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authorMarton Balint <cus@passwd.hu>2021-03-04 01:23:10 +0300
committerMarton Balint <cus@passwd.hu>2021-03-28 03:14:33 +0300
commit4bbcaf75595425292e1ac23f8c99dbd8f7b9f9bc (patch)
treea1d81a312ecfe1cc4de43f0816c1f9f5da18b034 /fftools
parent4383b9e8a325a63b4b50022abc68122e6bab9462 (diff)
fftools/ffplay: do not write out of rdft visualization texture
If the window is resized it was possible that xpos pointed outside the visualization texture. By rearranging the overflow check we make sure this (and a crash) does not happen. We also don't have to use xleft for start position, as that is 0 anyways, and if we ever want to take into account xleft then the texture should be positioned accordingly when rendering. Signed-off-by: Marton Balint <cus@passwd.hu> (cherry picked from commit 573f05a7533cd9aed3ed895b4fa4ad8fcba4e56a)
Diffstat (limited to 'fftools')
-rw-r--r--fftools/ffplay.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/fftools/ffplay.c b/fftools/ffplay.c
index d673b8049a..41339b30e3 100644
--- a/fftools/ffplay.c
+++ b/fftools/ffplay.c
@@ -1151,6 +1151,8 @@ static void video_audio_display(VideoState *s)
if (realloc_texture(&s->vis_texture, SDL_PIXELFORMAT_ARGB8888, s->width, s->height, SDL_BLENDMODE_NONE, 1) < 0)
return;
+ if (s->xpos >= s->width)
+ s->xpos = 0;
nb_display_channels= FFMIN(nb_display_channels, 2);
if (rdft_bits != s->rdft_bits) {
av_rdft_end(s->rdft);
@@ -1200,8 +1202,6 @@ static void video_audio_display(VideoState *s)
}
if (!s->paused)
s->xpos++;
- if (s->xpos >= s->width)
- s->xpos= s->xleft;
}
}