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authorDave Rice <dave@dericed.com>2018-10-02 00:17:24 +0300
committerMarton Balint <cus@passwd.hu>2018-10-23 20:42:32 +0300
commit110b4a491859e6e635f6513670785a9378c9551b (patch)
tree96c855fccaf437beefcba950433f3ea382217445 /libavdevice/sdl2.c
parent3f2103ec73c96d530b0516869363ad9ea730c909 (diff)
avdevice/sdl2: add option to set window position
Allows arrangement of multiple windows such as: ffmpeg -re -f lavfi -i mandelbrot -f sdl -window_x 1 -window_y 1 mandelbrot -vf waveform,format=yuv420p -f sdl -window_x 641 -window_y 1 waveform -vf vectorscope,format=yuv420p -f sdl -window_x 1 -window_y 481 vectorscop Some changes by Marton Balint: - allow negative position (partially or fully out-of-screen positions seem to be sanitized automatically by SDL (or my WM?), so no special handling is needed) - only show window after the position is set - do not use resizable and borderless flags at the same time, that caused issues in ffplay - add docs Signed-off-by: Marton Balint <cus@passwd.hu>
Diffstat (limited to 'libavdevice/sdl2.c')
-rw-r--r--libavdevice/sdl2.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/libavdevice/sdl2.c b/libavdevice/sdl2.c
index da5143078e..d6fc74a66c 100644
--- a/libavdevice/sdl2.c
+++ b/libavdevice/sdl2.c
@@ -40,6 +40,7 @@ typedef struct {
SDL_Renderer *renderer;
char *window_title;
int window_width, window_height; /**< size of the window */
+ int window_x, window_y; /**< position of the window */
int window_fullscreen;
int window_borderless;
int enable_quit_action;
@@ -155,8 +156,6 @@ static int sdl2_write_trailer(AVFormatContext *s)
return 0;
}
-#define SDL_BASE_FLAGS (SDL_SWSURFACE|SDL_WINDOW_RESIZABLE)
-
static int sdl2_write_header(AVFormatContext *s)
{
SDLContext *sdl = s->priv_data;
@@ -196,8 +195,9 @@ static int sdl2_write_header(AVFormatContext *s)
}
/* resize texture to width and height from the codec context information */
- flags = SDL_BASE_FLAGS | (sdl->window_fullscreen ? SDL_WINDOW_FULLSCREEN : 0) |
- (sdl->window_borderless ? SDL_WINDOW_BORDERLESS : 0);
+ flags = SDL_WINDOW_HIDDEN |
+ (sdl->window_fullscreen ? SDL_WINDOW_FULLSCREEN : 0) |
+ (sdl->window_borderless ? SDL_WINDOW_BORDERLESS : SDL_WINDOW_RESIZABLE);
/* initialization */
if (!sdl->inited){
@@ -216,6 +216,8 @@ static int sdl2_write_header(AVFormatContext *s)
}
SDL_SetWindowTitle(sdl->window, sdl->window_title);
+ SDL_SetWindowPosition(sdl->window, sdl->window_x, sdl->window_y);
+ SDL_ShowWindow(sdl->window);
sdl->texture = SDL_CreateTexture(sdl->renderer, sdl->texture_fmt, SDL_TEXTUREACCESS_STREAMING,
codecpar->width, codecpar->height);
@@ -337,6 +339,8 @@ static int sdl2_write_packet(AVFormatContext *s, AVPacket *pkt)
static const AVOption options[] = {
{ "window_title", "set SDL window title", OFFSET(window_title), AV_OPT_TYPE_STRING, { .str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM },
{ "window_size", "set SDL window forced size", OFFSET(window_width), AV_OPT_TYPE_IMAGE_SIZE, { .str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM },
+ { "window_x", "set SDL window x position", OFFSET(window_x), AV_OPT_TYPE_INT, { .i64 = SDL_WINDOWPOS_CENTERED }, INT_MIN, INT_MAX, AV_OPT_FLAG_ENCODING_PARAM },
+ { "window_y", "set SDL window y position", OFFSET(window_y), AV_OPT_TYPE_INT, { .i64 = SDL_WINDOWPOS_CENTERED }, INT_MIN, INT_MAX, AV_OPT_FLAG_ENCODING_PARAM },
{ "window_fullscreen", "set SDL window fullscreen", OFFSET(window_fullscreen), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, AV_OPT_FLAG_ENCODING_PARAM },
{ "window_borderless", "set SDL window border off", OFFSET(window_borderless), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, AV_OPT_FLAG_ENCODING_PARAM },
{ "window_enable_quit", "set if quit action is available", OFFSET(enable_quit_action), AV_OPT_TYPE_INT, {.i64=1}, 0, 1, AV_OPT_FLAG_ENCODING_PARAM },