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authorAlexey 'Cluster' Avdyukhin <ClusterM@users.noreply.github.com>2020-12-01 17:27:53 +0300
committerGitHub <noreply@github.com>2020-12-01 17:27:53 +0300
commitebea43fcfafc11b58e35c35580fa02ff97551a26 (patch)
tree559aa396a6c5cdf41dfe33a606e27c7d6c3fb45b
parent9107290f25f7817d44632d8204001894c7ca7153 (diff)
parent4ba82f5707d0aaedb0430e7f867c6c7893bc6512 (diff)
Merge pull request #2 from lolmaus/patch-1
Readme: English language fixes
-rw-r--r--README.md25
1 files changed, 11 insertions, 14 deletions
diff --git a/README.md b/README.md
index 443c389..ed66026 100644
--- a/README.md
+++ b/README.md
@@ -3,23 +3,20 @@
## Overview
-This is simple dumper/writer for Famicom cartridges and Famicom Disc System cards. This version is much faster compared to
-the [old one](https://github.com/ClusterM/famicom-dumper). It's using very accurate M2 cycle simulation and usinc FSMC
-(Flexible Static Memory Controller) to access PRG and CHR memory. FSMC is precisely synchronized with the M2 clock signal
-using CPLD chip. Also new version uses fast on-chip USB controller instead of slow FT232 USB-UART converter.
-
+This is a simple dumper/writer for Famicom cartridges and Famicom Disc System cards. This version is much faster compared to the [old one](https://github.com/ClusterM/famicom-dumper). It's using a very accurate M2 cycle simulation and FSMC (Flexible Static Memory Controller) to access PRG and CHR memory. FSMC is precisely synchronized with the M2 clock signal using a CPLD chip. The new version is also using a fast on-chip USB controller instead of a slow FT232 USB-UART converter.
![Dumper](photos/dumper.jpg)
You can use it to:
-* Dump cartridges, so you can play copy of your cartridge on emulator
-* Read/write battery backed saves, so you can continue your saved game on emulator/console
-* Write special cartridges like [COOLGIRL](https://github.com/ClusterM/coolgirl-famicom-multicard)
-* Rewrite ultracheap chinese COOLBOY cartridges. Soldering is required for old versions but it's very simple. New versions can be rewritten without soldering
-* Test your cartridges
-* Read and frite Famicom Disk System cards using FDS drive with RAM adapter
-* Some reverse engineering
-* Anything else that requires Famicom bus simulation
+
+* Dump cartridges, so you can play copy of your cartridge on emulator.
+* Read/write battery backed saves, so that you can continue your saved game on emulator/console.
+* Write special cartridges like [COOLGIRL](https://github.com/ClusterM/coolgirl-famicom-multicard).
+* Rewrite ultracheap chinese COOLBOY cartridges. Soldering is required to work with old versions but it's very simple. New versions can be rewritten without soldering.
+* Test your cartridges.
+* Read and frite Famicom Disk System cards using FDS drive with the RAM adapter.
+* Some reverse engineering.
+* Anything else that requires Famicom bus simulation.
## Schematic:
@@ -33,7 +30,7 @@ Bill of Materials:
## Firmware
-You need to write two firmwares: to the STM32 chip using ST-Link programmer and the EPM1270 CPLD chip using USB Blaster programmer.
+You need to write firmware to two cips: the STM32 chip using ST-Link programmer and the EPM1270 CPLD chip using USB Blaster programmer.
## Software