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#ifndef _NES2WII_H_
#define _NES2WII_H_
#include "defines.h"
#define GLUE(a,b) a##b
#define DDR(p) GLUE(DDR,p)
#define PORT(p) GLUE(PORT,p)
#define PIN(p) GLUE(PIN,p)
#define twi_port PORT(TWI_PORT)
#define twi_ddr DDR(TWI_PORT)
#define twi_scl_pin TWI_SCL_PIN
#define twi_sda_pin TWI_SDA_PIN
#define PRESS_A but_dat[5] &= 0b11101111; // BZL BB BY BA BX BZR BDL BDU
#define PRESS_B but_dat[5] &= 0b10111111; // BZL BB BY BA BX BZR BDL BDU
#define PRESS_X but_dat[5] &= 0b11110111; // BZL BB BY BA BX BZR BDL BDU
#define PRESS_Y but_dat[5] &= 0b11011111; // BZL BB BY BA BX BZR BDL BDU
#define PRESS_L but_dat[4] &= 0b11011111; // BDR BDD BLT B- BH B+ BRT 1
#define PRESS_R but_dat[4] &= 0b11111101; // BDR BDD BLT B- BH B+ BRT 1
#define PRESS_ZL but_dat[5] &= 0b01111111; // BZL BB BY BA BX BZR BDL BDU
#define PRESS_ZR but_dat[5] &= 0b11111011; // BZL BB BY BA BX BZR BDL BDU
#define PRESS_SELECT but_dat[4] &= 0b11101111; // BDR BDD BLT B- BH B+ BRT 1
#define PRESS_START but_dat[4] &= 0b11111011; // BDR BDD BLT B- BH B+ BRT 1
#define PRESS_UP but_dat[5] &= 0b11111110; // BZL BB BY BA BX BZR BDL BDU
#define PRESS_DOWN but_dat[4] &= 0b10111111; // BDR BDD BLT B- BH B+ BRT 1
#define PRESS_LEFT but_dat[5] &= 0b11111101; // BZL BB BY BA BX BZR BDL BDU
#define PRESS_RIGHT but_dat[4] &= 0b01111111; // BDR BDD BLT B- BH B+ BRT 1
#define RED_LED_PORT_PORT PORT(RED_LED_PORT)
#define RED_LED_PORT_DDR DDR(RED_LED_PORT)
#define GREEN_LED_PORT_PORT PORT(GREEN_LED_PORT)
#define GREEN_LED_PORT_DDR DDR(GREEN_LED_PORT)
#define RED_ON RED_LED_PORT_PORT |= (1<<RED_LED_PIN);
#define RED_OFF RED_LED_PORT_PORT &= ~(1<<RED_LED_PIN);
#define GREEN_ON GREEN_LED_PORT_PORT |= (1<<GREEN_LED_PIN);
#define GREEN_OFF GREEN_LED_PORT_PORT &= ~(1<<GREEN_LED_PIN);
#endif
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