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#pragma once
#include <irda_worker.h>
#include <stdint.h>
#include <string>
#include <vector>
#include <memory>
#include <irda.h>
#include <storage/storage.h>
#include "irda-app-signal.h"
class IrdaAppRemoteButton {
friend class IrdaAppRemoteManager;
std::string name;
IrdaAppSignal signal;
public:
IrdaAppRemoteButton(const char* name, const IrdaAppSignal& signal)
: name(name)
, signal(signal) {
}
~IrdaAppRemoteButton() {
}
};
class IrdaAppRemote {
friend class IrdaAppRemoteManager;
std::vector<IrdaAppRemoteButton> buttons;
std::string name;
public:
IrdaAppRemote(const std::string& name)
: name(name) {
}
IrdaAppRemote& operator=(std::string& new_name) noexcept {
name = new_name;
buttons.clear();
return *this;
}
};
class IrdaAppRemoteManager {
static const char* irda_directory;
static const char* irda_extension;
std::unique_ptr<IrdaAppRemote> remote;
std::string make_full_name(const std::string& remote_name) const;
std::string make_remote_name(const std::string& full_name) const;
public:
bool add_remote_with_button(const char* button_name, const IrdaAppSignal& signal);
bool add_button(const char* button_name, const IrdaAppSignal& signal);
int find_remote_name(const std::vector<std::string>& strings);
bool rename_button(uint32_t index, const char* str);
bool rename_remote(const char* str);
std::string find_vacant_remote_name(const std::string& name);
std::vector<std::string> get_button_list() const;
std::string get_button_name(uint32_t index);
std::string get_remote_name();
size_t get_number_of_buttons();
const IrdaAppSignal& get_button_data(size_t index) const;
bool delete_button(uint32_t index);
bool delete_remote();
void reset_remote();
bool store();
bool load(const std::string& name);
};
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