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using com.clusterrr.hakchi_gui.Properties;
using com.clusterrr.Famicom;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace com.clusterrr.hakchi_gui
{
public partial class GameGenieCodeAddModForm : Form
{
NesGame FGame = null;
public GameGenieCodeAddModForm()
{
InitializeComponent();
}
public string Code
{
get
{
return textBoxCode.Text;
}
set
{
textBoxCode.Text = value;
}
}
public string Description
{
get
{
return textBoxDescription.Text;
}
set
{
textBoxDescription.Text = value;
}
}
public NesGame Game
{
get
{
return FGame;
}
set
{
FGame = value;
}
}
private void buttonOk_Click(object sender, EventArgs e)
{
if (textBoxCode.Text == "")
{
MessageBox.Show(this, "You must enter a code!", Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Warning);
return;
}
if (FGame != null)
{
string lGamesDir = Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "games");
NesFile lGame = new NesFile(Path.Combine(Path.Combine(lGamesDir, FGame.Code), FGame.Code + ".nes"));
try
{
lGame.PRG = GameGenie.Patch(lGame.PRG, textBoxCode.Text.Trim());
}
catch (GameGenieFormatException)
{
MessageBox.Show(this, string.Format(Resources.GameGenieFormatError, textBoxCode.Text, FGame.Name), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
catch (GameGenieNotFoundException)
{
MessageBox.Show(this, string.Format(Resources.GameGenieNotFound, textBoxCode.Text, FGame.Name), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
}
if (textBoxDescription.Text == "")
{
MessageBox.Show(this, "You must enter a description!", Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Warning);
return;
}
DialogResult = System.Windows.Forms.DialogResult.OK;
}
}
}
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