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authorAlexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com>2017-02-12 06:54:02 +0300
committerAlexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com>2017-02-12 06:54:16 +0300
commit7583fcbae1fb9ac58c52231e2439fff630e13c47 (patch)
tree0261d3451b338594efbd81458c36e4732fb10888 /NesMenuFolder.cs
parentab13256978013752786e6fd118d40a5a3856fea3 (diff)
Huge rework to add support for applications and non-NES games
Diffstat (limited to 'NesMenuFolder.cs')
-rw-r--r--NesMenuFolder.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/NesMenuFolder.cs b/NesMenuFolder.cs
index 1d59eab0..a5db2d33 100644
--- a/NesMenuFolder.cs
+++ b/NesMenuFolder.cs
@@ -1,5 +1,4 @@
using com.clusterrr.hakchi_gui.Properties;
-using nQuant;
using System;
using System.Collections.Generic;
using System.Drawing;
@@ -197,7 +196,7 @@ namespace com.clusterrr.hakchi_gui
var folderImagesDirectory = Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "folder_images");
var filePath = Path.Combine(folderImagesDirectory, value + ".png");
if (File.Exists(filePath))
- image = NesGame.LoadBitmap(filePath);
+ image = NesMiniApplication.LoadBitmap(filePath);
else
image = (Image)rm.GetObject(value);
imageId = value;