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author | dc42 <dcrocker@eschertech.com> | 2018-04-03 01:20:08 +0300 |
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committer | GitHub <noreply@github.com> | 2018-04-03 01:20:08 +0300 |
commit | b8edd6fc58da4ad7bdfbfbcec2dc3ed3739a2a39 (patch) | |
tree | 43b1c2de4aaaa568d7f19771d987e10a36dafa95 /AddingNewKinematics.md | |
parent | a9767cc77a03a5564faf935f7ca6e6790a8aa744 (diff) |
Update AddingNewKinematics.md
Diffstat (limited to 'AddingNewKinematics.md')
-rw-r--r-- | AddingNewKinematics.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/AddingNewKinematics.md b/AddingNewKinematics.md index 218efcd0..907dad4a 100644 --- a/AddingNewKinematics.md +++ b/AddingNewKinematics.md @@ -10,6 +10,6 @@ To add new kinematics: 3. In your kinematics class, override virtual functions as needed. See the comments in file Kinematics.h for a description of those functions. -4. Modify file Kinematics.h by adding a #include directive to include the .h file that declares your new kinematics. Also modify function Create by adding a new case to create an instance of your new kinematics class when the appropriate kinematics type number is passed. +4. Modify file Kinematics.cpp by adding a #include directive to include the .h file that declares your new kinematics. Also modify function Create by adding a new case to create an instance of your new kinematics class when the appropriate kinematics type number is passed. -DC updated 2018-03-20. +DC updated 2018-04-02. |