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author | Alexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com> | 2014-10-12 14:42:32 +0400 |
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committer | Alexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com> | 2014-10-12 14:42:32 +0400 |
commit | a614cbc2f6034fd613557821d4a3f759e4fea056 (patch) | |
tree | 89b464cde42eec753de3d708c1cb27c1491c02e2 | |
parent | 54efdef2dcb140ed78c398a8b39f5fc195713913 (diff) |
Cleanup, copyright.
-rw-r--r-- | src/game.c | 18 | ||||
-rw-r--r-- | src/game.h | 2 |
2 files changed, 13 insertions, 7 deletions
@@ -1,6 +1,12 @@ #include <pebble.h> #include "game.h" +/* +*** Author: Cluster aka Alexey Avdyukhin +*** Mailto: clusterrr@clusterrr.com +*** http://clusterrr.com +*/ + static Window *s_window; static Layer *gfx_layer; static AppTimer *timer; @@ -234,7 +240,7 @@ void update_timer(void* data) // Using accelerometer data to control ship AccelData acc; - accel_service_peek(&acc); + accel_service_peek(&acc); acc_x = acc.x; acc_y = acc.y; @@ -475,23 +481,23 @@ void show_game() { // Creating window s_window = window_create(); - window_set_background_color(s_window, GColorWhite); - window_set_fullscreen(s_window, true); + window_set_background_color(s_window, GColorWhite); + window_set_fullscreen(s_window, true); window_set_window_handlers(s_window, (WindowHandlers) { .unload = handle_window_unload, }); // The layer - Layer *window_layer = window_get_root_layer(s_window); - GRect bounds = layer_get_frame(window_layer); + Layer *window_layer = window_get_root_layer(s_window); + GRect bounds = layer_get_frame(window_layer); gfx_layer = layer_create(bounds); layer_set_update_proc(gfx_layer, game_draw); layer_add_child(window_layer, gfx_layer); window_set_click_config_provider(s_window, config_provider); - window_stack_push(s_window, true); + window_stack_push(s_window, true); // Game timer timer = app_timer_register(UPDATE_INTERVAL, (AppTimerCallback) update_timer, NULL); @@ -1,7 +1,7 @@ #ifndef _GAME_H_ #define _GAME_H_ -#define VERSION "v1.3" +#define VERSION "v1.4" #define SHIP_WIDTH 10 #define SHIP_HEIGHT 15 #define SCREEN_WIDTH 144 |