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UnifFile.cs - github.com/ClusterM/nes-containers.git - Unnamed repository; edit this file 'description' to name the repository.
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;

namespace com.clusterrr.Famicom.Containers
{
    /// <summary>
    /// UNIF file container for NES/Famicom games
    /// </summary>
    public class UnifFile : IEnumerable<KeyValuePair<string, IEnumerable<byte>>>
    {
        /// <summary>
        /// UNIF fields
        /// </summary>
        private Dictionary<string, byte[]> fields = new Dictionary<string, byte[]>();

        /// <summary>
        /// UNIF version
        /// </summary>
        public int Version { get; set; } = 7;

        /// <summary>
        /// Get/set UNIF field
        /// </summary>
        /// <param name="key">UNIF data block key</param>
        /// <returns></returns>
        public IEnumerable<byte> this[string key]
        {
            get
            {
                if (key.Length != 4) throw new ArgumentException("UNIF data block key must be 4 characters long");
                return Array.AsReadOnly(fields[key]);
            }
            set
            {
                if (key.Length != 4) throw new ArgumentException("UNIF data block key must be 4 characters long");
                if (value == null && fields.ContainsKey(key))
                    fields.Remove(key);
                else
                    fields[key] = (value ?? new byte[0]).ToArray();
            }
        }

        /// <summary>
        /// Returns enumerator that iterates throught fields
        /// </summary>
        /// <returns>IEnumerable object</returns>
        public IEnumerator<KeyValuePair<string, IEnumerable<byte>>> GetEnumerator()
            => fields.Select(kv => new KeyValuePair<string,IEnumerable<byte>>(kv.Key, Array.AsReadOnly(kv.Value))).GetEnumerator();

        IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();

        /// <summary>
        /// Constructor to create empty UnifFile object
        /// </summary>
        public UnifFile()
        {
            DumpDate = DateTime.Now;
        }

        /// <summary>
        /// Create UnifFile object from raw .unf file contents
        /// </summary>
        /// <param name="data">Raw UNIF data</param>
        public UnifFile(byte[] data)
        {
            var header = new byte[32];
            Array.Copy(data, header, 32);
            if (header[0] != 'U' || header[1] != 'N' || header[2] != 'I' || header[3] != 'F')
                throw new InvalidDataException("Invalid UNIF header");
            Version = header[4] | (header[5] << 8) | (header[6] << 16) | (header[7] << 24);
            int pos = 32;
            while (pos < data.Length)
            {
                var type = Encoding.UTF8.GetString(data, pos, 4);
                pos += 4;
                int length = data[pos] | (data[pos + 1] << 8) | (data[pos + 2] << 16) | (data[pos + 3] << 24);
                pos += 4;
                var fieldData = new byte[length];
                Array.Copy(data, pos, fieldData, 0, length);
                fields[type] = fieldData;
                pos += length;
            }
        }

        /// <summary>
        /// Create UnifFile object from specified file
        /// </summary>
        /// <param name="fileName">Path to the .unf file</param>
        public UnifFile(string fileName) : this(File.ReadAllBytes(fileName))
        {
        }

        /// <summary>
        /// Create UnifFile object from raw .unf file contents
        /// </summary>
        /// <param name="data"></param>
        /// <returns>UnifFile object</returns>
        public static UnifFile FromBytes(byte[] data) => new UnifFile(data);

        /// <summary>
        /// Create UnifFile object from specified file
        /// </summary>
        /// <param name="filename">Path to the .unf file</param>
        /// <returns>UnifFile object</returns>
        public static UnifFile FromFile(string filename) => new UnifFile(filename);

        /// <summary>
        /// Returns .unf file contents
        /// </summary>
        /// <returns></returns>
        public byte[] ToBytes()
        {
            var data = new List<byte>();
            var header = new byte[32];
            Array.Copy(Encoding.UTF8.GetBytes("UNIF"), header, 4);
            header[4] = (byte)(Version & 0xFF);
            header[5] = (byte)((Version >> 8) & 0xFF);
            header[6] = (byte)((Version >> 16) & 0xFF);
            header[7] = (byte)((Version >> 24) & 0xFF);
            data.AddRange(header);

            foreach (var name in fields.Keys)
            {
                data.AddRange(Encoding.UTF8.GetBytes(name));
                int len = fields[name].Length;
                data.Add((byte)(len & 0xFF));
                data.Add((byte)((len >> 8) & 0xFF));
                data.Add((byte)((len >> 16) & 0xFF));
                data.Add((byte)((len >> 24) & 0xFF));
                data.AddRange(fields[name]);
            }
            return data.ToArray();
        }

        /// <summary>
        /// Save as .unf file
        /// </summary>
        /// <param name="filename">Target filename</param>
        public void Save(string filename) => File.WriteAllBytes(filename, ToBytes());

        /// <summary>
        /// Convert string to null-terminated UTF string
        /// </summary>
        /// <param name="text">Input text</param>
        /// <returns>Output byte[] array</returns>
        private static byte[] StringToUTF8N(string text)
        {
            var str = Encoding.UTF8.GetBytes(text);
            var result = new byte[str.Length + 1];
            Array.Copy(str, result, str.Length);
            return result;
        }

        /// <summary>
        /// Convert null-terminated UTF string to string
        /// </summary>
        /// <param name="data">Input array of bytes</param>
        /// <param name="maxLength">Maximum number of bytes to parse</param>
        /// <param name="offset">Start offset</param>
        /// <returns></returns>
        private static string UTF8NToString(byte[] data, int maxLength = int.MaxValue, int offset = 0)
        {
            int length = 0;
            while ((data[length + offset] != 0) && (length + offset < data.Length) && (length + offset < maxLength))
                length++;
            return Encoding.UTF8.GetString(data, offset, length);
        }

        /// <summary>
        /// Mapper name
        /// </summary>
        public string Mapper
        {
            get
            {
                if (fields.ContainsKey("MAPR"))
                    return UTF8NToString(fields["MAPR"]);
                else
                    return null;
            }
            set
            {
                fields["MAPR"] = StringToUTF8N(value);
            }
        }

        /// <summary>
        /// The dumper name
        /// </summary>
        /// 
        public string DumperName
        {
            get
            {
                if (!fields.ContainsKey("DINF"))
                    return null;
                return UTF8NToString(fields["DINF"], 100);
            }
            set
            {
                if (!fields.ContainsKey("DINF"))
                    fields["DINF"] = new byte[204];
                for (int i = 0; i < 100; i++)
                    fields["DINF"][i] = 0;
                var name = StringToUTF8N(value);
                Array.Copy(name, 0, fields["DINF"], 0, Math.Min(100, name.Length));
            }
        }

        /// <summary>
        /// The name of the dumping software or mechanism
        /// </summary>
        public string DumpingSoftware
        {
            get
            {
                if (!fields.ContainsKey("DINF"))
                    return null;
                return UTF8NToString(fields["DINF"], 100, 104);
            }
            set
            {
                if (!fields.ContainsKey("DINF"))
                    fields["DINF"] = new byte[204];
                for (int i = 104; i < 104 + 100; i++)
                    fields["DINF"][i] = 0;
                var name = StringToUTF8N(value);
                Array.Copy(name, 0, fields["DINF"], 104, Math.Min(100, name.Length));
            }
        }

        /// <summary>
        /// Date of the dump
        /// </summary>
        public DateTime DumpDate
        {
            get
            {
                if (!fields.ContainsKey("DINF"))
                    return new DateTime();
                return new DateTime(
                        year: fields["DINF"][102] | (fields["DINF"][103] << 8),
                        month: fields["DINF"][101],
                        day: fields["DINF"][100]
                    );
            }
            set
            {
                if (!fields.ContainsKey("DINF"))
                    fields["DINF"] = new byte[204];
                fields["DINF"][100] = (byte)value.Day;
                fields["DINF"][101] = (byte)value.Month;
                fields["DINF"][102] = (byte)(value.Year & 0xFF);
                fields["DINF"][103] = (byte)(value.Year >> 8);
            }
        }

        /// <summary>
        /// Name of the game
        /// </summary>
        public string GameName
        {
            get
            {
                if (fields.ContainsKey("NAME"))
                    return UTF8NToString(fields["NAME"]);
                else
                    return null;
            }
            set
            {
                fields["NAME"] = StringToUTF8N(value);
            }
        }

        /// <summary>
        /// For non-homebrew NES/Famicom games, this field's value is always a function of the region in which a game was released
        /// </summary>
        public NesFile.Timing Region
        {
            get
            {
                if (fields.ContainsKey("TVCI") && fields["TVCI"].Length > 0)
                    return (NesFile.Timing)fields["TVCI"][0];
                else
                    return NesFile.Timing.Ntsc;
            }
            set
            {
                fields["TVCI"] = new byte[] { (byte)value };
            }
        }

        /// <summary>
        /// Controllers usable by this game (bitmask)
        /// </summary>
        public Controller Controllers
        {
            get
            {
                if (fields.ContainsKey("CTRL") && fields["CTRL"].Length > 0)
                    return (Controller)fields["CTRL"][0];
                else
                    return Controller.None;
            }
            set
            {
                fields["CTRL"] = new byte[] { (byte)value };
            }
        }

        /// <summary>
        /// Battery-backed (or other non-volatile memory) memory is present
        /// </summary>
        public bool Battery
        {
            get
            {
                if (fields.ContainsKey("BATR") && fields["BATR"].Length > 0)
                    return fields["BATR"][0] != 0;
                else
                    return false;
            }
            set
            {
                fields["BATR"] = new byte[] { (byte)(value ? 1 : 0) };
            }
        }

        /// <summary>
        /// Mirroring type
        /// </summary>
        public MirroringType Mirroring
        {
            get
            {
                if (fields.ContainsKey("MIRR") && fields["MIRR"].Length > 0)
                    return (MirroringType)fields["MIRR"][0];
                else
                    return MirroringType.Unknown;
            }
            set
            {
                fields["MIRR"] = new byte[] { (byte)value };
            }
        }

        /// <summary>
        /// Calculate CRC32 for PRG and CHR fields and store it into PCKx and CCKx fields
        /// </summary>
        public void CalculateAndStoreCRCs()
        {
            foreach (var key in fields.Keys.Where(k => k.StartsWith("PRG")))
            {
                var num = key[3];
                var crc32 = Crc32Calculator.CalculateCRC32(fields[key]);
                fields[$"PCK{num}"] = new byte[] {
                    (byte)(crc32 & 0xFF),
                    (byte)((crc32 >> 8) & 0xFF),
                    (byte)((crc32 >> 16) & 0xFF),
                    (byte)((crc32 >> 24) & 0xFF)
                };
            }
            foreach (var key in fields.Keys.Where(k => k.StartsWith("CHR")))
            {
                var num = key[3];
                var crc32 = Crc32Calculator.CalculateCRC32(fields[key]);
                fields[$"CCK{num}"] = new byte[] {
                    (byte)(crc32 & 0xFF),
                    (byte)((crc32 >> 8) & 0xFF),
                    (byte)((crc32 >> 16) & 0xFF),
                    (byte)((crc32 >> 24) & 0xFF)
                };
            }
        }

        /// <summary>
        /// Calculate overall CRC32
        /// </summary>
        /// <returns></returns>
        public uint CalculateCRC32()
            => Crc32Calculator.CalculateCRC32(
                Enumerable.Concat(fields.Where(k => k.Key.StartsWith("PRG")).OrderBy(k => k.Key).SelectMany(i => i.Value),
                                  fields.Where(k => k.Key.StartsWith("CHR")).OrderBy(k => k.Key).SelectMany(i => i.Value)).ToArray()
            );

        /// <summary>
        /// Default game controller(s)
        /// </summary>
        [Flags]
        public enum Controller
        {
            /// <summary>
            /// None
            /// </summary>
            None = 0,
            /// <summary>
            /// Standatd Controller
            /// </summary>
            StandardController = 1,
            /// <summary>
            /// Zapper
            /// </summary>
            Zapper = 2,
            /// <summary>
            /// R.O.B.
            /// </summary>
            ROB = 4,
            /// <summary>
            /// Arkanoid Controller
            /// </summary>
            ArkanoidController = 8,
            /// <summary>
            /// Power Pad
            /// </summary>
            PowerPad = 16,
            /// <summary>
            /// Four Score
            /// </summary>
            FourScore = 32,
        }
    }
}