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#include "../power_settings_app.h"
void power_settings_scene_power_off_dialog_callback(DialogExResult result, void* context) {
furi_assert(context);
PowerSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, result);
}
void power_settings_scene_power_off_on_enter(void* context) {
PowerSettingsApp* app = context;
DialogEx* dialog = app->dialog;
dialog_ex_set_header(dialog, "Turn off Device?", 64, 2, AlignCenter, AlignTop);
dialog_ex_set_text(
dialog, " I will be\nwaiting for\n you here...", 78, 16, AlignLeft, AlignTop);
dialog_ex_set_icon(dialog, 21, 13, &I_Cry_dolph_55x52);
dialog_ex_set_left_button_text(dialog, "Back");
dialog_ex_set_right_button_text(dialog, "OFF");
dialog_ex_set_result_callback(dialog, power_settings_scene_power_off_dialog_callback);
dialog_ex_set_context(dialog, app);
view_dispatcher_switch_to_view(app->view_dispatcher, PowerSettingsAppViewDialog);
}
bool power_settings_scene_power_off_on_event(void* context, SceneManagerEvent event) {
PowerSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == DialogExResultLeft) {
if(!scene_manager_previous_scene(app->scene_manager)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
} else if(event.event == DialogExResultRight) {
power_off(app->power);
}
consumed = true;
}
return consumed;
}
void power_settings_scene_power_off_on_exit(void* context) {
PowerSettingsApp* app = context;
dialog_ex_reset(app->dialog);
}
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