Welcome to mirror list, hosted at ThFree Co, Russian Federation.

gamepad.c - github.com/ClusterM/snes2nes.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 0494208858e6b2a6cdf9fffbaafc051ad6a2520d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
#include "defines.h"
#include <avr/io.h>
#include <util/delay.h>
#include "gamepad.h"

#ifdef NES_ENABLED

void init_nes_gamepad()
{
	NES_PORT_DDR |= 1<<NES_LATCH_PIN; // Latch, output
	NES_PORT_DDR |= 1<<NES_CLOCK_PIN; // Clock, output
	NES_PORT_DDR &= ~(1<<NES_DATA_PIN); // Data, input
	NES_PORT_PORT |= 1<<NES_DATA_PIN; // Data, pull-up
}

uint8_t get_nes_gamepad()
{
	uint8_t gamepad_data = 0;
	NES_PORT_PORT &= ~(1<<NES_LATCH_PIN); // Latch
	int b;
	for (b = 0; b < 8; b++)
	{
		NES_PORT_PORT &= ~(1<<NES_CLOCK_PIN); // Clock
		_delay_us(10);
		gamepad_data |= (((NES_PORT_PIN>>NES_DATA_PIN)&1)<<b);
		NES_PORT_PORT |= 1<<NES_CLOCK_PIN; // Clock
		_delay_us(10);
	}		
	NES_PORT_PORT |= 1<<NES_LATCH_PIN; // Latch
	return gamepad_data;
}
#endif

#ifdef SNES_ENABLED
void init_snes_gamepad()
{
	SNES_PORT_DDR |= 1<<SNES_LATCH_PIN; // Latch, output
	SNES_PORT_DDR |= 1<<SNES_CLOCK_PIN; // Clock, output
	SNES_PORT_DDR &= ~(1<<SNES_DATA_PIN); // Data, input
	SNES_PORT_PORT |= 1<<SNES_DATA_PIN; // Data, pull-up
}

uint16_t get_snes_gamepad()
{
	uint16_t gamepad_data = 0;
	SNES_PORT_PORT &= ~(1<<SNES_LATCH_PIN); // Latch
	int b;
	for (b = 0; b < 16; b++)
	{
		SNES_PORT_PORT &= ~(1<<SNES_CLOCK_PIN); // Clock
		_delay_us(10);
		gamepad_data |= ((uint16_t)((SNES_PORT_PIN>>SNES_DATA_PIN)&1)<<b);
		SNES_PORT_PORT |= 1<<SNES_CLOCK_PIN; // Clock
		_delay_us(10);
	}		
	SNES_PORT_PORT |= 1<<SNES_LATCH_PIN; // Latch
	return gamepad_data;
}
#endif

#ifdef N64_ENABLED
void init_n64_gamepad()
{
	TCCR0 |= _BV(CS00); // Timer 
	N64_PORT_DDR &= ~(1<<N64_DATA_PIN); // Input
	N64_PORT_PORT &= ~(1<<N64_DATA_PIN); // No pull-up (using external resistor)
}

int get_n64_gamepad(uint8_t* data)
{
	int b, bit;
	N64SEND_0; N64SEND_0; N64SEND_0; N64SEND_0; N64SEND_0; N64SEND_0; N64SEND_0; N64SEND_1; N64SEND_STOP;
	for (b = 0; b < 4; b++)
	{
		data[b] = 0;
		for (bit = 0; bit < 8; bit++)
		{		
			TCNT0 = 0;
			while (!N64SIGNAL) if (TCNT0 >= 0xF0) return 0;
			TCNT0 = 0;
			while(N64SIGNAL) if (TCNT0 >= 0xF0) return 0;
			data[b] = data[b]<<1;
			if (TCNT0 < 0x24 * F_CPU / 20000000UL) data[b] |= 1;
		}
	}
	return 1;
}
#endif

#ifdef SMD_ENABLED
void init_smd_gamepad()
{
	SMD_SELECT_PORT_DDR |= 1<<SMD_SELECT_PIN; // Select, output
	SMD_DATA_PORT_DDR &= ~(1<<SMD_DATA0_PIN); // Data 0, input
	SMD_DATA_PORT_DDR &= ~(1<<SMD_DATA1_PIN); // Data 1, input
	SMD_DATA_PORT_DDR &= ~(1<<SMD_DATA2_PIN); // Data 2, input
	SMD_DATA_PORT_DDR &= ~(1<<SMD_DATA3_PIN); // Data 3, input
	SMD_DATA_PORT_DDR &= ~(1<<SMD_DATA4_PIN); // Data 4, input
	SMD_DATA_PORT_DDR &= ~(1<<SMD_DATA5_PIN); // Data 5, input
	SMD_DATA_PORT_PORT |= 1<<SMD_DATA0_PIN; // Data 0, pull-up
	SMD_DATA_PORT_PORT |= 1<<SMD_DATA1_PIN; // Data 1, pull-up
	SMD_DATA_PORT_PORT |= 1<<SMD_DATA2_PIN; // Data 2, pull-up
	SMD_DATA_PORT_PORT |= 1<<SMD_DATA3_PIN; // Data 3, pull-up
	SMD_DATA_PORT_PORT |= 1<<SMD_DATA4_PIN; // Data 4, pull-up
	SMD_DATA_PORT_PORT |= 1<<SMD_DATA5_PIN; // Data 5, pull-up
}

uint16_t get_smd_gamepad()
{
	uint8_t gamepad_data_low = 0;
	uint8_t gamepad_data_high = 0;
	SMD_SELECT_PORT_PORT &= ~(1<<SMD_SELECT_PIN); // Select - low
	_delay_us(50);
	gamepad_data_low = ((SMD_DATA_PORT_PIN>>SMD_DATA0_PIN)&1) 
		| (((SMD_DATA_PORT_PIN>>SMD_DATA1_PIN)&1)<<1) 
		| (((SMD_DATA_PORT_PIN>>SMD_DATA2_PIN)&1)<<2)
		| (((SMD_DATA_PORT_PIN>>SMD_DATA3_PIN)&1)<<3)
		| (((SMD_DATA_PORT_PIN>>SMD_DATA4_PIN)&1)<<4)
		| (((SMD_DATA_PORT_PIN>>SMD_DATA5_PIN)&1)<<5);
	SMD_SELECT_PORT_PORT |= 1<<SMD_SELECT_PIN; // Select - high
	_delay_us(50);
	gamepad_data_high = ((SMD_DATA_PORT_PIN>>SMD_DATA0_PIN)&1) 
		| (((SMD_DATA_PORT_PIN>>SMD_DATA1_PIN)&1)<<1) 
		| (((SMD_DATA_PORT_PIN>>SMD_DATA2_PIN)&1)<<2)
		| (((SMD_DATA_PORT_PIN>>SMD_DATA3_PIN)&1)<<3)
		| (((SMD_DATA_PORT_PIN>>SMD_DATA4_PIN)&1)<<4)
		| (((SMD_DATA_PORT_PIN>>SMD_DATA5_PIN)&1)<<5);
	return ((uint16_t)gamepad_data_high<<8) | gamepad_data_low;
}
#endif

#ifdef DUALSHOCK_ENABLED
void init_dualshock_gamepad()
{
	DUALSHOCK_PORT_DDR |= (1<<DUALSHOCK_COMMAND_PIN); // Command pin - output
	DUALSHOCK_PORT_PORT |= (1<<DUALSHOCK_COMMAND_PIN); // Command pin - login high
	DUALSHOCK_PORT_DDR &= ~(1<<DUALSHOCK_DATA_PIN);   // Data pin - input
	DUALSHOCK_PORT_PORT |= (1<<DUALSHOCK_DATA_PIN);   // Data pin - pull-up
	DUALSHOCK_PORT_DDR |= (1<<DUALSHOCK_ATTENTION_PIN); // Attention - output
	DUALSHOCK_PORT_PORT |= (1<<DUALSHOCK_ATTENTION_PIN); // Attention - logic high	
	DUALSHOCK_PORT_DDR |= (1<<DUALSHOCK_CLOCK_PIN);   // Clock - output
	DUALSHOCK_PORT_PORT |= (1<<DUALSHOCK_CLOCK_PIN);  // Clock - logic high	
	/*
	DUALSHOCK_PORT_DDR &= ~(1<<DUALSHOCK_ACK_PIN);   // Ack pin - input
	DUALSHOCK_PORT_PORT |= (1<<DUALSHOCK_ACK_PIN);   // Ack pin - pull-up
	*/
}

int dualshock_command(uint8_t* command, uint8_t* data, int length)
{
	DUALSHOCK_PORT_PORT &= ~(1<<DUALSHOCK_ATTENTION_PIN); // Attention!
	_delay_us(20);
	int b, bit;
	for (b = 0; b < length; b++) // Each byte...
	{
		data[b] = 0;
		for (bit = 0; bit < 8; bit++)
		{
			if ((command[b] >> bit) & 1) // 1?
				DUALSHOCK_PORT_PORT |= (1<<DUALSHOCK_COMMAND_PIN); // 1!
			else DUALSHOCK_PORT_PORT &= ~(1<<DUALSHOCK_COMMAND_PIN); // 0!			
			DUALSHOCK_PORT_PORT &= ~(1<<DUALSHOCK_CLOCK_PIN);  // Clock - logic low
			_delay_us(20);
			if ((DUALSHOCK_PORT_PIN >> DUALSHOCK_DATA_PIN) & 1) // Reading data... 1?
				data[b] |= (1<<bit); // 1!
			DUALSHOCK_PORT_PORT |= (1<<DUALSHOCK_CLOCK_PIN);  // Clock - logic high			
			_delay_us(20);
		}
		if (b == 1 && data[1] == 0xFF) // Alternative device detection
		{
			DUALSHOCK_PORT_PORT |= (1<<DUALSHOCK_ATTENTION_PIN);  // No attention...
			return 0;
		}
		/*
		if (b<length-1) // Waiting for ACK
		{
			int t;
			for (t = 0; t < 50; t++)
			{			
				if (!((DUALSHOCK_PORT_PIN >> DUALSHOCK_ACK_PIN)&1)) // ACK reveived
				{
					ok = 1;
					break;
				}
				_delay_us(1);
			}
			if ((b < 2) && !ok) return 0; // No ACK in first two bytes? Aboooort! Saving time
		}
		*/
	}
	DUALSHOCK_PORT_PORT |= (1<<DUALSHOCK_ATTENTION_PIN);  // No attention...
	_delay_us(20);
	return 1;
}

int get_dualshock_gamepad(uint8_t* data, int size, uint8_t motor_small, uint8_t motor_large) // pointer to uint8_t[21], number of bytes to request, vibration...
{
	static char dualshock_configered = 0;

	uint8_t command_query[21] = {0x01, 0x42, 0, motor_small, motor_large, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
	if (!dualshock_command(command_query, data, size))
	{
		dualshock_configered = 0;
		return 0;
	}
	if (!dualshock_configered) // Need to reconfigure dualshock
	{
		uint8_t command_config_mode[5] = {0x01, 0x43, 0x00, 0x01, 0x00};
		if (!dualshock_command(command_config_mode, data, sizeof(command_config_mode))) return 0;
		uint8_t command_analog_mode[9] = {0x01, 0x44, 0x00, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00};
		if (!dualshock_command(command_analog_mode, data, sizeof(command_analog_mode))) return 0;
		uint8_t command_config_motors[9] = {0x01, 0x4D, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0xFF, 0xFF};
		if (!dualshock_command(command_config_motors, data, sizeof(command_config_motors))) return 0;
		uint8_t command_config_pressure[9] = {0x01, 0x4F, 0x00, 0xFF, 0xFF, 0x03, 0x00, 0x00, 0x00};
		if (!dualshock_command(command_config_pressure, data, sizeof(command_config_pressure))) return 0;
		uint8_t command_config_mode_exit[8] = {0x01, 0x43, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF};
		if (!dualshock_command(command_config_mode_exit, data, sizeof(command_config_mode_exit))) return 0;
		dualshock_configered = 1;
		if (!dualshock_command(command_query, data, size)) return 0;
	}
	return 1;
}
#endif