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Resources.resx « Properties - github.com/ClusterM/hakchi2.git - Unnamed repository; edit this file 'description' to name the repository.
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<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
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    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
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    There are any number of "resheader" rows that contain simple 
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    Each data row contains a name, and value. The row also contains a 
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    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
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  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
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  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="AreYouSure" xml:space="preserve">
    <value>Are you sure?</value>
  </data>
  <data name="BuildingCustom" xml:space="preserve">
    <value>Building the custom kernel image...</value>
  </data>
  <data name="Congratulations" xml:space="preserve">
    <value>Congratulations!</value>
  </data>
  <data name="CustomKernel" xml:space="preserve">
    <value>Custom kernel</value>
  </data>
  <data name="CustomKernelQ" xml:space="preserve">
    <value>Do you want to flash the custom kernel?</value>
  </data>
  <data name="CustomWarning" xml:space="preserve">
    <value>You need to flash the custom kernel to your NES/SNES Mini. This is only required once. Do you want to continue?</value>
  </data>
  <data name="Default30games" xml:space="preserve">
    <value>Original games</value>
  </data>
  <data name="DeleteGame" xml:space="preserve">
    <value>Do you really want to delete "{0}" game?</value>
  </data>
  <data name="Done" xml:space="preserve">
    <value>Done!</value>
  </data>
  <data name="DoneYouCanUpload" xml:space="preserve">
    <value>Done! You can upload games to your NES/SNES Mini now.</value>
  </data>
  <data name="DoYouWantCancel" xml:space="preserve">
    <value>Do you want to cancel the current operation?</value>
  </data>
  <data name="DoYouWantToContinue" xml:space="preserve">
    <value>Do you want to continue?</value>
  </data>
  <data name="DumpingKernel" xml:space="preserve">
    <value>Dumping kernel...</value>
  </data>
  <data name="DumpKernelQ" xml:space="preserve">
    <value>Do you want to dump the kernel?</value>
  </data>
  <data name="Error" xml:space="preserve">
    <value>Error</value>
  </data>
  <data name="ExecutingCommand" xml:space="preserve">
    <value>Executing command:</value>
  </data>
  <data name="FlasingCustom" xml:space="preserve">
    <value>Flashing custom kernel...</value>
  </data>
  <data name="FlasingOriginal" xml:space="preserve">
    <value>Flashing original kernel...</value>
  </data>
  <data name="GamesSelected" xml:space="preserve">
    <value>game(s) selected</value>
  </data>
  <data name="InvalidKernelHeader" xml:space="preserve">
    <value>Invalid kernel header.</value>
  </data>
  <data name="InvalidKernelSize" xml:space="preserve">
    <value>Invalid kernel size:</value>
  </data>
  <data name="MapperNotSupported" xml:space="preserve">
    <value>"{0}" uses mapper #{1} but this mapper is not supported by the NES Mini and the game will probably not start with the default emulator. But it should work if other emulator's module installed. Do you want to add this game?</value>
  </data>
  <data name="MD5Failed" xml:space="preserve">
    <value>Kernel dumped but the MD5 checksum is unknown:</value>
  </data>
  <data name="MD5Failed2" xml:space="preserve">
    <value>The kernel is already patched or it's an unknown revision. Please send this message to me (press Ctrl+C). Continue at your own risk.</value>
  </data>
  <data name="NoKernel" xml:space="preserve">
    <value>No kernel dump found</value>
  </data>
  <data name="NoKernelWarning" xml:space="preserve">
    <value>First, dump the kernel image of your NES/SNES Mini. You only need to do this once. Do you want to continue?</value>
  </data>
  <data name="NoKernelYouNeed" xml:space="preserve">
    <value>No kernel dump found. You need to dump the kernel first.</value>
  </data>
  <data name="OriginalKernelQ" xml:space="preserve">
    <value>Do you want to flash the original kernel?</value>
  </data>
  <data name="PressOkToContinue" xml:space="preserve">
    <value>Press OK to continue.</value>
  </data>
  <data name="ReplaceKernelQ" xml:space="preserve">
    <value>You already have the kernel dump. If you REALLY want to replace the backup of your kernel and you REALLY understand what you are doing, delete the "hakchi2/dump" folder manually.</value>
  </data>
  <data name="SelectAtLeast" xml:space="preserve">
    <value>Select at least one game.</value>
  </data>
  <data name="UploadingFes1" xml:space="preserve">
    <value>Uploading and running FES-1...</value>
  </data>
  <data name="UploadingGames" xml:space="preserve">
    <value>Uploading games...</value>
  </data>
  <data name="UploadingKernel" xml:space="preserve">
    <value>Uploading the kernel...</value>
  </data>
  <data name="VerifyFailed" xml:space="preserve">
    <value>Verify failed :O This is not good.</value>
  </data>
  <data name="Verifying" xml:space="preserve">
    <value>Verifying...</value>
  </data>
  <data name="WaitingForDevice" xml:space="preserve">
    <value>Waiting for the device...</value>
  </data>
  <data name="Warning" xml:space="preserve">
    <value>Warning!</value>
  </data>
  <data name="Wow" xml:space="preserve">
    <value>Wow</value>
  </data>
  <data name="PleaseTryAgainUSB" xml:space="preserve">
    <value>If this problem persists, try using another USB port or cable.</value>
  </data>
  <data name="Donate" xml:space="preserve">
    <value>If you like it, you can donate to me. You can find my PayPal in the "About" box.</value>
  </data>
  <data name="FirstRun" xml:space="preserve">
    <value>Hello there! I'm very glad that you are using hakchi2. It's very simple to use. Just click "Add more games", select some ROMs, press "Synchronize" and follow the instructions. Good luck!</value>
  </data>
  <data name="Hello" xml:space="preserve">
    <value>Hello</value>
  </data>
  <data name="KernelDumped" xml:space="preserve">
    <value>Your original kernel is saved in the "hakchi2\dump" folder. Do not lose it. </value>
  </data>
  <data name="DeletePreset" xml:space="preserve">
    <value>Do you really want to delete the "{0}" preset?</value>
  </data>
  <data name="FourScreenNotSupported" xml:space="preserve">
    <value>Oops, {0} uses four-screen mode (i.e. the game has additional VRAM memory in the cartridge), and this feature is not supported by the NES Mini. The game will probably not start. But it should work if other emulator's module installed. Do you want to add this game anyway?</value>
  </data>
  <data name="InputPreset" xml:space="preserve">
    <value>Please input a preset name for the current games selection.</value>
  </data>
  <data name="NewPreset" xml:space="preserve">
    <value>New selection preset</value>
  </data>
  <data name="UninstallFactoryNote" xml:space="preserve">
    <value>Don't forget to perform a factory reset if you want to delete all Suspend Points.</value>
  </data>
  <data name="Uninstalling" xml:space="preserve">
    <value>Uninstalling...</value>
  </data>
  <data name="UninstallQ1" xml:space="preserve">
    <value>Do you really want to remove all traces of hakchi2 and return your NES/SNES Mini to its original state?</value>
  </data>
  <data name="UninstallQ2" xml:space="preserve">
    <value>Done. Wait until the power LED goes out. You also need to flash the original kernel. Do you want to flash the original kernel now?</value>
  </data>
  <data name="GameGenieFormatError" xml:space="preserve">
    <value>Invalid Game Genie code "{0}" for game "{1}".</value>
  </data>
  <data name="GameGenieNotFound" xml:space="preserve">
    <value>Can't apply Game Genie code "{0}" to game "{1}" - value not found. Maybe this code is for another game?</value>
  </data>
  <data name="PatchAvailable" xml:space="preserve">
    <value>Patch available</value>
  </data>
  <data name="PatchQ" xml:space="preserve">
    <value>There is patch for "{0}". Do you want to patch this game?</value>
  </data>
  <data name="AutofillResult" xml:space="preserve">
    <value>Data automatically filled for {0} game(s).</value>
  </data>
  <data name="SelectAtLeastTwo" xml:space="preserve">
    <value>Select at least two buttons.</value>
  </data>
  <data name="AutofireHelp1" xml:space="preserve">
    <value>Hold Select+A/B for a second to enable/disable autofire A/B.</value>
  </data>
  <data name="ExtraArgsInfo" xml:space="preserve">
    <value>You can add global command-line arguments which will be appended to all games including the original. This is only for experts!</value>
  </data>
  <data name="ExtraArgsTitle" xml:space="preserve">
    <value>Extra command-line arguments</value>
  </data>
  <data name="DownloadAllCoversTitle" xml:space="preserve">
    <value>Downloading box art for all games (I'm feeling lucky!)</value>
  </data>
  <data name="GooglingFor" xml:space="preserve">
    <value>Googling for</value>
  </data>
  <data name="NotFound" xml:space="preserve">
    <value>Not found:</value>
  </data>
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  <data name="gamepad" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\gamepad.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_fds" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_fds.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_jp" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_jp.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="LoadingGames" xml:space="preserve">
    <value>Loading games...</value>
  </data>
  <data name="No" xml:space="preserve">
    <value>No</value>
  </data>
  <data name="NoForAll" xml:space="preserve">
    <value>No for all</value>
  </data>
  <data name="Yes" xml:space="preserve">
    <value>Yes</value>
  </data>
  <data name="YesForAll" xml:space="preserve">
    <value>Yes for all</value>
  </data>
  <data name="GGCodeDelete" xml:space="preserve">
    <value>Do you want to delete "{0}" code?</value>
  </data>
  <data name="GGCodeEmpty" xml:space="preserve">
    <value>You must enter a code!</value>
  </data>
  <data name="GGCodeExists" xml:space="preserve">
    <value>This code already exists. Do you want to edit it?</value>
  </data>
  <data name="GGDescriptionEmpty" xml:space="preserve">
    <value>You must enter a description!</value>
  </data>
  <data name="FolderNameBack" xml:space="preserve">
    <value>Back</value>
  </data>
  <data name="FolderNameMoreGames" xml:space="preserve">
    <value>More games...</value>
  </data>
  <data name="FolderNameOriginalGames" xml:space="preserve">
    <value>Original games</value>
  </data>
  <data name="folder" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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    <value>..\folder_images\folder_a.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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    <value>..\folder_images\folder_b.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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  <data name="folder_back" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_back.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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  </data>
  <data name="folder_d" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_d.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_e" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_e.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_f" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_f.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_g" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_g.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_h" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_h.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_i" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_i.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_j" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_j.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_k" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_k.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_l" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_l.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_m" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_m.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_n" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_n.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_number" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_number.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_o" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_o.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_p" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_p.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_q" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_q.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_r" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_r.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_s" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_s.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_t" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_t.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_u" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_u.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_v" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_v.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_w" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_w.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_x" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_x.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_y" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_y.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="folder_z" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\folder_images\folder_z.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="DeleteElement" xml:space="preserve">
    <value>Do you really want to delete "{0}"?</value>
  </data>
  <data name="FolderContent" xml:space="preserve">
    <value>Deleted content will be moved to the Recycle Bin. You can delete this folder permanently or move the games to other folders.</value>
  </data>
  <data name="MainMenu" xml:space="preserve">
    <value>HOME Menu</value>
  </data>
  <data name="BuildingFolders" xml:space="preserve">
    <value>Building the folder structure...</value>
  </data>
  <data name="FolderNameNewFolder" xml:space="preserve">
    <value>New folder</value>
  </data>
  <data name="FolderNameUnsorted" xml:space="preserve">
    <value>Unsorted</value>
  </data>
  <data name="FoldersSaveQ" xml:space="preserve">
    <value>Do you want to save this folder structure?</value>
  </data>
  <data name="FolderStatistics" xml:space="preserve">
    <value>Folder "{0}" contains {1} elements.</value>
  </data>
  <data name="NewGamesUnsorted" xml:space="preserve">
    <value>New games are moved to the "Unsorted" folder.</value>
  </data>
  <data name="AddingGames" xml:space="preserve">
    <value>Processing games, please wait...</value>
  </data>
  <data name="DeleteElements" xml:space="preserve">
    <value>Do you really want to delete {0} elements?</value>
  </data>
  <data name="FolderNameTrashBin" xml:space="preserve">
    <value>Recycle Bin</value>
  </data>
  <data name="InstallingMods" xml:space="preserve">
    <value>Installing mods...</value>
  </data>
  <data name="SelectModsInstall" xml:space="preserve">
    <value>Select the modules to install on your NES/SNES Mini</value>
  </data>
  <data name="SelectModsUninstall" xml:space="preserve">
    <value>Select the modules to remove from your NES/SNES Mini</value>
  </data>
  <data name="UninstallingMods" xml:space="preserve">
    <value>Uninstalling mods...</value>
  </data>
  <data name="blank_app" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_app.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_gb" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_gb.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_gba" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_gba.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_gbc" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_gbc.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_genesis" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_genesis.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_pce" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_pce.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_sms" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_sms.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_snes_us" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_snes-us.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_nes" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_nes.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_n64" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_n64.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="MemoryFull" xml:space="preserve">
    <value>Sorry, there are {0}MBytes of games, it's too much.</value>
  </data>
  <data name="green" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\green.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="red" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="UploadingConfig" xml:space="preserve">
    <value>Uploading new config...</value>
  </data>
  <data name="UploadingOriginalGames" xml:space="preserve">
    <value>Processing original games...</value>
  </data>
  <data name="blank_2600" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_2600.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_32x" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_32x.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_arcade" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_arcade.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_gg" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_gg.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="blank_neogeo" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_neogeo.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="MemoryStats" xml:space="preserve">
    <value>Total writable memory size: {0:F1}MBytes|Available memory for games: {1:F1}MBytes|Used by saves: {2:F1}MBytes|Used by other files: {3:F1}MBytes</value>
  </data>
  <data name="AllFiles" xml:space="preserve">
    <value>All files</value>
  </data>
  <data name="GamesAndApps" xml:space="preserve">
    <value>Games and apps</value>
  </data>
  <data name="DeleteSavesQ" xml:space="preserve">
    <value>Do you really want to delete those save-states?</value>
  </data>
  <data name="SavesFlterName" xml:space="preserve">
    <value>Save-state backups</value>
  </data>
  <data name="SizeOfSaves" xml:space="preserve">
    <value>Size of selected save-states: </value>
  </data>
  <data name="UnknownGame" xml:space="preserve">
    <value>Unknown game</value>
  </data>
  <data name="NoTelnet" xml:space="preserve">
    <value>Can't start Telnet client, seems like it's disabled. You need to enable it first, you can do it in “Control Panel“ -&gt; “Programs“ -&gt; "Turn Windows features on or off".</value>
  </data>
  <data name="Images" xml:space="preserve">
    <value>Images</value>
  </data>
  <data name="PleaseWait" xml:space="preserve">
    <value>Please wait...</value>
  </data>
  <data name="ar" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\ar.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="bg" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\bg.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="de" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\de.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="es" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\es.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="fr" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\fr.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="gr" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\gr.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="it" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\it.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="nl" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\nl.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="pl" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\pl.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="pt" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\pt.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="ru" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\ru.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="se" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\se.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="sk" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\sk.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="us" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\us.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="fi" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\fi.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="id" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\id.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="gb" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\gb.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="cn" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\cn.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="tw" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\tw.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="ua" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\ua.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="DumpingNand" xml:space="preserve">
    <value>Dumping NAND...</value>
  </data>
  <data name="NandDumped" xml:space="preserve">
    <value>NAND memory is dumped successfully.</value>
  </data>
  <data name="dk" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\dk.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="Membooting" xml:space="preserve">
    <value>Booting the kernel from RAM...</value>
  </data>
  <data name="blank_snes_eu_jp" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\blank_snes-eu-jp.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="Size" xml:space="preserve">
    <value>Size:</value>
  </data>
  <data name="Compressing" xml:space="preserve">
    <value>Compressing {0}...</value>
  </data>
  <data name="CompressingGames" xml:space="preserve">
    <value>Compressing games...</value>
  </data>
  <data name="Decompressing" xml:space="preserve">
    <value>Decompressing {0}...</value>
  </data>
  <data name="DecompressingGames" xml:space="preserve">
    <value>Decompressing games...</value>
  </data>
  <data name="DeleteSelectedGamesQ" xml:space="preserve">
    <value>Delete selected game(s)?</value>
  </data>
  <data name="Removing" xml:space="preserve">
    <value>Removing {0}...</value>
  </data>
  <data name="RemovingGames" xml:space="preserve">
    <value>Removing games...</value>
  </data>
  <data name="InvalidConsoleSelected" xml:space="preserve">
    <value>Invalid console selected! Detected console:</value>
  </data>
  <data name="gamepad_snes" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\gamepad_snes.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="Cover" xml:space="preserve">
    <value>Box art</value>
  </data>
  <data name="DownloadCoverQ" xml:space="preserve">
    <value>Do you want to try to download box art for "{0}"?</value>
  </data>
  <data name="Need3rdPartyEmulator" xml:space="preserve">
    <value>Oops, it seems like "{0}" is not going not work correctly with the original emulator. Do you want to use a 3rd party emulator for this game (it needs to be installed)?</value>
  </data>
  <data name="jp" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\jp.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="br" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\br.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="FlashingNand" xml:space="preserve">
    <value>Flashing NAND memory...</value>
  </data>
  <data name="FlashNandCQ" xml:space="preserve">
    <value>Do you want to flash NAND-C partition image? It will replace all user data.</value>
  </data>
  <data name="hu" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\hu.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="NandFlashed" xml:space="preserve">
    <value>NAND memory flashed.</value>
  </data>
  <data name="NotRecommended" xml:space="preserve">
    <value>not recommended</value>
  </data>
  <data name="ro" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\ro.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="TooManyPerFolder" xml:space="preserve">
    <value>Warning! It's not recommended to store so many games per folder.</value>
  </data>
  <data name="gitCommit" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\commit.txt;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
  </data>
  <data name="ConfigSavedNote" xml:space="preserve">
    <value>Config saved. Please note that configuration for the real console ({0}) was used, not for selected console ({1}).</value>
  </data>
  <data name="Syncronize" xml:space="preserve">
    <value>Synchronize selected games with NES/SNES Mini</value>
  </data>
  <data name="SyncronizeUSB" xml:space="preserve">
    <value>Synchronize selected games with USB drive</value>
  </data>
  <data name="WritingUSB" xml:space="preserve">
    <value>Writing games to the USB drive...</value>
  </data>
  <data name="kr" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\kr.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="lt" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\images\flags\lt.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
</root>