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authorAlexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com>2022-12-13 23:41:35 +0300
committerGitHub <noreply@github.com>2022-12-13 23:41:35 +0300
commit89d93dd786a26145d0bd35a3286e7832cc2a0b66 (patch)
treef3afb304ef8395e027f19b51c1e237b0ff62be7a
parent16bc9800e3650de4aa9a6c74d9c322a6c83db867 (diff)
Update README.md
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index f631286..f3b1f04 100644
--- a/README.md
+++ b/README.md
@@ -81,7 +81,7 @@ Possible options:
* **OUTPUT_UNIF** - use as `OUTPUT_UNIF=output.unf` - output .unf file for **unif** target
* **OUTPUT_BIN** - use as `OUTPUT_BIN=output.bin` - output .bin file for **bin** target
* **CONFIGS_DIR** - use as `CONFIGS_DIR=configs` - directory with game list files, default is "configs"
-* **MINDKIDS** - use as `MINDKIDS=1` - use MINDKIDS mapper (mapper 268, submapper 1) instead of COOLBOY (mapper 268, submapper 0), e.g. use registers as $5xxx instead of $6xxx, default is `MINDKIDS=0`
+* **SUBMAPPER** - use as `SUBMAPPER=1` - specify submapper (chip/board version) to use, possible values: 0, 1, 2, 3, 4, 5, default is `SUBMAPPER=0`
* **ENABLE_SAVES** - use as `ENABLE_SAVES=1` - use self-writable flash memory to store game saves and remember last selected game if supported, default is `ENABLE_SAVES=0`, see ["about flash saving system" section](README.md#about-flash-saving-system)
* **ENABLE_LAST_GAME_SAVING** - use as `ENABLE_LAST_GAME_SAVING=1` - remember last played game, works only with `ENABLE_SAVES=1` and self-writable flash memory, default is `ENABLE_LAST_GAME_SAVING=1`
* **NOSORT** - use as `NOSORT=1` - disable automatic alphabetically game sorting, default is `NOSORT=0`