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Diffstat (limited to 'user_mods/retroarch.hmod/etc/libretro/shaders/bead.glsl')
-rw-r--r--user_mods/retroarch.hmod/etc/libretro/shaders/bead.glsl158
1 files changed, 0 insertions, 158 deletions
diff --git a/user_mods/retroarch.hmod/etc/libretro/shaders/bead.glsl b/user_mods/retroarch.hmod/etc/libretro/shaders/bead.glsl
deleted file mode 100644
index ce070e33..00000000
--- a/user_mods/retroarch.hmod/etc/libretro/shaders/bead.glsl
+++ /dev/null
@@ -1,158 +0,0 @@
-// GLSL shader autogenerated by cg2glsl.py.
-#if defined(VERTEX)
-
-#if __VERSION__ >= 130
-#define COMPAT_VARYING out
-#define COMPAT_ATTRIBUTE in
-#define COMPAT_TEXTURE texture
-#else
-#define COMPAT_VARYING varying
-#define COMPAT_ATTRIBUTE attribute
-#define COMPAT_TEXTURE texture2D
-#endif
-
-#ifdef GL_ES
-#define COMPAT_PRECISION mediump
-#else
-#define COMPAT_PRECISION
-#endif
-COMPAT_VARYING float _frame_rotation;
-COMPAT_VARYING vec2 _pixel_no;
-COMPAT_VARYING vec2 _c11;
-struct tex_coord {
- vec2 _c11;
- vec2 _pixel_no;
-};
-struct input_dummy {
- vec2 _video_size;
- vec2 _texture_size;
- vec2 _output_dummy_size;
- float _frame_count;
- float _frame_direction;
- float _frame_rotation;
-};
-vec4 _oPosition1;
-input_dummy _IN1;
-vec4 _r0006;
-COMPAT_ATTRIBUTE vec4 VertexCoord;
-COMPAT_ATTRIBUTE vec4 COLOR;
-COMPAT_VARYING vec4 COL0;
-COMPAT_ATTRIBUTE vec4 TexCoord;
-COMPAT_VARYING vec4 TEX1;
-COMPAT_VARYING vec4 TEX2;
-
-uniform mat4 MVPMatrix;
-uniform int FrameDirection;
-uniform int FrameCount;
-uniform COMPAT_PRECISION vec2 OutputSize;
-uniform COMPAT_PRECISION vec2 TextureSize;
-uniform COMPAT_PRECISION vec2 InputSize;
-void main()
-{
- vec4 _oColor;
- tex_coord _coords;
- _r0006 = VertexCoord.x*MVPMatrix[0];
- _r0006 = _r0006 + VertexCoord.y*MVPMatrix[1];
- _r0006 = _r0006 + VertexCoord.z*MVPMatrix[2];
- _r0006 = _r0006 + VertexCoord.w*MVPMatrix[3];
- _oPosition1 = _r0006;
- _oColor = COLOR;
- _coords._c11 = TexCoord.xy;
- _coords._pixel_no = TexCoord.xy*TextureSize;
- gl_Position = _r0006;
- COL0 = COLOR;
- TEX1.xy = TexCoord.xy;
- TEX2.xy = _coords._pixel_no;
-}
-#elif defined(FRAGMENT)
-
-#if __VERSION__ >= 130
-#define COMPAT_VARYING in
-#define COMPAT_TEXTURE texture
-out vec4 FragColor;
-#else
-#define COMPAT_VARYING varying
-#define FragColor gl_FragColor
-#define COMPAT_TEXTURE texture2D
-#endif
-
-#ifdef GL_ES
-#ifdef GL_FRAGMENT_PRECISION_HIGH
-precision highp float;
-#else
-precision mediump float;
-#endif
-#define COMPAT_PRECISION mediump
-#else
-#define COMPAT_PRECISION
-#endif
-COMPAT_VARYING float _frame_rotation;
-COMPAT_VARYING vec2 _pixel_no1;
-COMPAT_VARYING vec2 _c11;
-struct tex_coord {
- vec2 _c11;
- vec2 _pixel_no1;
-};
-struct input_dummy {
- vec2 _video_size;
- vec2 _texture_size;
- vec2 _output_dummy_size;
- float _frame_count;
- float _frame_direction;
- float _frame_rotation;
-};
-vec4 _ret_0;
-vec4 _TMP0;
-vec2 _TMP1;
-float _TMP4;
-float _TMP5;
-uniform sampler2D Texture;
-vec3 _TMP10;
-float _TMP14;
-vec2 _delta0015;
-float _len0023;
-float _TMP24;
-float _x0025;
-float _len0029;
-float _TMP30;
-float _x0031;
-COMPAT_VARYING vec4 TEX1;
-COMPAT_VARYING vec4 TEX2;
-
-uniform int FrameDirection;
-uniform int FrameCount;
-uniform COMPAT_PRECISION vec2 OutputSize;
-uniform COMPAT_PRECISION vec2 TextureSize;
-uniform COMPAT_PRECISION vec2 InputSize;
-void main()
-{
- _TMP0 = COMPAT_TEXTURE(Texture, TEX1.xy);
- _TMP1 = fract(TEX2.xy);
- _delta0015 = _TMP1 - vec2( 5.00000000E-01, 5.00000000E-01);
- _TMP4 = dot(_delta0015, _delta0015);
- _TMP5 = inversesqrt(_TMP4);
- _TMP14 = 1.00000000E+00/_TMP5;
- if (_TMP14 > 2.00000003E-01 && _TMP14 < 3.49999994E-01) {
- _TMP10 = _TMP0.xyz;
- } else {
- if (_TMP14 >= 3.49999994E-01) {
- _len0023 = _TMP14 - 3.49999994E-01;
- _x0025 = -6.00000000E+00*_len0023;
- _TMP24 = pow(2.71828198E+00, _x0025);
- _TMP10 = _TMP0.xyz*_TMP24;
- } else {
- if (_TMP14 <= 2.00000003E-01) {
- _len0029 = 2.00000003E-01 - _TMP14;
- _x0031 = -6.00000000E+00*_len0029;
- _TMP30 = pow(2.71828198E+00, _x0031);
- _TMP10 = _TMP0.xyz*_TMP30;
- } else {
- _TMP10 = vec3( 0.00000000E+00, 0.00000000E+00, 0.00000000E+00);
- }
- }
- }
- _ret_0 = vec4(_TMP10.x, _TMP10.y, _TMP10.z, 1.00000000E+00);
- FragColor = _ret_0;
- return;
-}
-#endif