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authorkaosushijin <kaosushijin@gmail.com>2017-10-16 19:15:05 +0300
committerGitHub <noreply@github.com>2017-10-16 19:15:05 +0300
commit5ec30c9c2d55e17899d8c29a227741d858c66628 (patch)
treec743766f1b17a369aff692f821420b92126eb5bf
parent4fb0335ef7d404c6cc30cafbe005f406445398d9 (diff)
Increased sleep timer for N64/GBA rom save bug
The sleep timer before /var/cache/* wipe was too short and was causing some games (like Mother 3) to fail to load the savestate or SRAM due to the files being deleted before the rom finished decompressing. The community "fix" is to leave the rom decompressed, but NAND doesn't have much space and it was a less than ideal solution to leave things decompressed when we can just tweak this sleep timer.
-rwxr-xr-xretroarch.hmod/bin/retroarch-clover-child2
1 files changed, 1 insertions, 1 deletions
diff --git a/retroarch.hmod/bin/retroarch-clover-child b/retroarch.hmod/bin/retroarch-clover-child
index 2f82551..54a18aa 100755
--- a/retroarch.hmod/bin/retroarch-clover-child
+++ b/retroarch.hmod/bin/retroarch-clover-child
@@ -107,7 +107,7 @@ if [ ! -z "$demo" ]; then
fi
fi
-sleep 3
+sleep 6
rm -f /var/cache/*.state /var/cache/*.auto /var/cache/*.srm /var/cache/*.sav
# Playing games until reset pressed