 +81,7 @@ Possible options: * **OUTPUT_UNIF** - use as `OUTPUT_UNIF=output.unf` - output .unf file for **unif** target * **OUTPUT_BIN** - use as `OUTPUT_BIN=output.bin` - output .bin file for **bin** target * **CONFIGS_DIR** - use as `CONFIGS_DIR=configs` - directory with game list files, default is "configs" -* **MINDKIDS** - use as `MINDKIDS=1` - use MINDKIDS mapper (mapper 268, submapper 1) instead of COOLBOY (mapper 268, submapper 0), e.g. use registers as $5xxx instead of $6xxx, default is `MINDKIDS=0` +* **SUBMAPPER** - use as `SUBMAPPER=1` - specify submapper (chip/board version) to use, possible values: 0, 1, 2, 3, 4, 5, default is `SUBMAPPER=0` * **ENABLE_SAVES** - use as `ENABLE_SAVES=1` - use self-writable flash memory to store game saves and remember last selected game if supported, default is `ENABLE_SAVES=0`, see ["about flash saving system" section](README.md#about-flash-saving-system) * **ENABLE_LAST_GAME_SAVING** - use as `ENABLE_LAST_GAME_SAVING=1` - remember last played game, works only with `ENABLE_SAVES=1` and self-writable flash memory, default is `ENABLE_LAST_GAME_SAVING=1` * **NOSORT** - use as `NOSORT=1` - disable automatic alphabetically game sorting, default is `NOSORT=0` |