diff options
author | Alexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com> | 2014-10-12 14:29:33 +0400 |
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committer | Alexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com> | 2014-10-12 14:29:33 +0400 |
commit | e4855629ed606d97c865c5503424458203494ae7 (patch) | |
tree | 8a101c3a8fd4bc6d84e0a1ea56a2807f0620c32c | |
parent | 01001ac1bea4b14625a8cce944b7b9b20f361a54 (diff) |
No vibration while god mode
-rw-r--r-- | src/game.c | 6 |
1 files changed, 2 insertions, 4 deletions
@@ -156,12 +156,10 @@ static void update_asteroids() asteroid->x += asteroid->speed_x; asteroid->y += asteroid->speed_y; // Game over? - if (is_boom(asteroid) && !game_over_stop_time) + if (!god_mode && is_boom(asteroid) && !game_over_stop_time) { vibes_short_pulse(); - if (!god_mode) - game_over_stop_time = time_ticks + (500 / UPDATE_INTERVAL); // Some more time to rumble... - //reset_game(); + game_over_stop_time = time_ticks + (500 / UPDATE_INTERVAL); // Some more time to rumble... } asteroid = asteroid->next; } |