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#pragma once
#include "view.h"
#include <furi.h>
typedef struct {
void* data;
osMutexId_t mutex;
} ViewModelLocking;
struct View {
ViewDrawCallback draw_callback;
ViewInputCallback input_callback;
ViewCustomCallback custom_callback;
ViewModelType model_type;
ViewNavigationCallback previous_callback;
ViewNavigationCallback next_callback;
ViewCallback enter_callback;
ViewCallback exit_callback;
ViewOrientation orientation;
ViewUpdateCallback update_callback;
void* update_callback_context;
void* model;
void* context;
};
/* Unlock model */
void view_unlock_model(View* view);
/* Draw Callback for View dispatcher */
void view_draw(View* view, Canvas* canvas);
/* Input Callback for View dispatcher */
bool view_input(View* view, InputEvent* event);
/* Custom Callback for View dispatcher */
bool view_custom(View* view, uint32_t event);
/* Previous Callback for View dispatcher */
uint32_t view_previous(View* view);
/* Next Callback for View dispatcher */
uint32_t view_next(View* view);
/* Enter Callback for View dispatcher */
void view_enter(View* view);
/* Exit Callback for View dispatcher */
void view_exit(View* view);
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