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#include "../bad_usb_app_i.h"
#include "furi_hal_power.h"
static bool bad_usb_file_select(BadUsbApp* bad_usb) {
furi_assert(bad_usb);
// Input events and views are managed by file_select
bool res = dialog_file_select_show(
bad_usb->dialogs,
BAD_USB_APP_PATH_FOLDER,
BAD_USB_APP_EXTENSION,
bad_usb->file_name,
sizeof(bad_usb->file_name),
NULL);
return res;
}
void bad_usb_scene_file_select_on_enter(void* context) {
BadUsbApp* bad_usb = context;
if(bad_usb_file_select(bad_usb)) {
scene_manager_next_scene(bad_usb->scene_manager, BadUsbAppViewWork);
} else {
//scene_manager_previous_scene(bad_usb->scene_manager);
view_dispatcher_stop(bad_usb->view_dispatcher);
}
}
bool bad_usb_scene_file_select_on_event(void* context, SceneManagerEvent event) {
// BadUsbApp* bad_usb = context;
return false;
}
void bad_usb_scene_file_select_on_exit(void* context) {
// BadUsbApp* bad_usb = context;
}
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