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desktop_scene_main.c « scenes « desktop « applications - github.com/ClusterM/flipperzero-firmware.git - Unnamed repository; edit this file 'description' to name the repository.
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#include "../desktop_i.h"
#include "../views/desktop_main.h"
#include "applications.h"
#include "assets_icons.h"
#include "dolphin/dolphin.h"
#include "furi/pubsub.h"
#include "furi/record.h"
#include "storage/storage-glue.h"
#include <loader/loader.h>
#include <m-list.h>
#define MAIN_VIEW_DEFAULT (0UL)

static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
    furi_assert(desktop);
    furi_assert(flipper_app);
    furi_assert(flipper_app->app);
    furi_assert(flipper_app->name);

    if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
        FURI_LOG_E("Desktop", "Thread is already running");
        return;
    }

    furi_thread_set_name(desktop->scene_thread, flipper_app->name);
    furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
    furi_thread_set_callback(desktop->scene_thread, flipper_app->app);

    furi_thread_start(desktop->scene_thread);
}

void desktop_scene_main_callback(DesktopMainEvent event, void* context) {
    Desktop* desktop = (Desktop*)context;
    view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}

static void desktop_scene_main_animation_changed_callback(void* context) {
    furi_assert(context);
    Desktop* desktop = context;
    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
}

void desktop_scene_main_on_enter(void* context) {
    Desktop* desktop = (Desktop*)context;
    DesktopMainView* main_view = desktop->main_view;

    desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
    view_port_enabled_set(desktop->lock_viewport, false);

    if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain) ==
       DesktopMainEventUnlocked) {
        desktop_main_unlocked(desktop->main_view);
    }

    desktop_animation_activate(desktop->animation);
    desktop_animation_set_animation_changed_callback(
        desktop->animation, desktop_scene_main_animation_changed_callback, desktop);
    bool status_bar_background_black = false;
    const Icon* icon =
        desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
    desktop_main_switch_dolphin_animation(desktop->main_view, icon, status_bar_background_black);
    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
}

bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
    Desktop* desktop = (Desktop*)context;
    bool consumed = false;

    if(event.type == SceneManagerEventTypeCustom) {
        switch(event.event) {
        case DesktopMainEventOpenMenu:
            loader_show_menu();
            consumed = true;
            break;

        case DesktopMainEventOpenLockMenu:
            scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
            consumed = true;
            break;

        case DesktopMainEventOpenDebug:
            scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
            consumed = true;
            break;

        case DesktopMainEventOpenArchive:
#ifdef APP_ARCHIVE
            desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
#endif
            consumed = true;
            break;

        case DesktopMainEventOpenFavorite:
            LOAD_DESKTOP_SETTINGS(&desktop->settings);
            if(desktop->settings.favorite) {
                desktop_switch_to_app(desktop, &FLIPPER_APPS[desktop->settings.favorite]);
            } else {
                FURI_LOG_E("DesktopSrv", "Can't find favorite application");
            }
            consumed = true;
            break;

        case DesktopMainEventUpdateAnimation: {
            bool status_bar_background_black = false;
            const Icon* icon =
                desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
            desktop_main_switch_dolphin_animation(
                desktop->main_view, icon, status_bar_background_black);
            consumed = true;
            break;
        }

        case DesktopMainEventRightShort: {
            DesktopAnimationState state = desktop_animation_handle_right(desktop->animation);
            if(state == DesktopAnimationStateLevelUpIsPending) {
                scene_manager_next_scene(desktop->scene_manager, DesktopSceneLevelUp);
            }
            break;
        }

        default:
            break;
        }

        if(event.event != DesktopMainEventUpdateAnimation) {
            desktop_animation_activate(desktop->animation);
        }
    } else if(event.type != SceneManagerEventTypeTick) {
        desktop_animation_activate(desktop->animation);
    }

    return consumed;
}

void desktop_scene_main_on_exit(void* context) {
    Desktop* desktop = (Desktop*)context;

    desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
    scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
    desktop_main_reset_hint(desktop->main_view);
}