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authorasiansteev <asiansteev@gmail.com>2017-02-14 22:08:21 +0300
committerasiansteev <asiansteev@gmail.com>2017-02-17 01:24:23 +0300
commit6245ae006379615ecb2d136b5647e0c725a017bc (patch)
tree13adef0da065d2a1daa857c86f970ca55f1c3af4 /README.md
parent8b176e9eefefad080f9a0874afe349b306b83310 (diff)
Hakchi2 -> hakchi2
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1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index 59bbad32..74c9f8de 100644
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+++ b/README.md
@@ -7,7 +7,7 @@ This application can add more games to [the Nintendo Classic Mini: NES](https://
* Automatically checks for supported games
* Can automatically patch problem games, patches for some popular games included in the package
-### Additionally, Hakchi2 allows you to
+### Additionally, hakchi2 allows you to
* Change any game settings (including command-line arguments)
* Automatically search for box art using Google Images
* Use [Game Genie](https://en.wikipedia.org/wiki/Game_Genie) codes
@@ -27,4 +27,4 @@ You just need to unpack it somewhere (installation not required), run it, press
## How does it work?
You don’t need to worry about it. But if you really want to know it’s using [FEL mode](http://linux-sunxi.org/FEL). FEL is a low-level subroutine contained in the [BootROM](http://linux-sunxi.org/BROM) on [Allwinner](https://en.wikipedia.org/wiki/Allwinner_Technology) devices. It is used for initial programming and recovery of devices using USB. This allows us to upload code into RAM and execute it. In this way we can read the Linux kernel (yes, NES Mini runs on Linux), write the kernel or execute the kernel from memory without writing it to flash. We can dump the kernel image of the NES Mini, unpack it, add some games and a script which will copy them to flash, repack, upload and execute.
-The games directory is on the read-only partition, so we also need to create and flash a custom kernel with a special script that creates a sandbox folder on the writable partition and mounts it over the original games folder. So your original files are safe. You can’t delete or harm the original files in any way. For kernel patching, Hakchi2 is just executing other applications, that’s why there is the “tools” folder.
+The games directory is on the read-only partition, so we also need to create and flash a custom kernel with a special script that creates a sandbox folder on the writable partition and mounts it over the original games folder. So your original files are safe. You can’t delete or harm the original files in any way. For kernel patching, hakchi2 is just executing other applications, that’s why there is the “tools” folder.