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authorMewa <ms1997sokol@gmail.com>2022-08-05 18:12:13 +0300
committerGitHub <noreply@github.com>2022-08-05 18:12:13 +0300
commit55b4ff8e0c23ba64a3c82b8f7736b20d2022f295 (patch)
tree5400b4fe5605a42e0a5230c8dc5fcb42d381517e
parent040558c8f989aa36a50f86276f847dfb73cfa8e2 (diff)
Documentation: fixed outdated naming (#1518)
* Documentation: fixed outdated naming: changed outdated naming in assets/dolphin/ReadMe. `essential -> blocking` * Updated naming convencion in assets/ReadMe file and assets/dolphin/ReadMe file Co-authored-by: あく <alleteam@gmail.com>
-rw-r--r--assets/ReadMe.md12
-rw-r--r--assets/dolphin/ReadMe.md4
2 files changed, 8 insertions, 8 deletions
diff --git a/assets/ReadMe.md b/assets/ReadMe.md
index 09ec4cff..2cd99d56 100644
--- a/assets/ReadMe.md
+++ b/assets/ReadMe.md
@@ -38,10 +38,10 @@ Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipeline
Don't include assets that you are not using, compiler is not going to strip unused assets.
# Structure
-
-- `compiled` - Output folder for compiled assets.
-- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders.
-- `icons` - Icons sources. Goes to `compiled` folder.
-- `protobuf` - Protobuf sources. Goes to `compiled` folder.
+- `compiled` - Output folder made for compiled assets, after building project, in `build` directory.
+- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders in `build` directory.
+- `icons` - Icons sources. Goes to `compiled` folder in `build` directory.
+- `protobuf` - Protobuf sources. Goes to `compiled` folder in `build` directory.
- `resources` - Assets that is going to be provisioned to SD card.
-- `slideshow` - One-time slideshows for desktop
+- `slideshow` - One-time slideshows for desktop
+- `unit_tests` - Some pre-defined signals for testing purposes.
diff --git a/assets/dolphin/ReadMe.md b/assets/dolphin/ReadMe.md
index f6959255..6b59d231 100644
--- a/assets/dolphin/ReadMe.md
+++ b/assets/dolphin/ReadMe.md
@@ -2,7 +2,7 @@
Dolphin assets are split into 3 parts:
-- essential - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_essential.[h,c]`.
+- blocking - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_blocking.[h,c]`.
- internal - Internal animations that are used for idle dolphin animation. Converted to `assets_dolphin_internal.[h,c]`.
- external - External animations that are used for idle dolphin animation. Packed to resource folder and placed on SD card.
@@ -10,7 +10,7 @@ Dolphin assets are split into 3 parts:
- `manifest.txt` - contains animations enumeration that is used for random animation selection. Starting point for Dolphin.
- `meta.txt` - contains data that describes how animation is drawn.
-- `frame_X.bm` - Flipper Compressed Bitmap.
+- `frame_X.png` - animation frame.
## File manifest.txt