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authordc42 <dcrocker@eschertech.com>2018-04-03 01:20:08 +0300
committerGitHub <noreply@github.com>2018-04-03 01:20:08 +0300
commitb8edd6fc58da4ad7bdfbfbcec2dc3ed3739a2a39 (patch)
tree43b1c2de4aaaa568d7f19771d987e10a36dafa95 /AddingNewKinematics.md
parenta9767cc77a03a5564faf935f7ca6e6790a8aa744 (diff)
Update AddingNewKinematics.md
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1 files changed, 2 insertions, 2 deletions
diff --git a/AddingNewKinematics.md b/AddingNewKinematics.md
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@@ -10,6 +10,6 @@ To add new kinematics:
3. In your kinematics class, override virtual functions as needed. See the comments in file Kinematics.h for a description of those functions.
-4. Modify file Kinematics.h by adding a #include directive to include the .h file that declares your new kinematics. Also modify function Create by adding a new case to create an instance of your new kinematics class when the appropriate kinematics type number is passed.
+4. Modify file Kinematics.cpp by adding a #include directive to include the .h file that declares your new kinematics. Also modify function Create by adding a new case to create an instance of your new kinematics class when the appropriate kinematics type number is passed.
-DC updated 2018-03-20.
+DC updated 2018-04-02.