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debug.h
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Author
2021-07-20
Added a breakpoint on execution of specific ROM Address feature to debugger.
mjbudd77
2021-07-01
Added debugger breakpoint on unlogged code/data feature request #379. Moved b...
mjbudd77
2020-09-14
Added initial framework for symbolic debug feature in Qt port.
Matthew Budd
2020-01-12
forgot to remove debug code
g0me3
2020-01-12
fixed #90 (debug breakpoint missing if conditions used)
g0me3
2019-11-08
Palette mirror fix (#81)
Brad Smith
2018-11-07
fix the way memview reads mirrored palette regs. Should fix bug 833 on SF but...
zeromus
2018-04-09
migration tidying (build master from trunk)
zeromus
2013-03-15
create new subversion repo structure (trunk, tags, branches)
punkrockguy318
2013-02-24
* CDLogger: code cleanup
ansstuff
2012-09-30
trace/logger fine tuning
CaH4e3
2012-09-22
* Tracer: added "Log current Frame number" option
ansstuff
2012-08-05
* Debugger: window layout cleanup; stack shows 128 values max
ansstuff
2010-04-09
Added conditional debugging option 'K', for the bank the PC is on. A workarou...
ugetab
2009-09-17
Nearly working Debugger list Saving and Loading.
ugetab
2009-02-22
Win32 - Debugger - Added DWEdits patch, it Adds pixel dislpay next to scanlin...
adelikat
2008-12-13
clean up header file, for fewer dependencies and hopefully slightly faster bu...
zeromus
2008-08-13
add FORBID breakpoints - regions which block breakpoints from happening if th...
zeromus
2006-08-20
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
radsaq
2006-08-19
Started to separate debugger code into common code and Windows-specific code
rheiny
2006-08-01
moved the assembly/disassembly code to the core code
zeromus
2006-07-29
moved fceu to its own folder to make room for other projects
zeromus