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#include "nes2wii.h"
#include "defines.h"
#include <util/delay.h>
#include <avr/eeprom.h>
#include <inttypes.h>
#include "wiimote.h"
#include "gamepad.h"
// classic controller id
const unsigned char classic_controller_id[6] = {0x00, 0x00, 0xA4, 0x20, 0x01, 0x01};
// calibration data
const unsigned char cal_data[32] = {
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00
};
volatile int red_led_timer = 0;
void wiimote_query()
{
RED_ON;
red_led_timer = 0;
}
int main()
{
RED_LED_PORT_DDR |= (1<<RED_LED_PIN); // Red led, output
GREEN_LED_PORT_DDR |= (1<<GREEN_LED_PIN); // Red led, output
RED_ON;
#ifdef N64_ENABLED
init_n64_gamepad();
#endif
#ifdef SNES_ENABLED
init_snes_gamepad();
#endif
#ifdef NES_ENABLED
init_nes_gamepad();
#endif
#ifdef SMD_ENABLED
init_smd_gamepad();
#endif
unsigned char but_dat[6]; // struct containing button data
but_dat[0] = 0b01011111; // RX<4:3> LX<5:0>
but_dat[1] = 0b11011111; // RX<2:1> LY<5:0>
but_dat[2] = 0b10001111; // RX<0> LT<4:3> RY<4:0>
but_dat[3] = 0b00000000; // LT<2:0> RT<4:0>
but_dat[4] = 0b11111111; // BDR BDD BLT B- BH B+ BRT 1
but_dat[5] = 0b11111111; // BZL BB BY BA BX BZR BDL BDU
wm_init((void*)classic_controller_id, but_dat, (void*)cal_data, wiimote_query);
uint8_t mode = eeprom_read_byte((void*)0); // current mode
if (mode > 2) mode = 0;
int mode_change_timer = 0; // buttons combination hold time
while(1)
{
but_dat[0] = 0b01011111; // RX<4:3> LX<5:0>
but_dat[1] = 0b11011111; // RX<2:1> LY<5:0>
but_dat[2] = 0b10001111; // RX<0> LT<4:3> RY<4:0>
but_dat[3] = 0b00000000; // LT<2:0> RT<4:0>
but_dat[4] = 0b11111111; // BDR BDD BLT B- BH B+ BRT 1
but_dat[5] = 0b11111111; // BZL BB BY BA BX BZR BDL BDU
int x = 0;
int y = 0;
int b, c;
int mode_change_counter = 0; // how many spetial buttons pressed
GREEN_OFF;
#ifdef N64_ENABLED
uint8_t n64_data[4];
cli();
int n64_ok = get_n64_gamepad(n64_data);
sei();
if (n64_ok)
{
int b;
for (b = 0; b < 8; b++)
{
if (((n64_data[0]>>(7-b))&1))
{
GREEN_ON;
switch (b)
{
case 0: // A
PRESS_A;
break;
case 1: // B
PRESS_B;
break;
case 2: // Z
PRESS_ZL;
break;
case 3: // Start
PRESS_START;
break;
case 4: // Up
PRESS_UP;
break;
case 5: // Down
PRESS_DOWN;
break;
case 6: // Left
PRESS_LEFT;
break;
case 7: // Right
PRESS_RIGHT;
break;
}
}
}
for (b = 0; b < 8; b++)
{
if (((n64_data[1]>>(7-b))&1))
{
GREEN_ON;
switch (b)
{
case 2: // L
PRESS_L;
break;
case 3: // R
PRESS_R;
break;
case 4: // C-Up
but_dat[2] |= 0b00011111; // RX<0> LT<4:3> RY<4:0>
break;
case 5: // C-Down
but_dat[2] &= ~0b00011111; // RX<0> LT<4:3> RY<4:0>
break;
case 6: // C-Left
but_dat[0] &= ~0b11000000; // RX<4:3> LX<5:0>
but_dat[1] &= ~0b11000000; // RX<2:1> LY<5:0>
break;
case 7: // C-Right
but_dat[0] |= 0b11000000; // RX<4:3> LX<5:0>
but_dat[1] |= 0b11000000; // RX<2:1> LY<5:0>
break;
}
}
}
x = n64_data[2];
if (x >= 0x80) x = -0x100+x;
y = n64_data[3];
if (y >= 0x80) y = -0x100+y;
x = x * 30 / 80;
y = y * 30 / 80;
}
#endif
#ifdef SNES_ENABLED
uint16_t snes_gamepad_data = get_snes_gamepad();
for (b = 0; b < 16; b++)
{
if (!((snes_gamepad_data>>b)&1))
{
GREEN_ON;
switch (b)
{
case 0: // B
PRESS_B;
mode_change_counter++;
break;
case 1: // Y
PRESS_Y;
break;
case 2: // Select
PRESS_SELECT;
break;
case 3: // Start
PRESS_START;
mode_change_counter++;
break;
case 4: // Up
if ((mode == 0) || (mode == 1)) y = 30;
if ((mode == 0) || (mode == 2)) PRESS_UP;
break;
case 5: // Down
if ((mode == 0) || (mode == 1)) y = -30;
if ((mode == 0) || (mode == 2)) PRESS_DOWN;
break;
case 6: // Left
if ((mode == 0) || (mode == 1)) x = -30;
if ((mode == 0) || (mode == 2)) PRESS_LEFT;
break;
case 7: // Right
if ((mode == 0) || (mode == 1)) x = 30;
if ((mode == 0) || (mode == 2)) PRESS_RIGHT;
break;
case 8: // A
PRESS_A;
mode_change_counter++;
break;
case 9: // X
PRESS_X;
break;
case 10: // L
PRESS_L;
break;
case 11: // R
PRESS_R;
break;
}
}
}
#endif
#ifdef NES_ENABLED
uint8_t nes_gamepad_data = get_nes_gamepad();
for (b = 0; b < 8; b++)
{
if (!((nes_gamepad_data>>b)&1))
{
GREEN_ON;
switch (b)
{
case 0: // A
PRESS_A;
mode_change_counter++;
break;
case 1: // B
PRESS_B;
mode_change_counter++;
break;
case 2: // Select
PRESS_SELECT;
break;
case 3: // Start
PRESS_START;
mode_change_counter++;
break;
case 4: // Up
if ((mode == 0) || (mode == 1)) y = 30;
if ((mode == 0) || (mode == 2)) PRESS_UP;
break;
case 5: // Down
if ((mode == 0) || (mode == 1)) y = -30;
if ((mode == 0) || (mode == 2)) PRESS_DOWN;
break;
case 6: // Left
if ((mode == 0) || (mode == 1)) x = -30;
if ((mode == 0) || (mode == 2)) PRESS_LEFT;
break;
case 7: // Right
if ((mode == 0) || (mode == 1)) x = 30;
if ((mode == 0) || (mode == 2)) PRESS_RIGHT;
break;
}
}
}
#endif
#ifdef SMD_ENABLED
char smd_present = 0;
for (c = 0; c < 4; c++)
{
uint16_t smd_gamepad_data = get_smd_gamepad();
if ((smd_gamepad_data & 0b00001111) || (c < 2)) // 3-button mode
{
for (b = 0; b <= 13; b++)
{
if (!((smd_gamepad_data>>b)&1))
{
smd_present = 1; // Coontroller is connected
switch (b)
{
case 0: // Up
if ((mode == 0) || (mode == 1)) y = 30;
if ((mode == 0) || (mode == 2)) PRESS_UP;
GREEN_ON;
break;
case 1: // Down
if ((mode == 0) || (mode == 1)) y = -30;
if ((mode == 0) || (mode == 2)) PRESS_DOWN;
GREEN_ON;
break;
case 4: // A(SMD)/Y(Classic)
PRESS_Y;
GREEN_ON;
if (c == 0) mode_change_counter++;
break;
case 5: // Start
PRESS_START;
GREEN_ON;
if (c == 0) mode_change_counter++;
break;
case 10: // Left
if ((mode == 0) || (mode == 1)) x = -30;
if ((mode == 0) || (mode == 2)) PRESS_LEFT;
GREEN_ON;
break;
case 11: // Right
if ((mode == 0) || (mode == 1)) x = 30;
if ((mode == 0) || (mode == 2)) PRESS_RIGHT;
GREEN_ON;
break;
case 12: // B(SMD)/B(Classic)
PRESS_B;
GREEN_ON;
if (c == 0) mode_change_counter++;
break;
case 13: // C(SMD)/A(Classic)
PRESS_A;
GREEN_ON;
break;
}
}
}
if (!smd_present) break; // Saving time
} else { // 6-button mode
for (b = 4; b <= 11; b++)
{
if (!((smd_gamepad_data>>b)&1))
{
switch (b)
{
case 4: // A(SMD)/Y(Classic)
PRESS_Y;
GREEN_ON;
break;
case 5: // Start
PRESS_START;
GREEN_ON;
break;
case 8: // Z(SMD)/R(Classic)
PRESS_R;
GREEN_ON;
break;
case 9: // Y(SMD)/X(Classic)
PRESS_X;
GREEN_ON;
break;
case 10: // X(SMD)/L(Classic)
PRESS_L;
GREEN_ON;
break;
case 11: // Mode(SMD)/Select(Classic)
PRESS_SELECT;
GREEN_ON;
break;
}
}
}
}
}
if (smd_present) _delay_us(750); // Need to wait!
#endif
but_dat[0] += x;
but_dat[1] += y;
wm_newaction(but_dat);
_delay_us(10);
if (++red_led_timer >= 10) RED_OFF;
if (mode_change_counter == 3) // A+B+Start pressed?
{
mode_change_timer++;
if (mode_change_timer >= 2000) // For a long time?
{
mode_change_timer = 0;
mode++; // Changing current mode...
if (mode > 2) mode = 0;
eeprom_write_byte((void*)0, mode);
// Blinking green led indicating new mode...
GREEN_OFF;
_delay_ms(500);
int m;
for (m = 0; m <= mode; m++)
{
GREEN_ON;
_delay_ms(500);
GREEN_OFF;
_delay_ms(500);
}
_delay_ms(1000);
}
} else mode_change_timer = 0;
}
return 0;
}
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